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premake5.lua
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56 lines (49 loc) · 1.27 KB
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-- Chess
workspace "OpenGL"
architecture "x64"
startproject "SandBox"
configurations
{
"Debug",
"Release"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- Include directories relative to OpenGL-Core
IncludeDir = {}
IncludeDir["GLFW"] = "vendor/GLFW/include"
IncludeDir["GLEW"] = "vendor/GLEW/include"
IncludeDir["glm"] = "vendor/glm"
IncludeDir["stb_image"] = "vendor/stb_image"
IncludeDir["imgui"] = "vendor/imgui"
IncludeDir["spdlog"] = "vendor/spdlog/include"
-- Projects
group "Dependencies"
include "OpenGL/vendor/GLFW"
include "OpenGL/vendor/GLEW"
include "OpenGL/vendor/imgui"
group ""
include "OpenGL"
include "SandBox"
newaction {
trigger = "clean",
description = "Remove all binaries and intermediate binaries, and vs files.",
execute = function()
print("Removing binaries")
os.rmdir("./bin")
os.rmdir("./OpenGL/vendor/bin")
print("Removing intermediate binaries")
os.rmdir("./bin-int")
os.rmdir("./OpenGL/vendor/bin-int")
print("Removing project files")
os.rmdir("./.vs")
os.remove("**.sln")
os.remove("**.vcxproj")
os.remove("**.vcxproj.filters")
os.remove("**.vcxproj.user")
print("Done")
end
}