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CMakeLists.txt
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124 lines (106 loc) · 4.52 KB
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cmake_minimum_required(VERSION 3.20)
project(vulkanwork LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# --- Packages ----------------------------------------------------------------
find_package(Vulkan REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
find_package(imgui CONFIG REQUIRED)
find_package(Stb REQUIRED)
find_package(lz4 CONFIG REQUIRED)
find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
find_package(imguizmo CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
# --- Shader compilation ------------------------------------------------------
if(Vulkan_GLSLC_EXECUTABLE)
set(GLSLC ${Vulkan_GLSLC_EXECUTABLE})
else()
find_program(GLSLC glslc REQUIRED)
endif()
set(SHADER_SRC_DIR ${CMAKE_SOURCE_DIR}/shaders)
set(SHADER_BIN_DIR ${CMAKE_BINARY_DIR}/shaders)
set(SHADERS
${SHADER_SRC_DIR}/cube.vert
${SHADER_SRC_DIR}/cube.frag
${SHADER_SRC_DIR}/pbr.vert
${SHADER_SRC_DIR}/pbr.frag
${SHADER_SRC_DIR}/light_cull.comp
${SHADER_SRC_DIR}/debug_heatmap.vert
${SHADER_SRC_DIR}/debug_heatmap.frag
${SHADER_SRC_DIR}/debug_lines.vert
${SHADER_SRC_DIR}/debug_lines.frag
)
foreach(SHADER ${SHADERS})
get_filename_component(NAME ${SHADER} NAME)
set(SPV ${SHADER_BIN_DIR}/${NAME}.spv)
add_custom_command(
OUTPUT ${SPV}
COMMAND ${CMAKE_COMMAND} -E make_directory ${SHADER_BIN_DIR}
COMMAND ${GLSLC} ${SHADER} -o ${SPV}
DEPENDS ${SHADER}
COMMENT "Compiling ${NAME}"
)
list(APPEND SPV_OUTPUTS ${SPV})
endforeach()
add_custom_target(shaders DEPENDS ${SPV_OUTPUTS})
# --- Configure shader path ---------------------------------------------------
set(SHADER_OUTPUT_PATH "${SHADER_BIN_DIR}")
set(TEXTURE_PATH "${CMAKE_SOURCE_DIR}/textures")
set(PAK_FILE_PATH "${CMAKE_BINARY_DIR}/assets.pak")
set(MODEL_PATH "${CMAKE_SOURCE_DIR}/models")
configure_file(src/config.h.in ${CMAKE_BINARY_DIR}/generated/config.h @ONLY)
# --- Executable --------------------------------------------------------------
file(GLOB_RECURSE SRC_FILES "src/*.cpp")
file(GLOB_RECURSE HEADER_FILES "src/*.h" "src/*.hpp")
source_group(TREE ${CMAKE_SOURCE_DIR}/src PREFIX "Source Files" FILES ${SRC_FILES})
source_group(TREE ${CMAKE_SOURCE_DIR}/src PREFIX "Header Files" FILES ${HEADER_FILES})
add_executable(vulkanwork ${SRC_FILES} ${HEADER_FILES})
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vulkanwork)
add_dependencies(vulkanwork shaders)
target_include_directories(vulkanwork PRIVATE
${CMAKE_SOURCE_DIR}/src
${CMAKE_BINARY_DIR}/generated
${Stb_INCLUDE_DIR}
${TINYGLTF_INCLUDE_DIRS}
${CMAKE_SOURCE_DIR}/src/vendor/ImGuiFileDialog
)
target_link_libraries(vulkanwork PRIVATE
Vulkan::Vulkan
glfw
glm::glm
imgui::imgui
imguizmo::imguizmo
nlohmann_json::nlohmann_json
packfile
)
# --- Pack file library -------------------------------------------------------
add_library(packfile STATIC src/pak/packfile.cpp)
target_include_directories(packfile PUBLIC ${CMAKE_SOURCE_DIR}/src)
target_link_libraries(packfile PUBLIC lz4::lz4)
# --- Packer tool -------------------------------------------------------------
add_executable(pak_packer tools/packer/main.cpp)
target_link_libraries(pak_packer PRIVATE packfile)
# --- Pack assets after shaders compile ---------------------------------------
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/assets.pak
COMMAND pak_packer -o ${CMAKE_BINARY_DIR}/assets.pak
shaders/cube.vert.spv=${SHADER_BIN_DIR}/cube.vert.spv
shaders/cube.frag.spv=${SHADER_BIN_DIR}/cube.frag.spv
shaders/pbr.vert.spv=${SHADER_BIN_DIR}/pbr.vert.spv
shaders/pbr.frag.spv=${SHADER_BIN_DIR}/pbr.frag.spv
shaders/light_cull.comp.spv=${SHADER_BIN_DIR}/light_cull.comp.spv
shaders/debug_heatmap.vert.spv=${SHADER_BIN_DIR}/debug_heatmap.vert.spv
shaders/debug_heatmap.frag.spv=${SHADER_BIN_DIR}/debug_heatmap.frag.spv
shaders/debug_lines.vert.spv=${SHADER_BIN_DIR}/debug_lines.vert.spv
shaders/debug_lines.frag.spv=${SHADER_BIN_DIR}/debug_lines.frag.spv
textures/grids/1024/BlueGrid.png=${CMAKE_SOURCE_DIR}/textures/grids/1024/BlueGrid.png
COMMAND pak_packer -v ${CMAKE_BINARY_DIR}/assets.pak
DEPENDS shaders pak_packer
${SPV_OUTPUTS}
${CMAKE_SOURCE_DIR}/textures/grids/1024/BlueGrid.png
COMMENT "Packing and validating assets.pak"
)
add_custom_target(pack_assets DEPENDS ${CMAKE_BINARY_DIR}/assets.pak)
add_dependencies(vulkanwork pack_assets)