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extensions/scripts/docs/README.egosoft

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@@ -97,6 +97,66 @@ It's highly recommended to use this in conjunction with [url=https://forum.egoso
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| [b]x4CodeComplete.reloadLanguageData[/b] | Reload language files (resets to false after reload) | false |
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| [b]x4CodeComplete.unpackedFileLocation[/b] | Path to folder with vanilla extracted files | none (required) |
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[size=125][u]Short explanation of used folders and expected structure[/u][/size]
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[size=120][u]Extensions Folder[/u][/size]
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The [b]extensionsFolder[/b] is expected to contain mods, data from which is can be used for the development of new ones in current workspace.
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[code]
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extensions
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├── extension_one
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│ ├── aiscripts
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│ │ ├── aiscript_one_first.xml
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│ │ └── ...
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│ ├── libraries
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│ │ └── ...
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│ ├── md
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│ │ ├── mdscript_one_first.xml
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│ │ └── ...
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│ ├── t
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│ │ ├── 0001.xml
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│ │ └── ...
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... ...
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| └── ...
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...
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[/code]
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[size=120][u]Unpacked Folder Structure[/u][/size]
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Should contain the full extraction of base game files from 08 and 09 .cat/.dat files, i.e. [b]aiscripts[/b], [b]md[/b] and [b]t[/b] subfolders.
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And in addition it is recommended to have an unpacked files from Egosoft DLC's if you have somehow to refer on the data from them.
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[code]
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├── aiscripts
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├── aiscript_one_first.xml
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│ └── ...
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├──extensions
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│ ├── ego_dlc_one
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│ │ ├── aiscripts
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│ │ │ ├── aiscript_ego_dlc_one_first.xml
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│ │ │ └── ...
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│ │ ├── libraries
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│ │ │ └── ...
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│ │ ├── md
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│ │ │ ├── mdscript_ego_dlc_one_first.xml
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│ │ │ └── ...
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│ │ └── ...
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│ └── ...
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├── md
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│ ├── mdscript_one_first.xml
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│ └── ...
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└── t
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│ ├── 0001.xml
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│ └── ...
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[/code]
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[size=125][u]Workspace folder structure[/u][/size]
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You can have as only one mod subfolder structure, i.e. [b]aiscripts[/b]. [b]md[/b], [b]t[/b], [b]libraries[/b], etc. on a first level, without "header" folder, as the any count of mods subfolders, which will contains respectively all these subfolders ...
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[size=130][u]Supported File Types[/u][/size]
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[list]
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[*] [b]AI Scripts[/b] ([b].xml[/b] files with [b]<aiscript>[/b] root element)

extensions/scripts/docs/README.nexus

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Original file line numberDiff line numberDiff line change
@@ -97,6 +97,66 @@ It's highly recommended to use this in conjunction with [url=https://forum.egoso
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| [b]x4CodeComplete.reloadLanguageData[/b] | Reload language files (resets to false after reload) | false |
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| [b]x4CodeComplete.unpackedFileLocation[/b] | Path to folder with vanilla extracted files | none (required) |
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[size=3][u][i]Short explanation of used folders and expected structure[/i][/u][/size]
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[size=3][u]Extensions Folder[/u][/size]
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The [b]extensionsFolder[/b] is expected to contain mods, data from which is can be used for the development of new ones in current workspace.
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[code]
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extensions
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├── extension_one
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│ ├── aiscripts
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│ │ ├── aiscript_one_first.xml
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│ │ └── ...
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│ ├── libraries
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│ │ └── ...
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│ ├── md
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│ │ ├── mdscript_one_first.xml
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│ │ └── ...
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│ ├── t
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│ │ ├── 0001.xml
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│ │ └── ...
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... ...
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| └── ...
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...
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[/code]
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[size=3][u]Unpacked Folder Structure[/u][/size]
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Should contain the full extraction of base game files from 08 and 09 .cat/.dat files, i.e. [b]aiscripts[/b], [b]md[/b] and [b]t[/b] subfolders.
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And in addition it is recommended to have an unpacked files from Egosoft DLC's if you have somehow to refer on the data from them.
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[code]
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├── aiscripts
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├── aiscript_one_first.xml
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│ └── ...
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├──extensions
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│ ├── ego_dlc_one
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│ │ ├── aiscripts
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│ │ │ ├── aiscript_ego_dlc_one_first.xml
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│ │ │ └── ...
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│ │ ├── libraries
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│ │ │ └── ...
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│ │ ├── md
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│ │ │ ├── mdscript_ego_dlc_one_first.xml
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│ │ │ └── ...
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│ │ └── ...
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│ └── ...
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├── md
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│ ├── mdscript_one_first.xml
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│ └── ...
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└── t
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│ ├── 0001.xml
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│ └── ...
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[/code]
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[size=3][u][i]Workspace folder structure[/i][/u][/size]
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You can have as only one mod subfolder structure, i.e. [b]aiscripts[/b]. [b]md[/b], [b]t[/b], [b]libraries[/b], etc. on a first level, without "header" folder, as the any count of mods subfolders, which will contains respectively all these subfolders ...
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[size=3][u][b]Supported File Types[/b][/u][/size]
101161
[list]
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[*] [b]AI Scripts[/b] ([b].xml[/b] files with [b]<aiscript>[/b] root element)

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