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Add nested submenu support (BeginMenu/EndMenu) with hover-to-open
Implements ImGui-style nested submenus for popup menus. Submenus open on hover after a 260ms delay, position to the right of the parent item, and support arbitrary nesting depth. Also fixes click-outside-to-close being unreliable when submenus were open by closing all popups immediately in BeginFrame instead of deferring to individual BeginPopup calls. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1 parent dfd4f24 commit 72dd77f

4 files changed

Lines changed: 427 additions & 4 deletions

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src/Clay.Example/Program.cs

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Original file line numberDiff line numberDiff line change
@@ -685,6 +685,26 @@ void PagePopups()
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if (ClayUI.MenuItem("Copy")) Console.WriteLine("Copy");
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if (ClayUI.MenuItem("Paste")) Console.WriteLine("Paste");
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ClayUI.MenuSeparator();
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if (ClayUI.BeginMenu("Transform"))
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{
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if (ClayUI.MenuItem("Uppercase")) Console.WriteLine("Uppercase");
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if (ClayUI.MenuItem("Lowercase")) Console.WriteLine("Lowercase");
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if (ClayUI.BeginMenu("Encoding"))
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{
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if (ClayUI.MenuItem("UTF-8")) Console.WriteLine("UTF-8");
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if (ClayUI.MenuItem("ASCII")) Console.WriteLine("ASCII");
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if (ClayUI.MenuItem("Base64")) Console.WriteLine("Base64");
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ClayUI.EndMenu();
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}
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ClayUI.EndMenu();
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}
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if (ClayUI.BeginMenu("Insert"))
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{
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if (ClayUI.MenuItem("Date/Time")) Console.WriteLine("Date/Time");
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if (ClayUI.MenuItem("UUID")) Console.WriteLine("UUID");
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ClayUI.EndMenu();
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}
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ClayUI.MenuSeparator();
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if (ClayUI.MenuItem("Select All")) Console.WriteLine("Select All");
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ClayUI.EndPopup();
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}

src/Clay.Test/ClayUIFixture.cs

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Original file line numberDiff line numberDiff line change
@@ -21,9 +21,10 @@ public ReadOnlySpan<RenderCommand> RunFrame(
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Action buildUi,
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Vector2 mousePos = default,
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bool mouseDown = false,
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Vector2 scrollDelta = default)
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Vector2 scrollDelta = default,
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float deltaTime = 1f / 60f)
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{
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ClayUI.BeginFrame(new Dimensions(800, 600), mouseDown, mousePos, scrollDelta);
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ClayUI.BeginFrame(new Dimensions(800, 600), mouseDown, mousePos, scrollDelta, deltaTime);
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// Root container so widgets have a parent with known size
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using (ClayApi.Element(new ElementDeclaration

src/Clay.Test/ClayUIPopupTests.cs

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Original file line numberDiff line numberDiff line change
@@ -584,4 +584,236 @@ public void Popup_Open_BlocksWindowClose()
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Assert.True(open, "Window should not close when popup is over the close button");
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}
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// ============ BeginMenu / EndMenu (Submenus) ============
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[Fact]
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public void BeginMenu_WhenNotHovered_ReturnsFalse()
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{
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bool opened = true;
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_fixture.RunFrame(() =>
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{
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ClayUI.OpenPopupAt("menuParent", new Vector2(50, 50));
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if (ClayUI.BeginPopup("menuParent"))
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{
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opened = ClayUI.BeginMenu("Sub");
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if (opened) ClayUI.EndMenu();
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ClayUI.EndPopup();
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}
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});
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Assert.False(opened);
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}
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[Fact]
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public void BeginMenu_RendersInsidePopup()
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{
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// Should not throw when rendered inside a popup
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_fixture.RunFrame(() =>
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{
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ClayUI.OpenPopupAt("menuRender", new Vector2(50, 50));
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if (ClayUI.BeginPopup("menuRender"))
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{
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ClayUI.MenuItem("Item 1");
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bool sub = ClayUI.BeginMenu("More");
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if (sub)
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{
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ClayUI.MenuItem("Sub Item");
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ClayUI.EndMenu();
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}
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ClayUI.EndPopup();
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}
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});
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}
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[Fact]
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public void BeginMenu_OpensAfterHoverDelay()
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{
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// Frame 1: open parent popup, establish layout
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_fixture.RunFrame(() =>
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{
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ClayUI.OpenPopupAt("hoverParent", new Vector2(50, 50));
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if (ClayUI.BeginPopup("hoverParent"))
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{
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ClayUI.BeginMenu("HoverSub");
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// Don't call EndMenu since BeginMenu returns false
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ClayUI.EndPopup();
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}
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});
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// Frame 2: hover over the submenu item but not long enough (only 1 frame = ~16ms < 260ms)
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bool opened = false;
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_fixture.RunFrame(() =>
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{
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if (ClayUI.BeginPopup("hoverParent"))
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{
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opened = ClayUI.BeginMenu("HoverSub");
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if (opened) ClayUI.EndMenu();
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ClayUI.EndPopup();
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}
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}, mousePos: new Vector2(80, 60));
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Assert.False(opened, "Submenu should not open before delay");
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}
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[Fact]
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public void EndMenu_MatchesEndPopup()
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{
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// Open parent, then manually open submenu and verify EndMenu works
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_fixture.RunFrame(() =>
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{
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ClayUI.OpenPopupAt("endMenuParent", new Vector2(50, 50));
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if (ClayUI.BeginPopup("endMenuParent"))
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{
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// Force-open the submenu
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ClayUI.OpenPopupAt("SubMenu_EndTest", new Vector2(200, 50));
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bool sub = ClayUI.BeginMenu("EndTest");
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if (sub)
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{
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ClayUI.MenuItem("Deep Item");
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ClayUI.EndMenu();
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}
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ClayUI.EndPopup();
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}
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});
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Assert.True(ClayUI.IsPopupOpen("SubMenu_EndTest"));
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}
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[Fact]
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public void MenuItem_InSubmenu_ClosesAllPopups()
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{
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// Frame 1: open parent popup and submenu
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_fixture.RunFrame(() =>
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{
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ClayUI.OpenPopupAt("closeChainParent", new Vector2(50, 50));
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if (ClayUI.BeginPopup("closeChainParent"))
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{
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ClayUI.OpenPopupAt("SubMenu_CloseChain", new Vector2(200, 50));
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bool sub = ClayUI.BeginMenu("CloseChain");
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if (sub)
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{
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ClayUI.MenuItem("Click Me");
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ClayUI.EndMenu();
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}
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ClayUI.EndPopup();
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}
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});
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Assert.True(ClayUI.IsPopupOpen("closeChainParent"));
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Assert.True(ClayUI.IsPopupOpen("SubMenu_CloseChain"));
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// Frame 2: simulate clicking the menu item (need bounding box from frame 1)
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// Use CloseAllPopups to verify the chain close behavior
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ClayUI.CloseAllPopups();
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Assert.False(ClayUI.IsPopupOpen("closeChainParent"));
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Assert.False(ClayUI.IsPopupOpen("SubMenu_CloseChain"));
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}
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[Fact]
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public void ClickOutside_WithSubmenuOpen_ClosesAllPopups()
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{
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// Frame 1: open parent popup and submenu
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_fixture.RunFrame(() =>
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{
720+
ClayUI.OpenPopupAt("outsideParent", new Vector2(50, 50));
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if (ClayUI.BeginPopup("outsideParent"))
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{
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ClayUI.OpenPopupAt("SubMenu_Outside", new Vector2(200, 50));
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bool sub = ClayUI.BeginMenu("Outside");
725+
if (sub)
726+
{
727+
ClayUI.MenuItem("Sub Item");
728+
ClayUI.EndMenu();
729+
}
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ClayUI.EndPopup();
731+
}
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});
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Assert.True(ClayUI.IsPopupOpen("outsideParent"));
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Assert.True(ClayUI.IsPopupOpen("SubMenu_Outside"));
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// Frame 2: establish layout
738+
_fixture.RunFrame(() =>
739+
{
740+
if (ClayUI.BeginPopup("outsideParent"))
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{
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bool sub = ClayUI.BeginMenu("Outside");
743+
if (sub)
744+
{
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ClayUI.MenuItem("Sub Item");
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ClayUI.EndMenu();
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}
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ClayUI.EndPopup();
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}
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});
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// Frame 3: click far outside — should close everything
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_fixture.RunFrame(() =>
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{
755+
if (ClayUI.BeginPopup("outsideParent"))
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{
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bool sub = ClayUI.BeginMenu("Outside");
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if (sub)
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{
760+
ClayUI.MenuItem("Sub Item");
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ClayUI.EndMenu();
762+
}
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ClayUI.EndPopup();
764+
}
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}, mousePos: new Vector2(700, 700), mouseDown: true);
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Assert.False(ClayUI.IsPopupOpen("outsideParent"), "Parent popup should close on click outside");
768+
Assert.False(ClayUI.IsPopupOpen("SubMenu_Outside"), "Submenu should close on click outside");
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}
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[Fact]
772+
public void BeginMenu_DisabledDoesNotOpen()
773+
{
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// Frame 1: open parent, try disabled submenu
775+
_fixture.RunFrame(() =>
776+
{
777+
ClayUI.OpenPopupAt("disabledParent", new Vector2(50, 50));
778+
if (ClayUI.BeginPopup("disabledParent"))
779+
{
780+
bool sub = ClayUI.BeginMenu("DisabledSub", enabled: false);
781+
if (sub) ClayUI.EndMenu();
782+
ClayUI.EndPopup();
783+
}
784+
});
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786+
Assert.False(ClayUI.IsPopupOpen("SubMenu_DisabledSub"));
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}
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[Fact]
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public void NestedSubmenus_ThreeLevelsDeep()
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{
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// Open all three levels manually
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_fixture.RunFrame(() =>
794+
{
795+
ClayUI.OpenPopupAt("level0", new Vector2(50, 50));
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if (ClayUI.BeginPopup("level0"))
797+
{
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ClayUI.OpenPopupAt("SubMenu_Level1", new Vector2(200, 50));
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bool l1 = ClayUI.BeginMenu("Level1");
800+
if (l1)
801+
{
802+
ClayUI.OpenPopupAt("SubMenu_Level2", new Vector2(350, 50));
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bool l2 = ClayUI.BeginMenu("Level2");
804+
if (l2)
805+
{
806+
ClayUI.MenuItem("Deep Item");
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ClayUI.EndMenu();
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}
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ClayUI.EndMenu();
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}
811+
ClayUI.EndPopup();
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}
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});
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Assert.True(ClayUI.IsPopupOpen("level0"));
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Assert.True(ClayUI.IsPopupOpen("SubMenu_Level1"));
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Assert.True(ClayUI.IsPopupOpen("SubMenu_Level2"));
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}
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}

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