VideoProcessorStream get's a pointer to past / future surfaces (used mainly for deinterlace) but Vortice exposes only a single surface. Is it possible to safely set an array (native pointers) somehow?
Update: I also get an Access violation when I set 1 Past or Future Surface (during VideoProcessorBlt), which probably means that the marshalling of the array is not proper?
VideoProcessorStream get's a pointer to past / future surfaces (used mainly for deinterlace) but Vortice exposes only a single surface. Is it possible to safely set an array (native pointers) somehow?
Update: I also get an Access violation when I set 1 Past or Future Surface (during VideoProcessorBlt), which probably means that the marshalling of the array is not proper?