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controller.py
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104 lines (92 loc) · 2.7 KB
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import time
import queue
from vehicle import *
#Controller class
class Controller:
def __init__(self, p):
self.sequence = p
self.activePhase = 0
self.sequence[self.activePhase].start()
def advance(self):
for i in range(len(self.sequence)):
self.sequence[i].advance()
if self.sequence[self.activePhase].isRed[-1]:
self.activePhase = (self.activePhase + 1) % len(self.sequence)
self.sequence[self.activePhase].start()
class Phase:
def __init__(self,min, max, extender):
self.ext = extender
self.elapsed = 0.0
self.extTime = 0.0
self.approach = None
self.isRed = [True]*7
self.min = min
self.max = max
def extend(self):
TYPE = 2 #0 = base, 1 = V2I, 2 = Traditional
if self.ext and TYPE == 1:
veh = self.approach.vehs[0]
if (veh == None) or veh.pastPositions[-1] > veh.commRange:
return False
vp = veh.pastPositions[-1]
timeLeft = self.max - self.elapsed
ttt = timeLeft/10.0 * self.approach.speedLimit
if ttt >= vp:
return True
elif self.ext and TYPE == 2:
distBack = self.approach.speedLimit * 5
for veh in self.approach.vehs:
if veh.pastPositions[-1] > distBack and veh.pastPositions[-1] <= distBack + 2.44:
self.extTime = self.elapsed
break
elif veh.pastPositions[-1] > distBack+2.44:
break
if self.elapsed - self.extTime < 5:
return True
else:
return False
def advance(self):
if self.isRed[-1]:
self.isRed.append(True)
else:
self.elapsed += 0.1
if self.elapsed >= self.max: #Reached max limit
self.isRed.append(True) #Turn red
elif self.elapsed < self.min: #Still in min time
self.extTime = self.elapsed
self.isRed.append(False) #Stay green
elif self.extend(): #Extension based on V2I
self.isRed.append(False) #Stay green
else: #No extension
self.isRed.append(True) #Turn red
del self.isRed[0]
def setApproach(self, approach):
self.approach = approach
def start(self):
self.isRed[-1] = False
self.elapsed = 0.0
class Approach:
def __init__(self, phase, length, ts):
self.vehs = []
self.length = 0.0
self.phase = phase
self.speedLimit = 20.0
self.phase.setApproach(self)
self.length = length
self.ts = ts
def generateVeh(self, j):
if j in self.ts:
v = Vehicle(self, j)
if len(self.vehs) > 0:
v.vehInFront = self.vehs[-1]
self.vehs.append(v)
def advance(self, j):
self.generateVeh(j)
exited = [False] * len(self.vehs)
for i in range(len(self.vehs)):
exited[i] = self.vehs[i].advance(j)
for i in range(len(exited)):
if exited[i]:
if len(self.vehs)>1:
self.vehs[1].vehInFront = None
del self.vehs[0]