debugger is an open source project built on top of React and Redux that functions as a standalone debugger for Firefox, Chrome, and Node. This project was created to provide a debugger that is stand-alone and does not require a specific browser tool to do debugging.
This document gives a detailed view of the components, actions, and reducers that make up the debugger project. Prior knowledge of React and Redux is suggested.
React documentation can be found here. Redux documentation can be found here.
As with most documentation related to code, this document may be out of date. The last edit date occurred on August 30, 2016. If you find issues in the documentation, please file an issue as described in the contributing guide.
debugger is a React-Redux based application — the UI is constructed using React components. The following illustration provides a simplistic high-level view:
Application-critical objects are stored in one global state object (housed in a Redux store) that some components have access to. Many components are not aware of this state, but are passed in values to render using React properties.
In the debugger project, we
also often use React’s setState to manage component local state. For
example, storing the state of a tree in the sources view, or using it in
the App component to remember if the file search box is being displayed
(cmd->p).
When a user manipulates the UI, Redux actions are fired to collect payload data, which affects the state of the application for the given operation. Actions set a specific type of operation for the store, and dispatch the event.
Reducers handle all actions and decide the new application state based on the action type. You can think of a reducer as a set of functions that take a specific action type and the current state of the app as parameters, and returns the new state of the application.
The Store is a JavaScript object that contains and manages the state of the application. After the reducers create a new version of the state, the store will fire a re-rendering of all the components. Note that a new state is created every time — the old state is not modified.
React uses a Virtual DOM; only required changes to the actual DOM will be rendered.
debugger uses React components to render portions of the
application. Each component’s source code is located in the
src/components folder. In this section, we will cover how the
presentation pieces fit together; later, we will discuss
how debugger uses Redux to wire up data to each of the components.
The top-level component is the App component; it encapsulates all
other components. Presented below is an overview of the component
architectural relationships:
The App component uses two SplitBox components to separate the
presentation of the app into three different sections. Two Draggable
components are used to allow each of the sections to be expanded or
collapsed.
The leftmost section of the application displays the source tree for the application being debugged. Three components are used to manage the display of this data:
-
The
Sourcescomponent is aware of the Redux state and the other components are not — it passes required properties to be rendered down to the other two. -
The
SourcesTreecomponent is primarily responsible for rendering the tree with a set of files/folders that are passed in as a property. -
The
ManagedTreecomponent uses React local state to track which nodes have been expanded or collapsed, and which node or leaf on the tree has focus.
The Sources component encapsulates SourcesTree, and
SourcesTree encapsulates ManagedTree.
The center portion of the application displays either the source editor or a file search entry box. If the editor is displayed, rendering is handled by three main components and one dynamic component:
-
At the top of the editor is the
SourceTabscomponent, which is responsible for rendering tabs for every open file, and highlighting the tab of the file currently open. -
The
Editorcomponent is responsible for rendering the text, gutters, and breakpoints for the currently selected file. debugger uses the CodeMirror npm package to do the actual rendering. TheEditorcomponent manages calls to CodeMirror. -
Any time a breakpoint is set, the
Editorcreates a dynamic component calledBreakpoint. TheBreakpointcomponent is contained in theEditorBreakpoint.jsfile. TheBreakPointcomponent also makes calls to CodeMirror for actual rendering of the breakpoint within the editor. -
The last component on the page is the
SourceFootercomponent. This component renders buttons for blackboxing and prettify source functions.
At any time, a user can search the sources for a specific string by
pressing cmd->p. This will replace all of the components in the
center section with a search box. The search box is rendered using the
Autocomplete component.
The rightmost section of the application is handled by many components. At the top of the component architecture is the RightSidebar component, which renders the play/pause command bar and encapsulates the Accordion component, responsible for formatting and rendering the layout, including the arrow icons and headers. This component encapsulates the Breakpoints, Frames, and Scopes component:
-
The
Breakpointscomponent renders a list of all existing breakpoints. -
The
Framescomponent is responsible for rendering the current call stack when a breakpoint is reached. -
The
Scopescomponent is responsible for rendering the current variable scopes for the given breakpoint. It uses theObjectInspectorcomponent to render the tree for all scopes and variables. The state of which nodes are collapsed/expanded are maintained using aManagedTreecomponent, in similar fashion to theSourcesTreecomponent.
Some components in debugger are aware of the Redux store; others are
not and are just rendering passed-in properties. The Redux-aware
components are connected to the Redux store using the connect() method, as illustrated by the following code:
const React = require("react");
const { connect } = require("react-redux");
const { bindActionCreators } = require("redux");
.
.
const actions = require("../actions");
.
.
.
module.exports = connect(
state => ({
pauseInfo: getPause(state),
expressions: getExpressions(state)
}),
dispatch => bindActionCreators(actions, dispatch)
)(Expressions);This example shows the Expressions component, which should be aware of
the Redux state. We are using Redux’s connect() method to connect to the
Redux store. This example is pulling in pauseInfo and Expressions from
the Redux state. Finally, all of the actions in the actions folder are
combined, and the contained actionCreators in each of the files are set up
so the actions can be called directly from the component.
The reducers are all located in the src/reducers folder and are
all combined using Redux’s combineReducers() function. This function is
executed in main.js as follows:
const reducers = require("./reducers");
.
.
const store = createStore(combineReducers(reducers));All of the reducers are combined using the index.js file in the
reducers folder. In the debugger project, each reducer has an
update() function to handle actions for its slice of state.
The async-requests reducer creates an array that stores a unique
sequence number for every promise being executed from an action.
It removes the sequence number from the array when a specific promise
resolves or rejects. The following image shows a snapshot of the
debugger state with an active promise:
The breakpoints reducer is responsible for handling breakpoint
state. It adds two things to the application state—an Immutable Map of breakpoint objects, and a Boolean
value for whether breakpoints are disabled.
Each breakpoint object in the map contains information like the location, the actual source file, whether the breakpoint is disabled, a unique ID, and the text for the breakpoint.
The following is an example of what the breakpoints state looks like for a selected breakpoint:
The breakpoints reducer handles several action types. The actions handled by this reducer are all fired wrapped in a promise. The status of the promise can be checked in the action object using code similar to the following:
if (action.status === "start") {Valid values are start, done and error.
The following action types are handled:
-
ADD\_BREAKPOINT- This command adds breakpoints to the state as shown in the image above. While the promise is being fulfilled, the loading attribute is set totrueand a basic breakpoint object is created. If the promise is completed, the location is updated and the loading attribute is set tofalse. If the promise fails, the breakpoint is deleted from the state. -
TOGGLE\_BREAKPOINTS- Sets the value of thebreakpointsDisabledattribute, and is used to disable or enable all breakpoints. -
SET\_BREAKPOINT\_CONDITION- This action sets the condition attribute for a specific breakpoint. This functionality is currently not implemented in the UI. -
REMOVE\_BREAKPOINT- This action actually handles disabling or removing a breakpoint. If the breakpoint is being disabled, the disabled attribute of the breakpoint is set tofalse. If the breakpoint is removed, it is deleted from the breakpoints state.
The breakpoints reducer additionally supplies functions to
retrieve information from the breakpoints state. For example, the
getBreakpointsForSource() function returns all breakpoints for a given
source file. The Editor component uses this to retrieve all the
breakpoints for the currently opened file.
The event-listeners reducer is responsible for managing the state
for the current list of DOM events that currently have listeners bound
in the web application being debugged. This reducer also stores the
current listeners selected for the debugger to break on. Additionally
this reducer manages state that keeps track of when the event listeners
are being fetched with the fetchingListeners flag.
**As of this moment the UI for this feature is not implemented. I also did not see gThreadClient created.
The pause reducer is responsible for managing state variables needed
to primarily handle pause and resume conditions in the debugger. These
pause conditions can occur because of a set breakpoint in code being
debugged, an exception, or an event listener being
debugged.
-
The
pauseobject stores information like why the debugger paused, the current call stack frame, the current source location, and the current variable scope. -
The
framesobject stores all the frames for the current call stack. -
The
selectedFrameobject stores the call stack frame currently selected in the debugger UI. -
The
loadedObjectsobject stores the currently selected and expanded variables in the scopes pane.
**The expressions object stores all of the current watch expressions,
which is not implemented in the UI yet.
The pause reducer handles the following action types:
-
PAUSE– Handles loading and updating the state for all the variables described above. -
RESUME– Clears all state variables associated with a pause. -
BREAK\_ON\_NEXT– This action type is triggered when a user presses the pause button and informs the JavaScript engine to break on the next JavaScript statement. Until the engine actually breaks, a flag that tracks the status is stored in state. -
LOADED\_FRAMES– This action type occurs when all the frames for the call stack have been retrieved. As stated above, these are stored in the application state. -
SELECT\_FRAME- This action type occurs when a user is selecting different frames of the call stack while the debugger is paused. -
LOAD\_OBJECT\_PROPERTIES– This action type occurs when a user is expanding the variable tree under the scope pane. The currently expanded variable is then stored in state. -
PAUSE\_ON\_EXCEPTIONS– This action type occurs when the settings (pause on exceptions and ignore caught exceptions) for the debugger are changed. These values are then stored in state. -
ADD\_EXPRESSION– This action type occurs when a new watch expression has been added. -
EVALUATE\_EXPRESSION– This action type is triggered when a watch expression is being evaluated. -
UPDATE\_EXPRESSION– This action type is triggered when updating a watch expression. -
DELETE\_EXPRESSION– This action type is triggered when a watch expression is deleted.
The pause reducer also has many getter functions to retrieve portions of
state that are stored by this reducer.
The sources reducer is responsible for maintaining state variables
that are used in the managing of opening and closing source files in the
debugger. The state variables for this reducer contain elements that
manage things like sources in the source tree, the currently open file, the
source text for all open files, source maps for source files, and open
tabs within the editor.
-
The
sourcesobject contains an array of all the sources in the source tree and is built when a project is loaded into the debugger. When the "Prettify Source" button is selected, a new source is added to the sources object representing the new text prettified. -
The
selectedSourceobject contains information on the currently opened file in the editor, and is altered when new files are opened or tabs are switched. -
The
sourcesTextstate variable is an array of objects where each object contains the source text for an open file in the debugger. -
The
sourceMapsobject is similar tosourcesText, but it contains the associated source map text. -
The
tabsobject manages how many tabs are opened, and what file is associated with each.
The sources reducer handles the following action types:
-
ADD\_SOURCE– This action type occurs when a project is loading and source files are being added to the source tree. Additionally, "Prettify Source" will add additional files. -
ADD\_SOURCES– This type is similar toADD\_SOURCE, but takes a map of source files. Currently, this type is not used in the debugger. -
LOAD\_SOURCE\_MAP– This action type occurs when a source map is loaded for a specific source file. -
SELECT\_SOURCE– This action type is triggered when a file is opened, or a different tab is selected in the debugger. -
SELECT\_SOURCE\_URL– This action type is triggered when a URL designates the selected source file. Need more data on this one. -
CLOSE\_TAB– This action type is triggered when a tab is closed in the debugger. The tab is cleared from state and the proper source is selected. -
LOAD\_SOURCE\_TEXT– This event is triggered when the text of a file is being loaded. The event is wrapped in a promise, so it will be called twice — once when it is started, and once when it is complete. Once loaded, the text is loaded in thesourcesTextstate object. -
BLACKBOX– This event is triggered when blackboxing is enabled and the button is selected for a given source. The blackbox status for each file is stored in the source's state object. -
TOGGLE\_PRETTY\_PRINT– The event is triggered when a toggling of the "Prettify Source" button is selected. The reducer updates thesourcesTextwith the new text, and updates theisPrettyPrintedflag in the sources state object.
The sources reducer also has many getter functions to retrieve portions
of state that are handled in this reducer.
The tabs reducer is used to track which connected application is
being debugged. When the main debugger is started, every connected
application will be displayed. For example, all the open tabs in a
Firefox browser that are connected to the debugger will be shown.
This reducer stores two objects in state:
-
The
tabsobject stores an array of connected applications. -
The
selectedTabobject stores the current application that is being debugged.
The tabs reducer handles the following action types:
-
ADD\_TABS– This action type is triggered for every connected application when the debugger is started. -
SELECT\_TAB– This action type is triggered when a specific application is selected for debugging.
The actions in debugger are all located in the
src/actions folder; there is an action file corresponding to
each reducer, which is responsible for dispatching the
proper event when the application state needs to be modified. In this
section, we will cover each action file. As stated earlier, many of the
actions defined in these files are actionCreators that are setup to use
in a component via the bindActionsCreator() Redux method.
The breakpoints action file handles manipulating breakpoints in the
debugger.
The breakpoints file exports the following functions:
-
enableBreakpoint()- This function dispatches theADD\_BREAKPOINTaction, and is called from the breakpoints component when a user selects the checkbox next to a breakpoint listed in the "Breakpoints" category on the right bar. Breakpoints listed here are currently enabled, or previously enabled and now disabled, therefore this function is only called when re-enabling an existing breakpoint. -
addBreakpoint()- This function dispatches theADD\_BREAKPOINTaction and is called from theEditorcomponent when a user clicks on the left gutter next to the source text and no breakpoint is currently on this line. -
disableBreakpoint- This function dispatches theREMOVE\_BREAKPOINTaction, and is called from theBreakpointscomponent when clicking on the checkbox next to a breakpoint listed in the right bar under the "Breakpoints" category. Ultimately, the breakpoint is not removed; the disabled flag is set for the specific breakpoint, which is handled in thebreakpointsreducer. -
removeBreakpoint()- This function dispatches theREMOVE\_BREAKPOINTaction and is called from theEditorcomponent when a user clicks on an existing breakpoint from the left side gutter. -
toggleAllBreakpoints()– This function dispatches theTOGGLE\_BREAKPOINTSaction and is called from theRightSideBarcomponent when the "Disable/Enable All Breakpoints" button is clicked. This results in eitherdisableBreakpoint()orenableBreakpoint()being called for every breakpoint currently active. -
setBreakpointCondition()– Currently not implemented.
The event-listeners action file handles retrieving a list of all the
DOM events that currently have listeners bound in the web application
being debugged. In addition, it handles selecting specific ones for the
debugger to break on.
The event-listeners file exports the following functions:
-
updateEventBreakpoints()– This function passes an array of DOM events that should cause the debugger to break to the connected client being debugged. Next, it dispatches theUPDATE\_EVENT\_BREAKPOINTSaction. The UI is not yet built for this. -
fetchEventListeners()– This function retrieves a list of DOM events that currently have listeners bound for the application being debugged. Once retrieved, thefetchEventListeners()function dispatches theFETCH\_EVENT\_LISTENERSaction.
The pause action file handles all functions responsible for
pausing, resuming, and manipulating the debugger by stepping through
code. The functions contained in this file handle several calls back and
forth with the connected client (i.e. Firefox, Chrome, or Node). Most of the
client functions are defined in the
src/clients/specificclient/events.js and
src/clients/specificclient/commands.js files.
The pause action file exports the following functions:
-
addExpression()– Called from theExpressionscomponent, this function dispatches theADD\_EXPRESSIONaction. Expressions are passed and evaluated by the connected client. -
updateExpression()- Called from theExpressionscomponent, this function dispatches theUPDATE\_EXPRESSIONaction. Expressions are passed and evaluated by the connected client. -
deleteExpression()- Called from theExpressionscomponent, this function dispatches theDELETE\_EXPRESSIONaction. Expressions are passed and evaluated by the connected client. -
resumed()– Called from the connected client, this function dispatches theRESUMEaction. This function is called anytime the connected client resumes execution after a pause. This includes using a step function to advance execution by one line. -
paused()– Called from the connected client anytime the client pauses and dispatches aPAUSEDaction. Before dispatching, the call stack frames, current frame, and reason for the pause are all retrieved from the connected client. These values are all passed in the dispatched action. -
pauseOnExceptions()– This function is called from theRightSideBarcomponent and dispatches thePAUSE\_ON\_EXCEPTIONSaction. Before doing this, the connected client is called and passes two values to instruct the connected client to pause/not pause on exceptions, and whether to ignore caught exceptions. -
command()– This function is called indirectly by theRightSideBarcomponent. This is a generic function that sends different commands to the connected client. After the command is executed, theCOMMANDaction is dispatched. The client commands are defined in thesrc/clients/specificclient/commands.jsfile. -
stepIn()– This function is called from theRightSideBar. This function calls thecommand()function to pass it to the connected client. -
stepOut()- This function is called from theRightSideBar. This function calls thecommand()function to pass it to the connected client. -
stepOver()- This function is called from theRightSideBar. This function calls thecommand()function to pass it to the connected client. -
resume()– This function is called from theRightSideBarwhen the play button is pressed and the debugger is currently paused. This function calls thecommand()function to pass it to the connected client. -
breakOnNext()– This function is called from theRightSideBarwhen the pause button is pressed and the debugger is currently not paused. This function calls the connected clientsbreakOnNext()function, which is defined in thesrc/clients/specificclient/commands.jsfile. After returning from the client call theBREAK\_ON\_NEXTaction is dispatched. -
selectFrame()– This function is called from theFramescomponent when a user selects a specific frame under the call stack UI. This function first calls theselectLocation()function, which is defined in thesourcesaction. This loads up the editor with text for the specific frame. TheSELECT\_FRAMEaction is then dispatched. -
setPopupObjectProperties()– This function is called from thePopupcomponent, which then use this data to pass all the properties from the hovered variable as root nodes of theObjectInspectorcomponent. The function dispatches theSET\_POPUP\_OBJECT\_PROPERTIESaction.
The sources action is responsible for providing functions that
support opening files in the editor, managing the tabs within the
editor, and supplying blackbox and pretty-print functionality. The sources
action file exports the following functions:
-
newSource()– This function is called from the connected client as defined insrc/clients/specificclient/events.jswhen a project is loaded. In addition,newSource()is called whenever a source map is loaded to add it to the project. This function checks to see if a source map needs to be loaded and if so dispatches theLOAD\_SOURCE\_MAPaction, then theADD\_SOURCEaction. Finally, if this source is to be displayed in the editor, theselectLocation()function is called. -
selectLocation()– This function is called any place in the UI where a specific source needs to be displayed in the editor. This can happen from the source tree, the tabs across the top of the editor, in the Call Stack panel, and when the "Prettify Source" button is pressed. These locations correspond to theSourcesTree,SourceTabs,Breakpoints, andSourceFootercomponents. The function first dispatches theLOAD\_SOURCE\_TEXTaction, which is wrapped in a promise. TheSELECT\_SOURCEaction is then dispatched. This usually results in aLOAD\_SOURCE\_TEXTaction firing first, then theSELECT\_SOURCEaction, followed by anotherLOAD\_SOURCE\_TEXTaction once the promise completes and the text is loaded. -
selectSourceURL()– Currently this function is only exposed in thesrc/main.jsfile to external clients. The function first dispatches aSELECT\_SOURCEaction, and then dispatches theSELECT\_SOURCE\_URLaction. As stated above, the text is loaded with theselectLocation()function. -
closeTab()– This function is called from theSourceTabs()component whenever a tab is closed. The function dispatches theCLOSE\_TABaction. -
blackbox()– This function is called from theSourceFootercomponent whenever the blackbox button is pressed. The button acts as a toggle for the file currently open in the editor. The function dispatches theblackboxaction and calls the connected client to either enable or disable blackboxing on a specific file. -
togglePrettyPrint()- This function is called from theSourceFootercomponent whenever the "Prettify Source" button is pressed. This function first creates a new URL for the formatted text, and then dispatches anADD\_SOURCEaction through an internal function, which adds the new file to the project. Next, the function dispatches aTOGGLE\_PRETTY\_PRINTaction, which contains a promise that starts a Worker thread to transform the source. The worker is defined inassets/build/pretty-print-worker.js. TheselectLocation()function is then called to select the new source. -
loadSourceText()– This function is called whenever a source is selected using theselectLocation()function (described above), and whenevergetTextForSources()is called (described below). TheloadSourceText()function is responsible for loading the source text for an individual file. The function first checks to see if the text for the selected file is already stored in the state. If it is, the function returns this text. If the text is not already stored, theLOAD\_SOURCE\_TEXTaction is dispatched and is wrapped in a promise. This function will dispatch theLOAD\_SOURCE\_TEXTonce for the start of the promise, and once for when it completes. It returns the source text and, if a source map is used, the text for the source map will also be returned. These are then stored in state by the reducer. -
getTextForSources()– This function takes a set of source files and callsloadSourceText()to load each file. Currently this function is not used in debugger.
The tabs action is responsible for gathering all connected
clients that can be debugged, and gathering the tabs for each application that can be debugged on the connected client. The tabs action
file exports the following functions:
-
newTabs()– This function is called fromsrc/main.jsand sets the action type toADD\_TABS. The action is dispatched from thesrc/main.jswhen debugger is loading and displaying the main page, or when starting to debug when a specific tab is selected. -
selectTab()– This function is called fromsrc/main.jswhen a user has selected a specific tab from a connected application to debug. It sets the action type toSELECT\_TABand the action is then dispatched insrc/main.js.








