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GPUCommonTransform3D.h
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82 lines (70 loc) · 2.6 KB
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// Copyright 2019-2020 CERN and copyright holders of ALICE O2.
// See https://alice-o2.web.cern.ch/copyright for details of the copyright holders.
// All rights not expressly granted are reserved.
//
// This software is distributed under the terms of the GNU General Public
// License v3 (GPL Version 3), copied verbatim in the file "COPYING".
//
// In applying this license CERN does not waive the privileges and immunities
// granted to it by virtue of its status as an Intergovernmental Organization
// or submit itself to any jurisdiction.
/// \file GPUCommonTransform3D.h
/// \author David Rohr
#ifndef GPUCOMMONTRANSFORM3D_H
#define GPUCOMMONTRANSFORM3D_H
#include "GPUCommonDef.h"
namespace o2::gpu
{
class Transform3D
{
public:
Transform3D() = default;
Transform3D(float* v)
{
for (int32_t i = 0; i < 12; i++) {
m[i] = v[i];
}
}
GPUd() void Apply(const float* in, float* out) const
{
out[0] = m[kXX] * in[0] + m[kXY] * in[1] + m[kXZ] * in[2] + m[kDX];
out[1] = m[kYX] * in[0] + m[kYY] * in[1] + m[kYZ] * in[2] + m[kDY];
out[2] = m[kZX] * in[0] + m[kZY] * in[1] + m[kZZ] * in[2] + m[kDZ];
}
GPUd() void ApplyVector(const float* in, float* out) const
{
out[0] = m[kXX] * in[0] + m[kXY] * in[1] + m[kXZ] * in[2];
out[1] = m[kYX] * in[0] + m[kYY] * in[1] + m[kYZ] * in[2];
out[2] = m[kZX] * in[0] + m[kZY] * in[1] + m[kZZ] * in[2];
}
GPUd() void ApplyInverse(const float* in, float* out) const
{
const float tmp[3] = {in[0] - m[kDX], in[1] - m[kDY], in[2] - m[kDZ]};
out[0] = m[kXX] * tmp[0] + m[kYX] * tmp[1] + m[kZX] * tmp[2];
out[1] = m[kXY] * tmp[0] + m[kYY] * tmp[1] + m[kZY] * tmp[2];
out[2] = m[kXZ] * tmp[0] + m[kYZ] * tmp[1] + m[kZZ] * tmp[2];
}
GPUd() void ApplyInverseVector(const float* in, float* out) const
{
out[0] = m[kXX] * in[0] + m[kYX] * in[1] + m[kZX] * in[2];
out[1] = m[kXY] * in[0] + m[kYY] * in[1] + m[kZY] * in[2];
out[2] = m[kXZ] * in[0] + m[kYZ] * in[1] + m[kZZ] * in[2];
}
GPUd() void LocalToMaster(const float* in, float* out) const { ApplyInverse(in, out); }
private:
float m[12];
enum Transform3DMatrixIndex { kXX = 0,
kXY = 1,
kXZ = 2,
kDX = 3,
kYX = 4,
kYY = 5,
kYZ = 6,
kDY = 7,
kZX = 8,
kZY = 9,
kZZ = 10,
kDZ = 11 };
};
} // namespace o2::gpu
#endif