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mario can exit the left-half of the screen #35
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ISSUE: bounding boxesThis issue is related to BBs (size, collision-detection/handling, etc)This issue is related to BBs (size, collision-detection/handling, etc)ISSUE: bugSomething isn't workingSomething isn't workingISSUE: discussionA discussion, review, suggestion, advice, thoughtsA discussion, review, suggestion, advice, thoughtsISSUE: marioThis issue is related to Mario controls, texture, interactions, behavior,This issue is related to Mario controls, texture, interactions, behavior,ISSUE: new featuresThis is your own idea, and not in the original project planThis is your own idea, and not in the original project planISSUE: pr-testingonce a pr has been accepted, the added feature/code needs to be actually verified as working.once a pr has been accepted, the added feature/code needs to be actually verified as working.
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ISSUE: bounding boxesThis issue is related to BBs (size, collision-detection/handling, etc)This issue is related to BBs (size, collision-detection/handling, etc)ISSUE: bugSomething isn't workingSomething isn't workingISSUE: discussionA discussion, review, suggestion, advice, thoughtsA discussion, review, suggestion, advice, thoughtsISSUE: marioThis issue is related to Mario controls, texture, interactions, behavior,This issue is related to Mario controls, texture, interactions, behavior,ISSUE: new featuresThis is your own idea, and not in the original project planThis is your own idea, and not in the original project planISSUE: pr-testingonce a pr has been accepted, the added feature/code needs to be actually verified as working.once a pr has been accepted, the added feature/code needs to be actually verified as working.
while testing today I noticed that mario can move off the left-screen. this is not actually possable in the original game and instead the left-side of the camera acts as a wall.
this could probably be paired with a way to let the camera go backwards if debug mode is on so that testing can be done easier since you can go back and forth on the level.