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LevelGemsTask.cs
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230 lines (200 loc) · 8.16 KB
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using System;
using System.Collections.ObjectModel;
using System.Threading.Tasks;
using DreamPoeBot.Loki.Bot;
using DreamPoeBot.Loki.Common;
using DreamPoeBot.Loki.Game;
using DreamPoeBot.Loki.Game.Objects;
using log4net;
namespace FollowBot
{
public class LevelGemsTask : ITask
{
private static readonly ILog Log = Logger.GetLoggerInstanceForType();
private readonly WaitTimer _levelWait = WaitTimer.FiveSeconds;
private bool _needsToUpdate = true;
private bool _needsToCloseInventory;
public string Name { get { return "LevelGemsTask"; } }
public string Description { get { return "This task will Level gems."; } }
public string Author { get { return "Alcor75"; } }
public string Version { get { return "0.0.0.1"; } }
public void Start()
{
}
public void Stop()
{
}
public void Tick()
{
}
public async Task<bool> Run()
{
// Don't update while we are not in the game.
if (!LokiPoe.IsInGame)
{
return false;
}
// Don't try to do anything when the escape state is active.
if (LokiPoe.StateManager.IsEscapeStateActive)
{
return false;
}
// Don't level skill gems if we're dead.
if (LokiPoe.Me.IsDead)
{
return false;
}
// Can't level skill gems under this scenario either.
if (LokiPoe.InGameState.SkillsUi.IsOpened)
{
return false;
}
// Can't level gems when favor Ui is open
if (LokiPoe.InGameState.RitualFavorsUi.IsOpened)
{
return false;
}
// Only check for skillgem leveling at a fixed interval.
if (!_needsToUpdate && !_levelWait.IsFinished)
{
return false;
}
// If we have icons on the hud to process.
if (LokiPoe.InGameState.SkillGemHud.AreIconsDisplayed)
{
// If the InventoryUi is already opened, skip this logic and let the next set run.
if (!LokiPoe.InGameState.InventoryUi.IsOpened)
{
// We need to close blocking windows.
await Coroutines.CloseBlockingWindows();
// We need to let skills finish casting, because of 2.6 changes.
await Coroutines.FinishCurrentAction();
await Coroutines.LatencyWait();
LokiPoe.InGameState.HandlePendingLevelUpResult res = LokiPoe.InGameState.SkillGemHud.HandlePendingLevelUps(eval);
Log.InfoFormat("[LevelGemsTask] SkillGemHud.HandlePendingLevelUps returned {0}.", res);
return false;
}
}
if (LokiPoe.InGameState.InventoryUi.IsOpened)
{
_needsToCloseInventory = false;
}
else
{
_needsToCloseInventory = true;
}
if (_needsToUpdate)
{
// We need the inventory panel open.
if (!await SimpleEXtensions.Inventories.OpenInventory())
{
Log.ErrorFormat("[LevelGemsTask] OpenInventoryPanel failed.");
return false;
}
retry:
// If we have icons on the inventory ui to process.
// This is only valid when the inventory panel is opened.
if (LokiPoe.InGameState.InventoryUi.AreIconsDisplayed)
{
LokiPoe.InGameState.HandlePendingLevelUpResult res = LokiPoe.InGameState.InventoryUi.HandlePendingLevelUps(eval);
Log.InfoFormat("[LevelGemsTask] InventoryUi.HandlePendingLevelUps returned {0}.", res);
if (res == LokiPoe.InGameState.HandlePendingLevelUpResult.GemDismissed ||
res == LokiPoe.InGameState.HandlePendingLevelUpResult.GemLeveled)
{
goto retry;
}
}
}
// Just wait 5-10s between checks.
_levelWait.Reset(TimeSpan.FromMilliseconds(LokiPoe.Random.Next(5000, 10000)));
if (_needsToCloseInventory)
{
await Coroutines.CloseBlockingWindows();
_needsToCloseInventory = false;
}
_needsToUpdate = false;
return false;
}
public async Task<LogicResult> Logic(Logic logic)
{
return LogicResult.Unprovided;
}
public MessageResult Message(Message message)
{
bool handled = false;
if (message.Id == "player_leveled_event")
{
_needsToUpdate = true;
handled = true;
}
return handled ? MessageResult.Processed : MessageResult.Unprocessed;
}
Func<Inventory, Item, Item, bool> eval = (inv, holder, gem) =>
{
// Ignore any "globally ignored" gems. This just lets the user move gems around
// equipment, without having to worry about where or what it is.
if (ContainsHelper(gem.Name, gem.SkillGemLevel))
{
if (FollowBotSettings.Instance.GemDebugStatements)
{
Log.DebugFormat("[LevelGemsTask] {0}[Lev: {1}] => {2}.", gem.Name, gem.SkillGemLevel, "Is contained in GlobalNameIgnoreList");
}
return false;
}
// Now look though the list of skillgem strings to level, and see if the current gem matches any of them.
string ss = string.Format("{0} [{1}: {2}]", gem.Name, inv.PageSlot, holder.GetSocketIndexOfGem(gem));
ObservableCollection<string> gemsToConsider = new ObservableCollection<string>();
if (FollowBotSettings.Instance.LevelOffhandOnly)
{
ObservableCollection<FollowBotSettings.SkillGemEntry> userSkillGems = FollowBotSettings.Instance.UserSkillGemsInOffHands;
foreach (FollowBotSettings.SkillGemEntry g in userSkillGems)
{
gemsToConsider.Add(string.Format("{0} [{1}: {2}]", g.Name, g.InventorySlot, g.SocketIndex));
}
}
else if (FollowBotSettings.Instance.LevelAllGems)
{
ObservableCollection<FollowBotSettings.SkillGemEntry> userSkillGems = FollowBotSettings.Instance.UserSkillGems;
foreach (FollowBotSettings.SkillGemEntry g in userSkillGems)
{
gemsToConsider.Add(string.Format("{0} [{1}: {2}]", g.Name, g.InventorySlot, g.SocketIndex));
}
}
foreach (string str in gemsToConsider)
{
if (str.Equals(ss, StringComparison.OrdinalIgnoreCase))
{
if (FollowBotSettings.Instance.GemDebugStatements)
{
Log.DebugFormat("[LevelGemsTask] Adding {0} To gems to level.", gem.Name);
}
return true;
}
}
// No match, we shouldn't level this gem.
return false;
};
private static bool ContainsHelper(string name, int level)
{
foreach (string entry in FollowBotSettings.Instance.GlobalNameIgnoreList)
{
string[] ignoreArray = entry.Split(',');
if (ignoreArray.Length == 1)
{
if (ignoreArray[0].Equals(name, StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
else
{
if (ignoreArray[0].Equals(name, StringComparison.OrdinalIgnoreCase) && level >= Convert.ToInt32(ignoreArray[1]))
{
return true;
}
}
}
return false;
}
}
}