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DynamicSprite.h
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35 lines (30 loc) · 790 Bytes
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#ifndef DEF_DYNAMICSPRITE
#define DEF_DYNAMICSPRITE
#include <iostream>
#include <vector>
#include <SFML/Graphics.hpp>
#include "SceneComponent.h"
using namespace std;
class DynamicSprite : public SceneComponent
{
public:
using SceneComponent::SceneComponent;
DynamicSprite();
~DynamicSprite();
DynamicSprite(sf::Vector2f, sf::Texture *);
DynamicSprite(sf::Vector2f, sf::Vector2f, sf::Texture *);
DynamicSprite(sf::Vector2f, sf::Vector2f, sf::Texture *, int, int, int, int);
void updateComponent();
void setPlayForward(bool);
private:
int m_nbrRow;
int m_nbrColumns;
int m_nbrFrames;
float m_frameWidth;
float m_frameHeight;
int m_currentFrame;
float m_framerate;
sf::Clock m_timer;
bool m_playForward;
};
#endif