Skip to content

Movement is framerate-dependent? #1

@ArtemPindrus

Description

@ArtemPindrus

Hey, I made a game for a game jam recently that uses your plugin for character controller.

What I discovered is that if people play it on low framerate the character seems to be moving slower.

During my testing I found out that it's indeed true.

I the video below you can see that at Physics FPS 60 character moves correctly at ~3m/s.
BUT, changing it to lower rates results in lower actual speed of controller, although the velocity I supply to out Vector3 Velocity of KinematicMoveUpdate() is the same.

2025-06-30.22-13-05.mp4

This is the script I use for controller:
https://github.com/ArtemPindrus/FreakyController/blob/main/Source/FreakyController/Controller.cs

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions