-
Notifications
You must be signed in to change notification settings - Fork 305
Expand file tree
/
Copy pathMeshSimpliferEditor.cs
More file actions
109 lines (89 loc) · 3.44 KB
/
MeshSimpliferEditor.cs
File metadata and controls
109 lines (89 loc) · 3.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
using UnityEngine;
using UnityEditor;
using System.IO;
public class MeshSimplifierEditor : EditorWindow
{
private SkinnedMeshRenderer[] selectedMeshRenderers;
private float quality = 0.5f;
[MenuItem("SimplifyMesh Editor/Simplify Mesh")]
static void Init()
{
MeshSimplifierEditor window = (MeshSimplifierEditor)EditorWindow.GetWindow(typeof(MeshSimplifierEditor));
window.Show();
}
void OnGUI()
{
GUILayout.Label("Mesh Simplification", EditorStyles.boldLabel);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Select Skinned Mesh Renderers:");
// If the array is null, initialize it
if (selectedMeshRenderers == null)
{
selectedMeshRenderers = new SkinnedMeshRenderer[0];
}
// Display the selection field for each element in the array
for (int i = 0; i < selectedMeshRenderers.Length; i++)
{
selectedMeshRenderers[i] = EditorGUILayout.ObjectField(
$"Element {i + 1}",
selectedMeshRenderers[i],
typeof(SkinnedMeshRenderer),
true
) as SkinnedMeshRenderer;
}
// Display an "Add" button to add more elements to the array
if (GUILayout.Button("Add Mesh Renderer"))
{
ArrayUtility.Add(ref selectedMeshRenderers, null);
}
EditorGUILayout.Space();
if (GUILayout.Button("Remove Mesh Renderer") && selectedMeshRenderers.Length > 0)
{
ArrayUtility.RemoveAt(ref selectedMeshRenderers, selectedMeshRenderers.Length - 1);
}
EditorGUILayout.Space();
quality = EditorGUILayout.Slider("Quality", quality, 0.01f, 1f);
if (GUILayout.Button("Begin Simplification"))
{
SimplifyMeshes();
}
}
void SimplifyMeshes()
{
if (selectedMeshRenderers == null || selectedMeshRenderers.Length == 0)
{
Debug.LogWarning("No Skinned Mesh Renderers selected.");
return;
}
else
{
foreach (var meshRenderer in selectedMeshRenderers)
{
if (meshRenderer == null)
{
Debug.LogWarning("One of the selected mesh renderers is null.");
continue;
}
// The rest of the code remains unchanged
var originalMesh = meshRenderer.sharedMesh;
var meshSimplifier = new UnityMeshSimplifier.MeshSimplifier();
meshSimplifier.Initialize(originalMesh);
meshSimplifier.SimplifyMesh(quality);
var destMesh = meshSimplifier.ToMesh();
string folderPath = "Assets/Simplified Meshes";
string meshName = meshRenderer.transform.name.Replace(":", "_");
string fileName = $"mesh_{meshName}_{meshRenderer.transform.GetSiblingIndex()}.asset";
string filePath = Path.Combine(folderPath, fileName);
if (!Directory.Exists(folderPath))
{
Directory.CreateDirectory(folderPath);
}
AssetDatabase.CreateAsset(destMesh, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
meshRenderer.sharedMesh = destMesh;
Debug.Log($"Mesh simplified and saved at: {filePath}");
}
}
}
}