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Scaled World Grab
Overview
For scaled-world grab, the user selects an object far away from them using a long-distance interaction technique (In our case, ray-casting). On selection the entire world will be scaled around the user (without affecting the users viewpoint). This gives the illusion of the user being a giant and using simple touch the user can grab the now-close object and manipulate it around the world with ease.
Current implementation of Scaled-World Grab as of 2/06/2018
(NOTE: This may be modified/changed later)
Source paper of the technique:
Mine, M. (1997). “ISAAC: A Meta-CAD System for Virtual Environments.” Computer-Aided Design 29(8): 547–553.
Use as prefab
HTC VIVE:
OCULUS:
Use by manually attaching
Inspector parameters
Class methods
Test scenes
Example scenes
Wiki
Hand Grasping
Enhanced Grasping
Volume-based Pointing
Enhanced Pointing
Symmetric Bi-manual
Asymmetric Bi-manual
Progressive refinement
