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Scaled World Grab

Ian edited this page Oct 23, 2018 · 12 revisions

Overview

For scaled-world grab, the user selects an object far away from them using a long-distance interaction technique (In our case, ray-casting). On selection the entire world will be scaled around the user (without affecting the users viewpoint). This gives the illusion of the user being a giant and using simple touch the user can grab the now-close object and manipulate it around the world with ease.

Current implementation of Scaled-World Grab as of 2/06/2018 (NOTE: This may be modified/changed later) Alt Text

Source paper of the technique:

Mine, M. (1997). “ISAAC: A Meta-CAD System for Virtual Environments.” Computer-Aided Design 29(8): 547–553.


Use as prefab

HTC VIVE:

OCULUS:


Use by manually attaching


Inspector parameters


Class methods


Test scenes


Example scenes

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