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SQUAD
Overview
SQUAD is a technique which is to be used with another user interaction technique which selects multiple objects at once. The referenced papers example is with sphere-casting which is another technique we are implementing. On selection of multiple objects SQUAD will display a grid in front of the user with the selected techniques distributed among four quadrants of the grid. The user can then narrow down their selection by choosing one of the four quadrants. Objects in the other quadrants of the menu are discarded and the objects in the selected quadrant are distributed among the four. This is repeated until a single object is selected.
Source paper of the technique:
Cashion, J., C. Wingrave, and J. LaViola (2012). “Dense and Dynamic 3D Selection for Game-Based Virtual environments.” IEEE Transactions on Visualization and Computer Graphics 18(4): 634– 642
Use as prefab
HTC VIVE:
OCULUS:
Use by manually attaching
Inspector parameters
Class methods
Test scenes
Example scenes
Wiki
Hand Grasping
Enhanced Grasping
Volume-based Pointing
Enhanced Pointing
Symmetric Bi-manual
Asymmetric Bi-manual
Progressive refinement
