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Welcome to the VRInteractionToolkit wiki!
We provide a PDF of the documentation here. This wiki also displays the documentation for each technique linked to separate pages for ease of access.
About our techniques Our techniques are broken up into four different metaphor categories: Grasping, Pointing, Indirect, Bimanual, Hybrid
Grasping
Hand Grasping techniques
-Go-Go
Enhanced Grasping
-3D Bubble Cursor -PRISM -Hook
Pointing
-Simple Ray-casting (Although not directly included as a technique, multiple techniques of our techniques use this feature) -Fishing Reel -Image-plane pointing
Volume-based Pointing -Flashlight -Aperture selection -Sphere-casting
Enhanced Pointing -Bendcast -Depth Ray -Absolute and relative mapping
Indirect
World in miniature
Bimanual
Symmetric Bi-manual Techniques -Spindle -iSith
Asymmetric Bi-manual Techniques -Spindle + Wheel -Flexible Pointer
Hybrid -HOMER -Scaled-World Grab
Progressive refinement -SQUAD -EXPAND -Double Bubble
Wiki
Hand Grasping
Enhanced Grasping
Volume-based Pointing
Enhanced Pointing
Symmetric Bi-manual
Asymmetric Bi-manual
Progressive refinement