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Flexible Pointer

Ian edited this page May 31, 2018 · 17 revisions

Overview

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Source paper of the technique:

Olwal, Alex & Feiner, Steven. (2012). The Flexible Pointer: An Interaction Technique for Augmented and Virtual Reality.


Use as prefab

HTC VIVE:

OCULUS:


Use by manually attaching


Inspector parameters


Class methods


Test scenes


Example scenes

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