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Depth Ray

kieran196 edited this page Jun 2, 2018 · 19 revisions

Overview

The Depth Ray designed by Grossman and Balakrishnan 2006; Vanacken et al. 2007 is a 3D pointer enhancement which consists of a depth marker (In our implementation we've chosen this to be a 3D black cube) that is able to determine the closest object when multiple objects are intersected by the pointing vector.

Current implementation of Depth Ray as of 2/06/2018 (NOTE: This may be modified/changed later) Alt Text

Source paper of the technique:


Use as prefab

HTC VIVE:

OCULUS:


Use by manually attaching


Inspector parameters


Class methods


Test scenes


Example scenes

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