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Depth Ray
kieran196 edited this page Jun 2, 2018
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Overview
The Depth Ray designed by Grossman and Balakrishnan 2006; Vanacken et al. 2007 is a 3D pointer enhancement which consists of a depth marker (In our implementation we've chosen this to be a 3D black cube) that is able to determine the closest object when multiple objects are intersected by the pointing vector.
Current implementation of Depth Ray as of 2/06/2018
(NOTE: This may be modified/changed later)
Source paper of the technique:
Use as prefab
HTC VIVE:
OCULUS:
Use by manually attaching
Inspector parameters
Class methods
Test scenes
Example scenes
Wiki
Hand Grasping
Enhanced Grasping
Volume-based Pointing
Enhanced Pointing
Symmetric Bi-manual
Asymmetric Bi-manual
Progressive refinement
