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fixed a typo and added a link to Firel's work
1 parent 5f60882 commit 3054d7f

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changelog.txt

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- Added speed upgrades for routing nodes. Now you can move more items AND move them faster!
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- Added more uses for the hydration cell, including making copper more nasty and concrete powder less powdery.
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- Dispensers can now throw soul snares
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- Sentient Tools now have 2 higher tiers, unlocked at 2k and 4k will respectively, that further improve their stats, bringing them in line with the Sentient Sword.
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Fixed:
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- Mimic blocks now render properly when they've not been given a block to mimic

src/main/resources/assets/bloodmagic/patchouli_books/guide/en_us/entries/demon_will/item_routing/upgrades.json

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},
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{
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"type": "bloodmagic:crafting_soulforge",
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"heading": "Basic Routing Logic Upgrade",
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"heading": "Basic Routing Speed Upgrade",
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"recipe": "bloodmagic:soulforge/master_node_upgrade_speed",
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"text": "$(italic)they stack to 19? that feels ... $(underline)wrong$()$(italic), somehow, but it was this or alter the universe such that everything ticks 65 times a second, and that would have made people even more upset.$()"
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}

src/main/resources/assets/bloodmagic/patchouli_books/guide/en_us/entries/utility/changelog.json

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},
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{
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"type": "patchouli:text",
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"text": "$(li)Added more uses for the $(l:bloodmagic:utility/hydration)hydration cell$(), including making copper more nasty and concrete powder less powdery.$(li)Dispensers can now throw $(l:bloodmagic:demon_will/will_manipulation/soul_snare)soul snares$()"
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"text": "$(li)Added more uses for the $(l:bloodmagic:utility/hydration)hydration cell$(), including making copper more nasty and concrete powder less powdery.$(li)Dispensers can now throw $(l:bloodmagic:demon_will/will_manipulation/soul_snare)soul snares$()$(li)$(l:bloodmagic:demon_will/demonic_items/sentient_tools)Sentient Tools$() now have 2 higher tiers, unlocked at 2k and 4k $(raw)Will$() respectively, that further improve their stats, bringing them in line with the $(l:bloodmagic:demon_will/demonic_items/sentient_sword)Sentient Sword$()."
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},
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{
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"type": "patchouli:text",
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{
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"type": "patchouli:text",
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"title": "3.3.3",
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"text": "$(li)Updated the description of the music disc to properly credit Firel.$(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/gilded)Gilded$() Living Armour Upgrade, which pacifies Piglins when equiped. Trained by giving Gold Ingots directly to piglins.$(li)Updated the death messages for dying to the $(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)Well of Suffering$() or the $(l:bloodmagic:altar/blood_altar#knife)Sacrificial Knife$()."
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"text": "$(li)Updated the description of the music disc to properly credit $(l:https://www.youtube.com/watch?v=lVwp8Z8eFYc)Firel$().$(li)Added the $(l:bloodmagic:alchemy_array/living_equipment/armor_upgrades/gilded)Gilded$() Living Armour Upgrade, which pacifies Piglins when equiped. Trained by giving Gold Ingots directly to piglins.$(li)Updated the death messages for dying to the $(l:bloodmagic:rituals/ritual_list/ritual_well_of_suffering)Well of Suffering$() or the $(l:bloodmagic:altar/blood_altar#knife)Sacrificial Knife$()."
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},
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{
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"type": "patchouli:text",

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