diff --git a/README.md b/README.md index 6e8444b..51b06b4 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,22 @@ modern browser web-applications and **high-throughput** data aggregation middlew It incorporates a high-speed *Python 3* or *Java* application server that natively utilizes **NLAP** as its core transport protocol to minimize execution and scheduling overhead. +# 1.1. Implementation Specifications + +The implementation requirements / RFP adhere strictly to the guidelines detailed in the +[Network Sockets Insight](https://www.der-it-pruefer.de/network/Network-Sockets-Insight) article +from *Der IT Prüfer* BLOG. This ensures full compliance with the outlined specifications. + +# 1.2. Empirical Validation + +Our current **ESP32-S3** PONG game project—a real-time, multiplayer, browser-controllable +game—proves that even a highly CPU-constrained device achieves outstanding performance when +powered by this framework's low-latency network sub-components, see [micropython-as](https://github.com/WEBcodeX1/micropython-as). + +The inclusion of default **TCP AccECN** (Accurate Explicit Congestion Notification) in recent Linux +kernels validates that our choice of TCP—as utilized in this project—has always been the correct, +forward-looking architectural decision. + # 2. Project Evolution & History The project was originally conceptualized under the designation `HTTP/1.2`. The initial