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event_handler.py
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39 lines (28 loc) · 1.18 KB
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import pygame
from game import Game
from window import Window
class EventHandler:
def __init__(self, game: Game, event_handlers: list[tuple[int, callable[pygame.event.Event, EventHandler]]] | None = None) -> None:
self.event_handlers = event_handlers if event_handlers is not None else []
self.running = False
self.game: Game = game
self.fps: int = 60
for handler in self.event_handlers:
if len(handler) != 2:
raise ValueError("Event handler must be in this form: list[tuple[int, callable[pygame.event.Event, EventHandler]]].")
def start(self) -> None:
self.running = True
clock = pygame.time.Clock()
while self.running:
dt: float = clock.tick(self.fps) / 1000
for event in pygame.event.get():
self.process_event(event)
self.game.update(dt, self)
self.game.render()
print(f"FPS: {clock.get_fps():.2f}")
pygame.quit()
def process_event(self, event) -> None:
for handler in self.event_handlers:
if handler[0] != event.type:
continue
handler[1](event, self)