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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 44#include <godot_cpp/variant/vector2.hpp>
55
66#include "src/flecs_registry.h"
7-
87#include "src/components/physics.h"
98#include "src/components/transform.h"
109#include "src/components/entity_rendering.h"
Original file line number Diff line number Diff line change 55#include < godot_cpp/core/math.hpp>
66
77#include " src/flecs_registry.h"
8-
98#include " src/components/entity_rendering.h"
109#include " src/components/physics.h"
1110
Original file line number Diff line number Diff line change 99#include < godot_cpp/variant/vector2.hpp>
1010
1111#include " src/flecs_registry.h"
12-
1312#include " src/components/physics.h"
1413#include " src/components/transform.h"
1514#include " src/utilities/godot_signal.h"
Original file line number Diff line number Diff line change 11#pragma once
22
33#include "src/flecs_registry.h"
4-
54#include "src/components/physics.h"
65#include "src/components/transform.h"
76
Original file line number Diff line number Diff line change 1515#include < godot_cpp/classes/multi_mesh_instance3d.hpp>
1616#include < godot_cpp/variant/utility_functions.hpp>
1717
18- #include < flecs.h>
1918#include " src/world.h"
2019#include " src/flecs_registry.h"
2120#include " src/components/entity_rendering.h"
Original file line number Diff line number Diff line change 77#include < godot_cpp/variant/utility_functions.hpp>
88#include < godot_cpp/variant/variant.hpp>
99
10- #include " src/components/transform.h"
1110#include " src/flecs_registry.h"
11+ #include " src/components/transform.h"
1212
13+ using godot::Array;
1314using godot::Dictionary;
1415using godot::UtilityFunctions;
1516using godot::Variant;
16- using godot::Array;
1717
1818inline FlecsRegistry register_prefab_instantiation_system ([](flecs::world& world)
1919{
Original file line number Diff line number Diff line change 44#include <godot_cpp/variant/transform2d.hpp>
55#include <godot_cpp/variant/transform3d.hpp>
66
7- #include "src/components/transform.h"
87#include "src/flecs_registry.h"
8+ #include "src/components/transform.h"
99
1010inline FlecsRegistry register_transform_update_systems ([](flecs ::world & world )
1111{
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