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<!DOCTYPE html>
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<title>JSDoc: Source: animation/AnimationScripts.js</title>
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<h1 class="page-title">Source: animation/AnimationScripts.js</h1>
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<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new AnimationScripts object.
*
* @constructor
*
* @class
* @classdesc
*
* The AnimationScripts class is a handler for executing program code as part
* of an animation sequence. Via this handler, a function call can be linked
* to a keyframe within the current animation. The function call is called when
* the keyframe is played back as part of the animation sequence.
*/
rune.animation.AnimationScripts = function() {
//--------------------------------------------------------------------------
// Private properties
//--------------------------------------------------------------------------
/**
* List containing registered scripts.
*
* @type {Array.<rune.util.Executable>}
* @private
*/
this.m_scripts = [];
};
//------------------------------------------------------------------------------
// Public getter and setter methods
//------------------------------------------------------------------------------
/**
* Returns the number of scripts registered by the handler.
*
* @member {number} length
* @memberof rune.animation.AnimationScripts
* @instance
* @readonly
*/
Object.defineProperty(rune.animation.AnimationScripts.prototype, "length", {
/**
* @this rune.animation.AnimationScripts
* @ignore
*/
get : function() {
return this.m_scripts.length;
}
});
//------------------------------------------------------------------------------
// Public prototype methods (API)
//------------------------------------------------------------------------------
/**
* Adds a new script to the current animation sequence. The script is added to
* a specific keyframe and there can only be one script per keyframe.
*
* @param {number} index Index of the keyframe to which the script is to be added.
* @param {Function} callback Reference to the function that represents the script.
* @param {Object} scope Scope within which the script is executed.
*
* @returns {undefined}
*/
rune.animation.AnimationScripts.prototype.add = function(index, callback, scope) {
this.m_scripts[index] = new rune.util.Executable(
callback,
scope
);
};
/**
* Deletes a script from a keyframe.
*
* @param {number} index Index of the keyframe whose script is to be deleted.
*
* @returns {undefined}
*/
rune.animation.AnimationScripts.prototype.remove = function(index) {
if (this.m_scripts[index]) {
this.m_scripts[index].dispose();
this.m_scripts[index] = null;
}
};
//------------------------------------------------------------------------------
// Internal prototype methods
//------------------------------------------------------------------------------
/**
* Executes the script of a keyframe.
*
* @param {number} index Index of the keyframe whose script is to be executed.
*
* @returns {undefined}
* @package
* @ignore
*/
rune.animation.AnimationScripts.prototype.exec = function(index) {
if (this.m_scripts[index] != null) {
this.m_scripts[index].execute();
}
};
//------------------------------------------------------------------------------
// Internal prototype methods
//------------------------------------------------------------------------------
/**
* Clears memory allocated by this instance.
*
* @returns {undefined}
* @package
* @ignore
*/
rune.animation.AnimationScripts.prototype.dispose = function() {
while (this.m_scripts.length) {
if (this.m_scripts[0] != null) {
this.m_scripts[0].dispose();
this.m_scripts[0] = null;
}
this.m_scripts.splice(0, 1);
}
this.m_scripts = null;
};</code></pre>
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