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PLANNING

Mechanics:

KEY: ^ = havent got image yet!

ITEMS:

Botanic items: (Plants can only spawn on dirt slot)

  • Grass seeds: spawns grass-item on all target dirt slots
  • Blue seeds: spawns blueberry-items on all target dirt slots
  • ITEM: generates +3 points for every target empty slot
  • ITEM: generates +5 points for every target plant item

Food items: (consumables)

  • blueberry: gives +1 pointsGenerated to all target items (ONE TIME USE) (shape=ABOVE_SHAPE)
  • lychee: gives +1 maxActivations to target item (ONE TIME USE) (shape=ABOVE_SHAPE) --- Slot-food items:
  • Pomegranate: Generates normal slots in a KING shape (ONE TIME USE)
  • Apple: Transforms below slot into a GOLD or DIAMOND slot (ONE TIME USE)
  • Gapple: Clones the above slot in a KING shape (ONE TIME USE)
  • Red cap: when sold/destroyed, pulse all targets
  • Green cap: when sold/destroyed, reroll all targets
  • Purple cap: when sold/destroyed, transform into a random target item
  • Magic radish: when activated, transform into above item
  • Glass bottle: when activated, spawn glass-slots in a QUEEN-4 shape (ONE TIME USE)

Destructive items:

  • Dark skull: destroys target items, generates self.pointsGenerated points for each
    • basePointsGenerated = 4
  • Profit purger: destroys target slots, earns self.moneyGenerated for each
    • baseMoneyGenerated = 0.5
  • Dark flint: when destroyed, generates +10 points
  • Reaper: destroy all target items, permanently gain +0.2 pointsGenerated for each
  • Empty couldron: destroy all target slots, gain self.pointsGenerated points for each
    • basePointsGenerated = 4

Fiscal items;

  • Gold sword: earn 1 money
  • King ring: earn money equal to 5% of current balance
  • Gold Axe: earn money equal to 50% of points generated of above item
  • Golden fruit: after 3 activations, give 10 gold (ONE TIME USE)
  • Bishop ring: generate points equal to 20% of the current balance

Rulebender:

  • Gift-box: after 3 activations, transform into a rare item
  • Dollar-box: transform into a rare item that costs $1 to use
  • Pandoras-box: spawn a rare item in an ABOVE shape that has only 1 use
  • Boomerang: +1 points. Uses all activations at once.
  • Red shield: triggers pulse for all target items
  • Green shield: triggers reroll for all target items

Glove items: (Shape transformers)

  • Quartz glove: give rook shape to above item
  • Ruby glove: give king shape to above item
  • Copper glove: give plus shape to above item
  • Wooden glove: give plus shape to above item

Card items: (Swappers)

  • Star card: shuffle shapes of target items (ONE TIME USE)
  • Diamonds card: shuffle traits of target items (ONE TIME USE)
  • Spades card: Shuffle positions of target items

Book items: (Slot transformers) (Default shape=ABOVE)

  • Book of basics: Convert target slots into normal slots
  • Book of shopping: Convert target slots into shop slots
  • Book of rerolling: Convert target slots into reroll slots
  • Book of farming: Convert target slots into dirt slots
  • Empty book: Coverts target slots into NULL slots

Scaling items

  • spartan_helmet: give +1 permanent pointsGenerated to a random target item

SPECIAL ITEMS: Cannot be obtained via random generation! Can only be spawned by other items

  • grass-item: generates 1 point

SLOTS:

  • Gold slot: The only slot-type that can hold LEGENDARY items.
  • Diamond slot: pulses twice
  • Glass-slot: has a 20% chance of breaking on activation
    • NOTE: Glass-slots are REALLY easy to generate!
    • (eg. generate glass slots in a ROOK shape)
    • But they are risky, since they will destroy your items.
  • Null-slot: doesn't activate
  • Reroll-slot: self-explanatory
  • Dirt-slot
  • Shop-slot: self-explanatory
  • Epic-shop-slot: Shop slot, always spawns items of epic-rarity or above. Only rerolls on RESET trigger.

Button slots:

  • Reroll-button: click to reroll. Cost=$2 (MAX-USES: 10)
  • Activate-button: click to activate plot. Cost=$5 (MAX-USES: 10) yellow-question-mark button



STRETCH-GOAL: Augment ideas:

  • augment: increase maxActivations by 3
  • augment: generate +4 points on activation
  • cracked-augment: Is destroyed after X activations

============

STUFF WE NEED AS OF 23/07/2024:

============

  • We need a basic trait system
  • We also need descriptions/naming for shapes
  • Need descriptions for basic properties
  • Need a rarity system, and pass a proper table to generation:addEntry
  • Need activateCost component; for reroll-button

Fruit/food items:

  • Consumable items

Potion items:

  • Consumable items that are POWERFUL/RULEBENDER

Dark items:

  • Related to death somehow

Plant items:

  • Related to spawning / growth

Yellow/golden coloured items:

  • Related to money somehow

Armor (chestplate/leggings) items:

  • Related to creating/destroying/modifing slots

Glove items:

  • Related to changing/interfacing with shapes

Helmet items:

  • Useless on their own
  • Will always interact with other items heavily.
    • (IE: Works well with shapes!)