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Bumping the protocol version to assure legacy clients cannot connect to a session with the fixes. While the fixes aren't technically a "breaking change", any projects using the legacy lerp will end up with an offset from the expected final position. Since motion continually feeds the full position (half float or full precision) as deltas this would prevent from "long term drift". Either case, updating the protocol version only assures that clients of a previous version cannot connect to a session with the newer version.
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com.unity.netcode.gameobjects/Runtime/Configuration/NetworkConstants.cs

Lines changed: 1 addition & 1 deletion
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@@ -5,6 +5,6 @@ namespace Unity.Netcode
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/// </summary>
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internal static class NetworkConstants
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{
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internal const string PROTOCOL_VERSION = "15.0.0";
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internal const string PROTOCOL_VERSION = "15.1.0";
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}
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}

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