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Update changelog for NetworkTransform precision change
Updated the changelog to include issue #4129 regarding the precision of NetworkTransform synchronization.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -13,7 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Changed `NetworkTransform.UseHalfFloatPrecision` to synchronize position with a resolution of approximately 1mm regardless of how far an object has travelled. Previously the resolution could degrade to approximately 3cm. This does not increase bandwidth, but projects using `NetworkTransform.UseUnreliableDeltas` will send full precision position updates more often.
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- Changed `NetworkTransform.UseHalfFloatPrecision` to synchronize position with a resolution of approximately 1mm regardless of how far an object has travelled. Previously the resolution could degrade to approximately 3cm. This does not increase bandwidth, but projects using `NetworkTransform.UseUnreliableDeltas` will send full precision position updates more often. (#4129)
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- All editor assembly definitions are renamed with `Unity.Netcode.GameObjects.x` variants
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- `Unity.Netcode.Editor``Unity.Netcode.GameObjects.Editor`

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