Skip to content

Client cannot connect to host when the project is built #930

@CodeJunctionCons

Description

@CodeJunctionCons

Describe the bug
There is a chance the this bug is a result of how I have set up the authentication of the project. My issue is the project works completely as intended when playing in editor with a clone from ParrelSync however when I actually build the project and try to connect the client to the host, it never does.

From my understanding the client gets suspended in an infinite loading loop without ever actually registering in the server of the host. What is very weird, when the clients game is shut down, the host will be disconnected from their server.

Even when the client tries to directly connect using a lobby code, an error message is returned stating "player is already a member of the lobby" and then just remain in the lobby select screen.

To Reproduce
Steps to reproduce the behavior:

  1. Download a fresh Boss Room Sample
  2. Connect project to online ID to authenticate
  3. Compile two new builds
  4. Host a server on one build
  5. Join the host on the client build
  6. Client will now be suspended in an infinite load

Expected behavior
Client should be able to join host and both should persist in the same lobby

Screenshots
If applicable, add screenshots to help explain your problem.

Image

Environment (please complete the following information):

  • OS: Windows 11
  • Unity Version: 6000.0.52f1
  • BossRoom Version: 3.0.0

Additional context
Add any other context about the problem here.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions