In Vulkan when creating pipelines, the sample count must be indicated in VkPipelineMultisampleStateCreateInfo. The pipeline can't be later used with a rendertarget with a different sample count.
A native plugin doesn't receive information about the sample count of the current active render pass. I think this could be added to UnityVulkanRecordingState.
Note that the Vulkan example provided in this repository has hardcoded the sample count and doesn't work with cameras using MSAA.
In Vulkan when creating pipelines, the sample count must be indicated in VkPipelineMultisampleStateCreateInfo. The pipeline can't be later used with a rendertarget with a different sample count.
A native plugin doesn't receive information about the sample count of the current active render pass. I think this could be added to UnityVulkanRecordingState.
Note that the Vulkan example provided in this repository has hardcoded the sample count and doesn't work with cameras using MSAA.