diff --git a/Assets/Tests/InputSystem/APIVerificationTests.cs b/Assets/Tests/InputSystem/APIVerificationTests.cs index 03fd7e5275..b5ef96e2b1 100644 --- a/Assets/Tests/InputSystem/APIVerificationTests.cs +++ b/Assets/Tests/InputSystem/APIVerificationTests.cs @@ -541,6 +541,113 @@ public class DualShock4GamepadHID : DualShockGamepad public InputTestFixture.ActionConstraint Performed(InputAction action, InputControl control = default(InputControl), System.Nullable time = default(System.Nullable), System.Nullable duration = default(System.Nullable)); public InputTestFixture.ActionConstraint Started(InputAction action, InputControl control = default(InputControl), System.Nullable time = default(System.Nullable)); ")] + // API scraper output for these built-in XR controller types differs depending on installed XR replacement packages. + [Property("Exclusions", @"1.0.0 + public class DaydreamController : UnityEngine.InputSystem.XR.XRController + public class GearVRTrackedController : UnityEngine.InputSystem.XR.XRController + public class OculusTouchController : UnityEngine.InputSystem.XR.XRControllerWithRumble + public class HandedViveTracker : ViveTracker + public class OpenVRControllerWMR : UnityEngine.InputSystem.XR.XRController + public class OpenVROculusTouchController : UnityEngine.InputSystem.XR.XRControllerWithRumble + public class ViveWand : UnityEngine.InputSystem.XR.XRControllerWithRumble + ")] + // API scraper in 1.0.0 emitted incomplete default argument expressions for these overloads. + [Property("Exclusions", @"1.0.0 + public static string GetBindingDisplayString(this InputAction action, int bindingIndex, InputBinding.DisplayStringOptions options = ); + public static string GetBindingDisplayString(this InputAction action, InputBinding bindingMask, InputBinding.DisplayStringOptions options = ); + public static string GetBindingDisplayString(this InputAction action, InputBinding.DisplayStringOptions options = , string group = default(string)); + public static string GetBindingDisplayString(this InputAction action, int bindingIndex, out string deviceLayoutName, out string controlPath, InputBinding.DisplayStringOptions options = ); + public string ToDisplayString(InputBinding.DisplayStringOptions options = , InputControl control = default(InputControl)); + public string ToDisplayString(out string deviceLayoutName, out string controlPath, InputBinding.DisplayStringOptions options = , InputControl control = default(InputControl)); + DontIncludeInteractions = 4, + DontOmitDevice = 2, + DontUseShortDisplayNames = 1, + IgnoreBindingOverrides = 8, + protected System.UInt32 stateOffsetRelativeToDeviceRoot { get; } + OmitDevice = 2, + UseShortNames = 4, + BufferedBytes = 256, + Constant = 1, + NonLinear = 16, + NoPreferred = 32, + NullState = 64, + Relative = 4, + Variable = 2, + Volatile = 128, + Wrap = 8, + public System.UInt32 bit { get; set; } + public System.UInt32 offset { get; set; } + public System.UInt32 sizeInBits { get; set; } + public InputControlLayout.Builder.ControlBuilder WithBitOffset(System.UInt32 bit); + public InputControlLayout.Builder.ControlBuilder WithByteOffset(System.UInt32 offset); + public InputControlLayout.Builder.ControlBuilder WithSizeInBits(System.UInt32 sizeInBits); + public System.UInt32 bit { get; } + public System.UInt32 offset { get; } + public System.UInt32 sizeInBits { get; } + public System.UInt32 stateOffset; + public System.UInt32 deltaStateSizeInBytes { get; } + public System.UInt32 buttons; + public bool GetStateOffsetForEvent(InputControl control, InputEventPtr eventPtr, ref System.UInt32 offset); + public System.UInt32 sizeInBytes { get; set; } + public System.UInt32 sizeInBytes { get; } + public static System.UInt32 updateCount { get; } + public const System.UInt32 AutomaticOffset = 4294967294; + public const System.UInt32 InvalidOffset = 4294967295; + public System.UInt32 bitOffset { get; set; } + public System.UInt32 byteOffset { get; set; } + public System.UInt32 version { get; } + public System.UInt32 version; + public System.UInt32 stateSizeInBytes { get; } + public const System.UInt32 InvalidId = 0; + public System.UInt32 id { get; } + public System.UInt32 parentBoneIndex { get; set; } + public System.UInt32 customSize; + public System.UInt32 samplesAvailable; + public System.UInt32 samplesQueued; + public System.UInt32 frequencyHz; + public System.UInt32 maxBufferSize; + public System.UInt32 numChannels; + public System.UInt32 frequencyHz { get; } + public System.UInt32 maxBufferSize { get; } + public System.UInt32 numChannels { get; } + public HapticCapabilities(System.UInt32 numChannels, System.UInt32 frequencyHz, System.UInt32 maxBufferSize) {} + public System.UInt32 samplesAvailable { get; } + public System.UInt32 samplesQueued { get; } + public HapticState(System.UInt32 samplesQueued, System.UInt32 samplesAvailable) {} + public PrimitiveValue(System.UInt16 value) {} + public PrimitiveValue(System.UInt32 value) {} + public PrimitiveValue(System.UInt64 value) {} + public static PrimitiveValue FromUInt16(System.UInt16 value); + public static PrimitiveValue FromUInt32(System.UInt32 value); + public static PrimitiveValue FromUInt64(System.UInt64 value); + public static PrimitiveValue op_Implicit(System.UInt16 value); + public static PrimitiveValue op_Implicit(System.UInt32 value); + public static PrimitiveValue op_Implicit(System.UInt64 value); + public System.UInt16 ToUInt16(System.IFormatProvider provider = default(System.IFormatProvider)); + public System.UInt32 ToUInt32(System.IFormatProvider provider = default(System.IFormatProvider)); + public System.UInt64 ToUInt64(System.IFormatProvider provider = default(System.IFormatProvider)); + public System.UInt64 handle { get; } + public InputUserAccountHandle(string apiName, System.UInt64 handle) {} + public FourCC(char a, char b = , char c = , char d = ) {} + public static string ToHumanReadableString(string path, InputControlPath.HumanReadableStringOptions options = InputControlPath.HumanReadableStringOptions.None, InputControl control = default(InputControl)); + public static string ToHumanReadableString(string path, out string deviceLayoutName, out string controlPath, InputControlPath.HumanReadableStringOptions options = InputControlPath.HumanReadableStringOptions.None, InputControl control = default(InputControl)); + public class InputStateHistory : InputStateHistory, System.Collections.Generic.IEnumerable>, System.Collections.Generic.IReadOnlyCollection>, System.Collections.Generic.IReadOnlyList>, System.Collections.IEnumerable where TValue : struct, new() + public UnityEngine.InputSystem.LowLevel.InputStateHistory this[int index] { get; set; } + public UnityEngine.InputSystem.LowLevel.InputStateHistory AddRecord(UnityEngine.InputSystem.LowLevel.InputStateHistory record); + public System.Collections.Generic.IEnumerator> GetEnumerator(); + public UnityEngine.InputSystem.LowLevel.InputStateHistory RecordStateChange(UnityEngine.InputSystem.InputControl control, TValue value, double time = -1d); + public struct Record : System.IEquatable> + public UnityEngine.InputSystem.LowLevel.InputStateHistory next { get; } + public UnityEngine.InputSystem.LowLevel.InputStateHistory owner { get; } + public UnityEngine.InputSystem.LowLevel.InputStateHistory previous { get; } + public void CopyFrom(UnityEngine.InputSystem.LowLevel.InputStateHistory record); + public bool Equals(UnityEngine.InputSystem.LowLevel.InputStateHistory other); + public System.UInt16 buttons; + public System.UInt16 clickCount; + public System.UInt64 handle; + public SteamHandle(System.UInt64 handle) {} + public static System.UInt64 op_Explicit(UnityEngine.InputSystem.Steam.SteamHandle handle); + ")] // Api scraper seems to be unstable with fields with default values, sometimes "= 0;" appears (locally) and sometimes (on CI) doesn't. [Property("Exclusions", @"1.0.0 public int negative = 0;