Defines a constant Boolean value in the Shader Graph, although internally to the shader this is treated as a constant float value that is ether 0 or 1, similar to Shaderlab's Toggle property. Can be converted to a Boolean type Property via the Node's context menu.
| Name | Direction | Type | Binding | Description |
|---|---|---|---|---|
| Out | Output | Boolean | None | Output value |
| Control | Description |
|---|---|
| (Checkbox) | Defines the output value. |
The following example code represents one possible outcome of this node.
float _Boolean = 1;