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infusion.hpp
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1037 lines (936 loc) · 32 KB
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/**
* @co-author Andrey Dimanchev
* @file infusion.hpp
* @author Seb Madgwick
*
* /**
* @brief AHRS algorithm to combine gyroscope, accelerometer, and magnetometer
* measurements into a filtered orientation relative to the Earth's frame of
* reference
*/
// -----------------------------------------------------------------------------
#ifndef INFUSION_HPP
#define INFUSION_HPP
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
//------------------------------------------------------------------------------
// Definitions
/**
* @brief Earth axes convention.
*/
typedef enum {
EarthConventionNwu, /* North-West-Up */
EarthConventionEnu, /* East-North-Up */
EarthConventionNed, /* North-East-Down */
} EarthConvention;
/**
* @brief 3D vector.
*/
typedef union {
float array[3];
struct {
float x;
float y;
float z;
} axis;
} madVector;
/**
* @brief Quaternion.
*/
typedef union {
float array[4];
struct {
float w;
float x;
float y;
float z;
} element;
} madQuaternion;
/**
* @brief 3x3 matrix in row-major order.
* See http://en.wikipedia.org/wiki/Row-major_order
*/
typedef union {
float array[3][3];
struct {
float xx;
float xy;
float xz;
float yx;
float yy;
float yz;
float zx;
float zy;
float zz;
} element;
} madMatrix;
/**
* @brief Euler angles. Roll, pitch, and yaw correspond to rotations around
* X, Y, and Z respectively.
*/
typedef union {
float array[3];
struct {
float roll;
float pitch;
float yaw;
} angle;
} madEuler;
#define VECTOR_ZERO ((madVector){.array = {0.0f, 0.0f, 0.0f}})
#define VECTOR_ONES ((madVector){.array = {1.0f, 1.0f, 1.0f}})
#define IDENTITY_QUATERNION ((madQuaternion){.array = {1.0f, 0.0f, 0.0f, 0.0f}})
#define IDENTITY_MATRIX \
((madMatrix){ \
.array = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}}})
#define EULER_ZERO ((madEuler){.array = {0.0f, 0.0f, 0.0f}})
#ifndef M_PI
#define M_PI (3.14159265358979323846)
#endif
/**
* @brief Axes alignment describing the sensor axes relative to the body axes.
* For example, if the body X axis is aligned with the sensor Y axis and the
* body Y axis is aligned with sensor X axis but pointing the opposite direction
* then alignment is +Y-X+Z.
*/
typedef enum {
MadAxesAlignmentPXPYPZ, /* +X+Y+Z */
MadAxesAlignmentPXNZPY, /* +X-Z+Y */
MadAxesAlignmentPXNYNZ, /* +X-Y-Z */
MadAxesAlignmentPXPZNY, /* +X+Z-Y */
MadAxesAlignmentNXPYNZ, /* -X+Y-Z */
MadAxesAlignmentNXPZPY, /* -X+Z+Y */
MadAxesAlignmentNXNYPZ, /* -X-Y+Z */
MadAxesAlignmentNXNZNY, /* -X-Z-Y */
MadAxesAlignmentPYNXPZ, /* +Y-X+Z */
MadAxesAlignmentPYNZNX, /* +Y-Z-X */
MadAxesAlignmentPYPXNZ, /* +Y+X-Z */
MadAxesAlignmentPYPZPX, /* +Y+Z+X */
MadAxesAlignmentNYPXPZ, /* -Y+X+Z */
MadAxesAlignmentNYNZPX, /* -Y-Z+X */
MadAxesAlignmentNYNXNZ, /* -Y-X-Z */
MadAxesAlignmentNYPZNX, /* -Y+Z-X */
MadAxesAlignmentPZPYNX, /* +Z+Y-X */
MadAxesAlignmentPZPXPY, /* +Z+X+Y */
MadAxesAlignmentPZNYPX, /* +Z-Y+X */
MadAxesAlignmentPZNXNY, /* +Z-X-Y */
MadAxesAlignmentNZPYPX, /* -Z+Y+X */
MadAxesAlignmentNZNXPY, /* -Z-X+Y */
MadAxesAlignmentNZNYNX, /* -Z-Y-X */
MadAxesAlignmentNZPXNY, /* -Z+X-Y */
MadAxesAlignmentPXPYNZ, /* +X+Y-NZ */
} MadAxesAlignment;
/**
* @brief Gyroscope offset algorithm structure. Structure members are used
* internally and must not be accessed by the application.
*/
typedef struct {
float filterCoefficient;
unsigned int timeout;
unsigned int timer;
madVector gyroscopeOffset;
} madOffset;
// Definitions
typedef struct {
float time;
float gyroX, gyroY, gyroZ;
float accelX, accelY, accelZ;
float magX, magY, magZ;
} SensorData;
typedef struct {
float time;
float gyroX, gyroY, gyroZ;
float accelX, accelY, accelZ;
float altitude;
} SensorDataNoMag;
/**
* @brief AHRS algorithm settings.
*/
typedef struct {
EarthConvention convention;
float gain;
float gyroscopeRange;
float accelerationRejection;
float magneticRejection;
unsigned int recoveryTriggerPeriod;
} madAhrsSettings;
/**
* @brief AHRS algorithm structure. Structure members are used internally and
* must not be accessed by the application.
*/
typedef struct {
madAhrsSettings settings;
madQuaternion quaternion;
madVector accelerometer;
bool initialising;
float rampedGain;
float rampedGainStep;
bool angularRateRecovery;
madVector halfAccelerometerFeedback;
madVector halfMagnetometerFeedback;
bool accelerometerIgnored;
int accelerationRecoveryTrigger;
int accelerationRecoveryTimeout;
bool magnetometerIgnored;
int magneticRecoveryTrigger;
int magneticRecoveryTimeout;
} madAhrs;
/**
* @brief AHRS algorithm internal states.
*/
typedef struct {
float accelerationError;
bool accelerometerIgnored;
float accelerationRecoveryTrigger;
float magneticError;
bool magnetometerIgnored;
float magneticRecoveryTrigger;
} madAhrsInternalStates;
/**
* @brief AHRS algorithm flags.
*/
typedef struct {
bool initialising;
bool angularRateRecovery;
bool accelerationRecovery;
bool magneticRecovery;
} madAhrsFlags;
//------------------------------------------------------------------------------
/**
* @brief Converts degrees to radians.
* @param degrees Degrees.
* @return Radians.
*/
static inline float DegreesToRadians(const float degrees) {
return degrees * ((float)M_PI / 180.0f);
}
/**
* @brief Converts radians to degrees.
* @param radians Radians.
* @return Degrees.
*/
static inline float RadiansToDegrees(const float radians) {
return radians * (180.0f / (float)M_PI);
}
//------------------------------------------------------------------------------
/**
* @brief Returns the arc sine of the value.
* @param value Value.
* @return Arc sine of the value.
*/
static inline float Asin(const float value) {
if (value <= -1.0f) {
return (float)M_PI / -2.0f;
}
if (value >= 1.0f) {
return (float)M_PI / 2.0f;
}
return asinf(value);
}
//------------------------------------------------------------------------------
#ifndef NORMAL_SQRT
/**
* @brief Calculates the reciprocal of the square root.
* See https://pizer.wordpress.com/2008/10/12/fast-inverse-square-root/
* @param x Operand.
* @return Reciprocal of the square root of x.
*/
static inline float fastInverseSqrt(const float x) {
typedef union {
float f;
int32_t i;
} Union32;
Union32 union32 = {.f = x};
union32.i = 0x5F1F1412 - (union32.i >> 1);
return union32.f * (1.69000231f - 0.714158168f * x * union32.f * union32.f);
}
#endif
// Vector Operations---------------------------------------------------
/**
* @brief Returns true if the vector is zero.
* @param vector Vector.
* @return True if the vector is zero.
*/
static inline bool madVectorIsZero(const madVector vector) {
return (vector.axis.x == 0.0f) && (vector.axis.y == 0.0f) &&
(vector.axis.z == 0.0f);
}
/**
* @brief Returns the sum of two vectors.
* @param vectorA Vector A.
* @param vectorB Vector B.
* @return Sum of two vectors.
*/
static inline madVector madVectorAdd(const madVector vectorA,
const madVector vectorB) {
const madVector result = {.axis = {
.x = vectorA.axis.x + vectorB.axis.x,
.y = vectorA.axis.y + vectorB.axis.y,
.z = vectorA.axis.z + vectorB.axis.z,
}};
return result;
}
/**
* @brief Returns vector B subtracted from vector A.
* @param vectorA Vector A.
* @param vectorB Vector B.
* @return Vector B subtracted from vector A.
*/
static inline madVector madVectorSubtract(const madVector vectorA,
const madVector vectorB) {
const madVector result = {.axis = {
.x = vectorA.axis.x - vectorB.axis.x,
.y = vectorA.axis.y - vectorB.axis.y,
.z = vectorA.axis.z - vectorB.axis.z,
}};
return result;
}
/**
* @brief Returns the sum of the elements.
* @param vector Vector.
* @return Sum of the elements.
*/
static inline float madVectorSum(const madVector vector) {
return vector.axis.x + vector.axis.y + vector.axis.z;
}
/**
* @brief Returns the multiplication of a vector by a scalar.
* @param vector Vector.
* @param scalar Scalar.
* @return Multiplication of a vector by a scalar.
*/
static inline madVector madVectorMultiplyScalar(const madVector vector,
const float scalar) {
const madVector result = {.axis = {
.x = vector.axis.x * scalar,
.y = vector.axis.y * scalar,
.z = vector.axis.z * scalar,
}};
return result;
}
/**
* @brief Calculates the Hadamard product (element-wise multiplication).
* @param vectorA Vector A.
* @param vectorB Vector B.
* @return Hadamard product.
*/
static inline madVector madVectorHadamardProduct(const madVector vectorA,
const madVector vectorB) {
const madVector result = {.axis = {
.x = vectorA.axis.x * vectorB.axis.x,
.y = vectorA.axis.y * vectorB.axis.y,
.z = vectorA.axis.z * vectorB.axis.z,
}};
return result;
}
/**
* @brief Returns the cross product.
* @param vectorA Vector A.
* @param vectorB Vector B.
* @return Cross product.
*/
static inline madVector madVectorCrossProduct(const madVector vectorA,
const madVector vectorB) {
#define A vectorA.axis
#define B vectorB.axis
const madVector result = {.axis = {
.x = A.y * B.z - A.z * B.y,
.y = A.z * B.x - A.x * B.z,
.z = A.x * B.y - A.y * B.x,
}};
return result;
#undef A
#undef B
}
/**
* @brief Returns the dot product.
* @param vectorA Vector A.
* @param vectorB Vector B.
* @return Dot product.
*/
static inline float madVectorDotProduct(const madVector vectorA,
const madVector vectorB) {
return madVectorSum(madVectorHadamardProduct(vectorA, vectorB));
}
/**
* @brief Returns the vector magnitude squared.
* @param vector Vector.
* @return Vector magnitude squared.
*/
static inline float madVectorMagnitudeSquared(const madVector vector) {
return madVectorSum(madVectorHadamardProduct(vector, vector));
}
/**
* @brief Returns the vector magnitude.
* @param vector Vector.
* @return Vector magnitude.
*/
static inline float madVectorMagnitude(const madVector vector) {
return sqrtf(madVectorMagnitudeSquared(vector));
}
/**
* @brief Returns the normalised vector.
* @param vector Vector.
* @return Normalised vector.
*/
static inline madVector madVectorNormalise(const madVector vector) {
#ifdef NORMAL_SQRT
const float magnitudeReciprocal =
1.0f / sqrtf(madVectorMagnitudeSquared(vector));
#else
const float magnitudeReciprocal =
fastInverseSqrt(madVectorMagnitudeSquared(vector));
#endif
return madVectorMultiplyScalar(vector, magnitudeReciprocal);
}
// Quaternion Operations--------------------------------------------------
/**
* @brief Returns the sum of two quaternions.
* @param quaternionA Quaternion A.
* @param quaternionB Quaternion B.
* @return Sum of two quaternions.
*/
static inline madQuaternion madQuaternionAdd(const madQuaternion quaternionA,
const madQuaternion quaternionB) {
const madQuaternion result = {
.element = {
.w = quaternionA.element.w + quaternionB.element.w,
.x = quaternionA.element.x + quaternionB.element.x,
.y = quaternionA.element.y + quaternionB.element.y,
.z = quaternionA.element.z + quaternionB.element.z,
}};
return result;
}
/**
* @brief Returns the multiplication of two quaternions.
* @param quaternionA Quaternion A (to be post-multiplied).
* @param quaternionB Quaternion B (to be pre-multiplied).
* @return Multiplication of two quaternions.
*/
static inline madQuaternion madQuaternionMultiply(
const madQuaternion quaternionA, const madQuaternion quaternionB) {
#define A quaternionA.element
#define B quaternionB.element
const madQuaternion result = {
.element = {
.w = A.w * B.w - A.x * B.x - A.y * B.y - A.z * B.z,
.x = A.w * B.x + A.x * B.w + A.y * B.z - A.z * B.y,
.y = A.w * B.y - A.x * B.z + A.y * B.w + A.z * B.x,
.z = A.w * B.z + A.x * B.y - A.y * B.x + A.z * B.w,
}};
return result;
#undef A
#undef B
}
/**
* @brief Returns the multiplication of a quaternion with a vector. This is a
* normal quaternion multiplication where the vector is treated a
* quaternion with a W element value of zero. The quaternion is post-
* multiplied by the vector.
* @param quaternion Quaternion.
* @param vector Vector.
* @return Multiplication of a quaternion with a vector.
*/
static inline madQuaternion madQuaternionMultiplyVector(
const madQuaternion quaternion, const madVector vector) {
#define Q quaternion.element
#define V vector.axis
const madQuaternion result = {.element = {
.w = -Q.x * V.x - Q.y * V.y - Q.z * V.z,
.x = Q.w * V.x + Q.y * V.z - Q.z * V.y,
.y = Q.w * V.y - Q.x * V.z + Q.z * V.x,
.z = Q.w * V.z + Q.x * V.y - Q.y * V.x,
}};
return result;
#undef Q
#undef V
}
/**
* @brief Returns the normalised quaternion.
* @param quaternion Quaternion.
* @return Normalised quaternion.
*/
static inline madQuaternion madQuaternionNormalise(
const madQuaternion quaternion) {
#define Q quaternion.element
#ifdef NORMAL_SQRT
const float magnitudeReciprocal =
1.0f / sqrtf(Q.w * Q.w + Q.x * Q.x + Q.y * Q.y + Q.z * Q.z);
#else
const float magnitudeReciprocal =
fastInverseSqrt(Q.w * Q.w + Q.x * Q.x + Q.y * Q.y + Q.z * Q.z);
#endif
const madQuaternion result = {.element = {
.w = Q.w * magnitudeReciprocal,
.x = Q.x * magnitudeReciprocal,
.y = Q.y * magnitudeReciprocal,
.z = Q.z * magnitudeReciprocal,
}};
return result;
#undef Q
}
// Matrix Operations------------------------------------------------
/**
* @brief Returns the multiplication of a matrix with a vector.
* @param matrix Matrix.
* @param vector Vector.
* @return Multiplication of a matrix with a vector.
*/
static inline madVector madMatrixMultiplyVector(const madMatrix matrix,
const madVector vector) {
#define R matrix.element
const madVector result = {
.axis = {
.x = R.xx * vector.axis.x + R.xy * vector.axis.y +
R.xz * vector.axis.z,
.y = R.yx * vector.axis.x + R.yy * vector.axis.y +
R.yz * vector.axis.z,
.z = R.zx * vector.axis.x + R.zy * vector.axis.y +
R.zz * vector.axis.z,
}};
return result;
#undef R
}
// Conversion Operations-------------------------------------------------
/**
* @brief Converts a quaternion to a rotation matrix.
* @param quaternion Quaternion.
* @return Rotation matrix.
*/
static inline madMatrix madQuaternionToMatrix(const madQuaternion quaternion) {
#define Q quaternion.element
const float qwqw =
Q.w * Q.w; // calculate common terms to avoid repeated operations
const float qwqx = Q.w * Q.x;
const float qwqy = Q.w * Q.y;
const float qwqz = Q.w * Q.z;
const float qxqy = Q.x * Q.y;
const float qxqz = Q.x * Q.z;
const float qyqz = Q.y * Q.z;
const madMatrix matrix = {.element = {
.xx = 2.0f * (qwqw - 0.5f + Q.x * Q.x),
.xy = 2.0f * (qxqy - qwqz),
.xz = 2.0f * (qxqz + qwqy),
.yx = 2.0f * (qxqy + qwqz),
.yy = 2.0f * (qwqw - 0.5f + Q.y * Q.y),
.yz = 2.0f * (qyqz - qwqx),
.zx = 2.0f * (qxqz - qwqy),
.zy = 2.0f * (qyqz + qwqx),
.zz = 2.0f * (qwqw - 0.5f + Q.z * Q.z),
}};
return matrix;
#undef Q
}
/**
* @brief Converts a quaternion to ZYX Euler angles in degrees.
* @param quaternion Quaternion.
* @return Euler angles in degrees.
*/
static inline madEuler madQuaternionToEuler(const madQuaternion quaternion) {
#define Q quaternion.element
const float halfMinusQySquared =
0.5f - Q.y * Q.y; // calculate common terms to avoid repeated operations
const madEuler euler = {
.angle = {
.roll = RadiansToDegrees(
atan2f(Q.w * Q.x + Q.y * Q.z, halfMinusQySquared - Q.x * Q.x)),
.pitch = RadiansToDegrees(Asin(2.0f * (Q.w * Q.y - Q.z * Q.x))),
.yaw = RadiansToDegrees(
atan2f(Q.w * Q.z + Q.x * Q.y, halfMinusQySquared - Q.z * Q.z)),
}};
return euler;
#undef Q
}
void madAhrsInitialise(madAhrs *const ahrs);
void madAhrsReset(madAhrs *const ahrs);
void madAhrsSetSettings(madAhrs *const ahrs,
const madAhrsSettings *const settings);
void madAhrsUpdate(madAhrs *const ahrs, const madVector gyroscope,
const madVector accelerometer, const madVector magnetometer,
const float deltaTime);
void madAhrsUpdateExternalHeading(madAhrs *const ahrs,
const madVector gyroscope,
const madVector accelerometer,
const float heading, const float deltaTime);
void madAhrsSetQuaternion(madAhrs *const ahrs, const madQuaternion quaternion);
void madAhrsSetHeading(madAhrs *const ahrs, const float heading);
static inline madVector HalfGravity(const madAhrs *const ahrs);
static inline madVector HalfMagnetic(const madAhrs *const ahrs);
static inline madVector Feedback(const madVector sensor,
const madVector reference);
static inline int Clamp(const int value, const int min, const int max);
//------------------------------------------------------------------------------
/**
* @brief Swaps sensor axes for alignment with the body axes.
*/
//------------------------------------------------------------------------------
/**
* @brief Gyroscope, accelerometer, and magnetometer calibration models.
*/
/**
* @brief Gyroscope and accelerometer calibration model.
* @param uncalibrated Uncalibrated measurement.
* @param misalignment Misalignment matrix.
* @param sensitivity Sensitivity.
* @param offset Offset.
* @return Calibrated measurement.
*/
static inline madVector madCalibrationInertial(const madVector uncalibrated,
const madMatrix misalignment,
const madVector sensitivity,
const madVector offset) {
return madMatrixMultiplyVector(
misalignment, madVectorHadamardProduct(
madVectorSubtract(uncalibrated, offset), sensitivity));
}
/**
* @brief Magnetometer calibration model.
* @param uncalibrated Uncalibrated measurement.
* @param softIronMatrix Soft-iron matrix.
* @param hardIronOffset Hard-iron offset.
* @return Calibrated measurement.
*/
static inline madVector madCalibrationMagnetic(const madVector uncalibrated,
const madMatrix softIronMatrix,
const madVector hardIronOffset) {
return madMatrixMultiplyVector(
softIronMatrix, madVectorSubtract(uncalibrated, hardIronOffset));
}
//------------------------------------------------------------------------------
/**
* @brief Tilt-compensated compass to calculate the magnetic heading using
* accelerometer and magnetometer measurements.
*/
float compassCalculateHeading(const EarthConvention convention,
const madVector accelerometer,
const madVector magnetometer);
/**
* @brief Gyroscope offset correction algorithm for run-time calibration of the
* gyroscope offset.
*/
void madOffsetInitialise(madOffset *const offset,
const unsigned int sampleRate);
madVector madOffsetUpdate(madOffset *const offset, madVector gyroscope);
// Class Declaration---------------------------------------------------------
class Infusion {
public:
void initialise();
void reset();
void setSettings(const madAhrsSettings &settings);
void update(const madVector &gyroscope, const madVector &accelerometer,
const madVector &magnetometer, float deltaTime);
void updateExternalHeading(const madVector &gyroscope,
const madVector &accelerometer, float heading,
float deltaTime);
void setQuaternion(const madQuaternion &quaternion);
madAhrsInternalStates madAhrsGetInternalStates(const madAhrs *const ahrs);
void setHeading(float heading);
madAhrs madAHRS;
madOffset offset;
madQuaternion quaternion;
madAhrs *getMadAhrs() { return &madAHRS; };
madOffset getOffset() { return offset; };
madVector AxesSwitch(const madVector sensor,
const MadAxesAlignment alignment);
void madAhrsSetSettings(madAhrs *const ahrs,
const madAhrsSettings *const settings);
void madAhrsInitialise(madAhrs *const ahrs);
void madOffsetInitialise(madOffset *const offset,
const unsigned int sampleRate);
madVector madAhrsGetEarthAcceleration(const madAhrs *ahrs);
madQuaternion madAhrsGetQuaternion(const madAhrs *ahrs);
madVector madOffsetUpdate(madOffset *const offset, madVector gyroscope);
madEuler getEuler(const madAhrs *ahrs) {
return madQuaternionToEuler((madAhrsGetQuaternion(ahrs)));
};
madAhrsFlags madAhrsGetFlags(const madAhrs *const ahrs);
void madAhrsUpdateExternalHeading(madAhrs *const ahrs,
const madVector gyroscope,
const madVector accelerometer,
const float heading, const float deltaTime);
void madAhrsUpdate(madAhrs *const ahrs, const madVector gyroscope,
const madVector accelerometer,
const madVector magnetometer, const float deltaTime);
void madAhrsUpdateNoMagnetometer(madAhrs *const ahrs,
const madVector gyroscope,
const madVector accelerometer,
const float deltaTime);
madVector magnetometerFeedback(madAhrs *const ahrs,
const madVector magnetometer,
madVector halfGravity,
madVector halfMagnetometerFeedback);
madVector accelerometerFeedback(madAhrs *const ahrs,
const madVector accelerometer,
madVector halfGravity,
madVector halfAccelerometerFeedback);
void rampDownGain(madAhrs *const ahrs, const float deltaTime);
void reinitialiseGyro(madAhrs *const ahrs, const madVector gyroscope);
private:
protected:
};
/**
* @brief Swaps sensor axes for alignment with the body axes.
* @param sensor Sensor axes.
* @param alignment Axes alignment.
* @return Sensor axes aligned with the body axes.
* @todo have absolutes then put sign to prevent bad inputs from user
*/
inline madVector Infusion::AxesSwitch(const madVector sensor,
const MadAxesAlignment alignment) {
madVector result;
switch (alignment) {
case MadAxesAlignmentPXPYPZ:
break;
case MadAxesAlignmentPXNZPY:
result.axis.x = +sensor.axis.x;
result.axis.y = -sensor.axis.z;
result.axis.z = +sensor.axis.y;
return result;
case MadAxesAlignmentPXPYNZ:
result.axis.x = +sensor.axis.x;
result.axis.y = +sensor.axis.y;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentPXNYNZ:
result.axis.x = +sensor.axis.x;
result.axis.y = -sensor.axis.y;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentPXPZNY:
result.axis.x = +sensor.axis.x;
result.axis.y = +sensor.axis.z;
result.axis.z = -sensor.axis.y;
return result;
case MadAxesAlignmentNXPYNZ:
result.axis.x = -sensor.axis.x;
result.axis.y = +sensor.axis.y;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentNXPZPY:
result.axis.x = -sensor.axis.x;
result.axis.y = +sensor.axis.z;
result.axis.z = +sensor.axis.y;
return result;
case MadAxesAlignmentNXNYPZ:
result.axis.x = -sensor.axis.x;
result.axis.y = -sensor.axis.y;
result.axis.z = +sensor.axis.z;
return result;
case MadAxesAlignmentNXNZNY:
result.axis.x = -sensor.axis.x;
result.axis.y = -sensor.axis.z;
result.axis.z = -sensor.axis.y;
return result;
case MadAxesAlignmentPYNXPZ:
result.axis.x = +sensor.axis.y;
result.axis.y = -sensor.axis.x;
result.axis.z = +sensor.axis.z;
return result;
case MadAxesAlignmentPYNZNX:
result.axis.x = +sensor.axis.y;
result.axis.y = -sensor.axis.z;
result.axis.z = -sensor.axis.x;
return result;
case MadAxesAlignmentPYPXNZ:
result.axis.x = +sensor.axis.y;
result.axis.y = +sensor.axis.x;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentPYPZPX:
result.axis.x = +sensor.axis.y;
result.axis.y = +sensor.axis.z;
result.axis.z = +sensor.axis.x;
return result;
case MadAxesAlignmentNYPXPZ:
result.axis.x = -sensor.axis.y;
result.axis.y = +sensor.axis.x;
result.axis.z = +sensor.axis.z;
return result;
case MadAxesAlignmentNYNZPX:
result.axis.x = -sensor.axis.y;
result.axis.y = -sensor.axis.z;
result.axis.z = +sensor.axis.x;
return result;
case MadAxesAlignmentNYNXNZ:
result.axis.x = -sensor.axis.y;
result.axis.y = -sensor.axis.x;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentNYPZNX:
result.axis.x = -sensor.axis.y;
result.axis.y = +sensor.axis.z;
result.axis.z = -sensor.axis.x;
return result;
case MadAxesAlignmentPZPYNX:
result.axis.x = +sensor.axis.z;
result.axis.y = +sensor.axis.y;
result.axis.z = -sensor.axis.x;
return result;
case MadAxesAlignmentPZPXPY:
result.axis.x = +sensor.axis.z;
result.axis.y = +sensor.axis.x;
result.axis.z = +sensor.axis.y;
return result;
case MadAxesAlignmentPZNYPX:
result.axis.x = +sensor.axis.z;
result.axis.y = -sensor.axis.y;
result.axis.z = +sensor.axis.x;
return result;
case MadAxesAlignmentPZNXNY:
result.axis.x = +sensor.axis.z;
result.axis.y = -sensor.axis.x;
result.axis.z = -sensor.axis.y;
return result;
case MadAxesAlignmentNZPYPX:
result.axis.x = -sensor.axis.z;
result.axis.y = +sensor.axis.y;
result.axis.z = +sensor.axis.x;
return result;
case MadAxesAlignmentNZNXPY:
result.axis.x = -sensor.axis.z;
result.axis.y = -sensor.axis.x;
result.axis.z = +sensor.axis.y;
return result;
case MadAxesAlignmentNZNYNX:
result.axis.x = -sensor.axis.z;
result.axis.y = -sensor.axis.y;
result.axis.z = -sensor.axis.x;
return result;
case MadAxesAlignmentNZPXNY:
result.axis.x = -sensor.axis.z;
result.axis.y = +sensor.axis.x;
result.axis.z = -sensor.axis.y;
return result;
}
return sensor; // avoid compiler warning
}
inline madVector AxesSwitch(const madVector sensor,
const MadAxesAlignment alignment) {
madVector result;
switch (alignment) {
case MadAxesAlignmentPXPYPZ:
break;
case MadAxesAlignmentPXNZPY:
result.axis.x = +sensor.axis.x;
result.axis.y = -sensor.axis.z;
result.axis.z = +sensor.axis.y;
return result;
case MadAxesAlignmentPXPYNZ:
result.axis.x = +sensor.axis.x;
result.axis.y = +sensor.axis.y;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentPXNYNZ:
result.axis.x = +sensor.axis.x;
result.axis.y = -sensor.axis.y;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentPXPZNY:
result.axis.x = +sensor.axis.x;
result.axis.y = +sensor.axis.z;
result.axis.z = -sensor.axis.y;
return result;
case MadAxesAlignmentNXPYNZ:
result.axis.x = -sensor.axis.x;
result.axis.y = +sensor.axis.y;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentNXPZPY:
result.axis.x = -sensor.axis.x;
result.axis.y = +sensor.axis.z;
result.axis.z = +sensor.axis.y;
return result;
case MadAxesAlignmentNXNYPZ:
result.axis.x = -sensor.axis.x;
result.axis.y = -sensor.axis.y;
result.axis.z = +sensor.axis.z;
return result;
case MadAxesAlignmentNXNZNY:
result.axis.x = -sensor.axis.x;
result.axis.y = -sensor.axis.z;
result.axis.z = -sensor.axis.y;
return result;
case MadAxesAlignmentPYNXPZ:
result.axis.x = +sensor.axis.y;
result.axis.y = -sensor.axis.x;
result.axis.z = +sensor.axis.z;
return result;
case MadAxesAlignmentPYNZNX:
result.axis.x = +sensor.axis.y;
result.axis.y = -sensor.axis.z;
result.axis.z = -sensor.axis.x;
return result;
case MadAxesAlignmentPYPXNZ:
result.axis.x = +sensor.axis.y;
result.axis.y = +sensor.axis.x;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentPYPZPX:
result.axis.x = +sensor.axis.y;
result.axis.y = +sensor.axis.z;
result.axis.z = +sensor.axis.x;
return result;
case MadAxesAlignmentNYPXPZ:
result.axis.x = -sensor.axis.y;
result.axis.y = +sensor.axis.x;
result.axis.z = +sensor.axis.z;
return result;
case MadAxesAlignmentNYNZPX:
result.axis.x = -sensor.axis.y;
result.axis.y = -sensor.axis.z;
result.axis.z = +sensor.axis.x;
return result;
case MadAxesAlignmentNYNXNZ:
result.axis.x = -sensor.axis.y;
result.axis.y = -sensor.axis.x;
result.axis.z = -sensor.axis.z;
return result;
case MadAxesAlignmentNYPZNX:
result.axis.x = -sensor.axis.y;
result.axis.y = +sensor.axis.z;
result.axis.z = -sensor.axis.x;
return result;
case MadAxesAlignmentPZPYNX:
result.axis.x = +sensor.axis.z;
result.axis.y = +sensor.axis.y;
result.axis.z = -sensor.axis.x;
return result;
case MadAxesAlignmentPZPXPY:
result.axis.x = +sensor.axis.z;
result.axis.y = +sensor.axis.x;