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  • This game mechanic, will enable the river to flood occasionally, depending on random weather events. The flooding will also be of varying levels of severity from low to flash flooding! The players will have to prepare accordingly for the worst case scenario, cause if they don't...!!

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  • Do so, by adjusting the Const parameter values. e.g. EASY mode should have a larger yiled than MEDIUM and so on.

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  • All the information that is generated for a city's actions, should be displayed to the end user in the form of a real time graph/plot (possibly w/ matplotlib), that is updated automatically even when it has been opened, by the user, at the time of the update (end of the current game-day). The plot should contain check-boxes that determine, what information will be displayed to the end user. e.g. if the checkbox - "population" is checked, then, a corresponding line, depicting the course (growth/decline) of the population, should be visible in the plot. Multiple check-boxes should exist, that will allow the depiction of multiple lines on a single plot (different symbols for each line)

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  • In this milestone, new vehicles (and their actions) used in cities will be added periodically.

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  • This sequence diagram, depicts the workflow for the use case of sending to every connected user (session) a request to vote on the initial Policies. Once all users have reacted (or have remained inactive longer than the timeout parameter), all votes are considered to have been cast and the simulation's main process updates the player controlled cities' policies. Then, the actual simulation commences.

    No due date
    0/1 issues closed