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v2.2 (1.21)

  • large scale internal rework
    • now it makes usage of module stats for easier addon and adjustments
    • other armor modules now extend default armor modules
    • if you want to work on armor we recommend checking armory and its updated way of doing armor modules.
  • changed all armors durability calculation to closer fit vanilla (thanks @pixale) -> materials can now set armor_durability directly, they are multiplied for each module.
  • changed how armor toughness is calculated -> materials can now define armor_toughness to overwrite it
  • changed heavy armor, scuba and wing calculation for armor points, they now are a flat percentage better or worse then normal armor
  • added gemstone armor (thanks to pixale)
    • amethyst : +0.15 entity interaction range
    • copper : + 0.3 block interaction range
    • conduit : +25% oxygen bonus
    • heart of the sea : +10% swim speed
    • diamond : +400 durability + 50% durability
    • emerald : + 2 luck
    • feather : -25% gravity reduces
    • obsidian : +25% gravity reduces
    • gold : 5% mining efficiency
    • iron : + 1 Unbreaking
    • lapis : +3 luminous learning
    • nether quarz +10% crit chance
    • netherite : +10% armor
    • redstone : 1 speed when attacked (4 s)
    • sculk : +10% sneak speed