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TheEvilWithin2.asl
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51 lines (45 loc) · 1.31 KB
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state("TEW2")
{
int isLoading : 0x236B338;
int LoadingCutscene : 0x38B7170;
/* int MenuSave : 0x1E211F8;
int LoadingIcon : 0x01E239F0, 0x530, 0x4d8, 0x8; */
int Chapter : 0x3615208, 0x5c;
int Pause : 0x3637B00;
int Chap2Chase : 0x3D3FA10, 0x8, 0x578, 0x42c;
float x : 0x38CD190;
float y : 0x38CD194;
float z : 0x38CD198;
}
reset
{
return current.Chapter == 1 && old.Chapter == 0;
}
start
{
return current.Chapter == 1 && old.Chapter == 1;
}
split
{
return (current.Chapter > old.Chapter && old.Chapter < 17 && old.Chapter > 0) ||
(current.x > 42099.80858 && current.x < 42099.80860 && current.y > -28778.58009 && current.y < -28778.58007 && current.x != old.x && current.Chapter == 17);
}
isLoading
{
return current.isLoading == 1 ||
current.Pause == 1 ||
(current.LoadingCutscene == 1 && current.Chapter != 2) ||
(current.LoadingCutscene == 1 && current.Chapter == 2 && current.Chap2Chase != 1) ||
current.Chapter < 1 ||
current.Chapter > 17 ||
(current.z < -4300.0 && current.z > -4400.0 && current.Chapter != 1)
;
}
init
{
timer.IsGameTimePaused = false;
}
exit
{
timer.IsGameTimePaused = true;
}