Skip to content

?walk on a slug with no walkable terrain stalls in orbit silently #727

Description

@TortoiseWolfe

?walk on a slug whose world never publishes terrain, buildings, or a ground sampler leaves you
in orbit silently, forever. tryBuildWalk returns early on if (!buildings || !terrain || !groundAt) return;, the controller is never built, onWalkReady never fires, and the auto-walk
effect never runs. Nothing is logged and nothing in the UI says why.

Not a regression and not made worse by the deadlock fix — this shape predates it and is what the
deadlock looked like from the outside, which is part of why the deadlock took so long to
identify: the two are indistinguishable to the player.

Cheap improvement worth considering: after N seconds of unmet walk intent, a dev-only
console.warn naming which of the three inputs is still missing. That single line would have
identified the deadlock in seconds.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions