55 < meta charset ="utf-8 ">
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77 < title > About - Game Foundry Studio</ title >
8- < meta name ="description " content ="Game Foundry Studio is a no-code, config- driven path from game design documents to manifests and open-web games . ">
8+ < meta name ="description " content ="Game Foundry Studio is a configuration- driven creator destination where game ideas move from a Game Design Document (GDD) to structured game data and ultimately to playable experiences . ">
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1010 < link rel ="stylesheet " href ="../assets/theme-v2/css/theme.css ">
1111</ head >
1616 < section class ="page-title about-hero ">
1717 < div class ="container about-hero__content ">
1818 < div class ="kicker "> About Game Foundry Studio</ div >
19- < h1 > Build, play and share open-web games without writing code.</ h1 >
20- < p class ="lede "> Game Foundry Studio is a no-code, configuration-driven creator destination where game
21- ideas move from GDD to manifest to engine. Creators shape content, rules, worlds and publishing
22- plans through composition instead of custom user code.</ p >
19+ < h1 > Build, play and share open-web games with no coding required.</ h1 >
20+ < p class ="lede "> Game Foundry Studio is a configuration-driven creator destination where game ideas move
21+ from a Game Design Document (GDD) to structured game data and ultimately to playable experiences.
22+ Creators build content, rules, worlds, characters, assets, audio, and publishing workflows through
23+ visual tools and configuration, with no coding required. Advanced creators can extend projects with
24+ custom enhancements and scripting when additional flexibility or control is needed.</ p >
2325 </ div >
2426 </ section >
2527 < section class ="section ">
@@ -35,7 +37,7 @@ <h2>Build</h2>
3537 < div class ="card-body ">
3638 < h2 > Play</ h2 >
3739 < p > Test, preview, run, discover and enjoy games and examples in the browser while the same
38- manifest -driven engine powers each experience.</ p >
40+ configuration -driven foundation powers each experience.</ p >
3941 </ div >
4042 </ article >
4143 < article class ="card ">
@@ -50,13 +52,12 @@ <h2>Share</h2>
5052 < section class ="section ">
5153 < div class ="container card ">
5254 < div class ="card-body ">
53- < div class ="kicker "> GDD → Manifest → Engine</ div >
54- < h2 > A config-driven engine for anyone with a game idea.</ h2 >
55- < p class ="lede "> The long-term mission is to enable anyone to create games for the open web without
56- writing code. Game Foundry Studio turns a design plan into structured manifests, then lets the
57- engine run behavior from configuration instead of custom scripts.</ p >
58- < p > The engine goal is zero user code: all gameplay behavior, content, presentation and publishing
59- intent should be described through manifests, reusable templates and clear creator controls.</ p >
55+ < div class ="kicker "> Game Design Document (GDD) → Game Data → Playable Experiences</ div >
56+ < h2 > A configuration-driven studio for anyone with a game idea.</ h2 >
57+ < p class ="lede "> Creators can shape gameplay, presentation, content, and publishing plans through
58+ visual tools and configuration, with no coding required.</ p >
59+ < p > Advanced creators can extend projects with custom enhancements and scripting when additional
60+ flexibility or control is needed.</ p >
6061 </ div >
6162 </ div >
6263 </ section >
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