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- Set `.tool-display-mode__badge` to `64px` by `64px`.
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- Set `.tool-display-mode__character` to `225px` by `127px`.
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- Moved Tool Display Mode body layout to a two-column grid so description sits to the right of the character and navigation sits below the description area.
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- Preserved existing Tool Display Mode JavaScript, generated markup, and registry previous/next link behavior.
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- Added targeted Tool Display Mode Playwright/MSJ coverage for badge size, character size, description placement, and navigation placement.
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- Did not add inline styles, style blocks, script blocks, inline event handlers, page-local CSS, or tool-local CSS.
@@ -107,12 +107,12 @@ Prevented Workspace lane reruns: 0
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| --- | --- | --- | --- | --- | --- | --- |
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| workspace-contract | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Root tools future-state navigation and Tool Template V2 contract | repo-served root tools page; Tool Template V2 future-state page; Theme V2 shared partials and assets |
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| project-workspace | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Project Workspace mock repository, Project Workspace UI, and Toolbox Progress/Build Path project-state bridge | repo-served Project Workspace page; repo-served Toolbox page with role simulation; in-memory SQL-shaped mock project repository |
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| game-design |PASS|16.48s|1|Game Design rebuild slice validates the active project context, design save/update, actionable validation, capability demo authoring, and Toolbox progress handoff without exercising unrelated toolbox routes. | Game Design mock repository, project purpose flow, validation overlay, capability demo authoring, and Toolbox progress handoff | repo-served Game Design page; repo-served Toolbox Progress and Build Path views; in-memory SQL-shaped Game Design mock repository; Project Workspace mock project context |
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| game-design |SKIP|0ms|0|Lane was not selected for this targeted run. | Game Design mock repository, project purpose flow, validation overlay, capability demo authoring, and Toolbox progress handoff | repo-served Game Design page; repo-served Toolbox Progress and Build Path views; in-memory SQL-shaped Game Design mock repository; Project Workspace mock project context |
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| game-configuration | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Game Configuration mock repository, Game Design handoff, configuration validation, user-facing output, and Toolbox progress handoff | repo-served Game Configuration page; repo-served Game Design page for handoff checks; repo-served Toolbox Progress and Build Path views; in-memory SQL-shaped Game Configuration mock repository; Game Design mock repository handoff |
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| build-path | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Toolbox Build Path simplification, workflow status table, and Admin Tools Progress navigation | repo-served Toolbox page; repo-served Admin Tools Progress page; Project Workspace mock project context; Toolbox role simulation |
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| tools-progress | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Admin Tools Progress hydration, Toolbox Group view color model, and Project Build Path separation | repo-served Admin Tools Progress page; repo-served Toolbox Group view; Toolbox registry build sequence; Project Build Path workflow table |
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| tool-navigation | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Admin Tools Progress tool route links, Tool Display Mode build-order previous/next controls, and Toolbox group fallback routing | repo-served Admin Tools Progress page; repo-served Project Workspace, Game Design, and Game Configuration tool pages; repo-served Toolbox Group view with URL-selected accordion; Toolbox registry build sequence and route metadata |
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| tool-display-mode |SKIP|0ms|0|Lane was not selected for this targeted run. | Tool Display Mode identity row, registry-owned previous/next links, disabled text fallback, and multi-path group routing | repo-served Project Workspace, Game Design, Game Configuration, and AI Assistant tool pages; repo-served Toolbox Group view with URL-selected accordion; Toolbox registry build sequence and route metadata; shared Theme V2 Tool Display Mode script |
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| tool-display-mode |PASS|18.48s|1|Tool Display Mode validates the two-row identity/navigation layout, anchors for previous/next targets, disabled text for missing targets, registry build-order labels, role preservation, and multi-path fallback without exercising unrelated toolbox routes. | Tool Display Mode identity row, registry-owned previous/next links, disabled text fallback, and multi-path group routing | repo-served Project Workspace, Game Design, Game Configuration, and AI Assistant tool pages; repo-served Toolbox Group view with URL-selected accordion; Toolbox registry build sequence and route metadata; shared Theme V2 Tool Display Mode script |
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| tool-images | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Toolbox registry image contract, Toolbox card image rendering, and Tool Display Mode image fallback | Toolbox registry badge/tool image contract; repo-served Toolbox page; repo-served representative Toolbox tool pages; shared registry image fallback |
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| tool-runtime | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Active public toolbox and Tool Template V2 contract | repo-served root toolbox page; Tool Template V2 public page; Theme V2 shared partials and assets |
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| game-runtime | SKIP | 0ms | 0 | Lane was not selected for this targeted run. | Deprecated archive/v1-v2/games reference coverage ||
@@ -124,10 +124,11 @@ Prevented Workspace lane reruns: 0
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| Lane | Duration | Test |
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| --- | --- | --- |
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| game-design | 3.70s | tests\playwright\tools\GameDesignMockRepository.spec.mjs:218:1 > Toolbox Build Path view shows the Game Design handoff |
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| game-design | 2.10s | tests\playwright\tools\GameDesignMockRepository.spec.mjs:80:1 > Game Design saves and updates design fields against the active project |
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| game-design | 1.80s | tests\playwright\tools\GameDesignMockRepository.spec.mjs:55:1 > Game Design shows an actionable overlay when project context is missing |
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| game-design | 1.50s | tests\playwright\tools\GameDesignMockRepository.spec.mjs:192:1 > Game Design authors capability demos as Project Workspace projects |
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| tool-display-mode | 4.30s | tests\playwright\tools\ToolDisplayModeNavigation.spec.mjs:211:1 > multi-path fallback opens Toolbox Group view with only the target group expanded |
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| tool-display-mode | 2.30s | tests\playwright\tools\ToolDisplayModeNavigation.spec.mjs:143:1 > Project Workspace and Game Configuration use registry order without page hardcoding |
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| tool-display-mode | 1.60s | tests\playwright\tools\ToolDisplayModeNavigation.spec.mjs:116:1 > Game Design renders identity and navigation rows with registry anchor links |
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| tool-display-mode | 1.30s | tests\playwright\tools\ToolDisplayModeNavigation.spec.mjs:168:1 > missing previous target renders disabled text instead of a broken link |
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| tool-display-mode | 1.30s | tests\playwright\tools\ToolDisplayModeNavigation.spec.mjs:186:1 > Build Game renders plain previous and next links in the second row |
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## Commands
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@@ -138,7 +139,7 @@ Prevented Workspace lane reruns: 0
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- SKIP
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### game-design
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-PASS 16.48s C:\nvm4w\nodejs\node.exe C:\Users\davidq\Documents\GitHub\HTML-JavaScript-Gaming\node_modules\@playwright\test\cli.js test tests/playwright/tools/GameDesignMockRepository.spec.mjs --project=playwright --workers=1 --reporter=list
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-SKIP
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### game-configuration
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- SKIP
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- SKIP
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### tool-display-mode
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-SKIP
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-PASS 18.48s C:\nvm4w\nodejs\node.exe C:\Users\davidq\Documents\GitHub\HTML-JavaScript-Gaming\node_modules\@playwright\test\cli.js test tests/playwright/tools/ToolDisplayModeNavigation.spec.mjs --project=playwright --workers=1 --reporter=list
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