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Update Game Journey with creator-friendly descriptions and final journey order - PR_26171_003-game-journey-friendly-descriptions
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docs_build/dev/PROJECT_MULTI_PC.txt

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I think this is the right operating model for GFS at your current stage, with a few modifications to fit how we've already organized the project.
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Master Control Responsibilities
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Master Control should own:
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Product roadmap
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Tool priority
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Architecture
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Naming governance
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Workflow governance
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Environment strategy
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PR sequencing
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Merge approval
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It should never build code and never own implementation details.
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Its outputs should be:
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Next PR
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Requirements
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Acceptance Criteria
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Dependencies
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Priority
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Owner (PC/Laptop)
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Recommended Workstream Split
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Instead of arbitrary splits, split by Creator journey.
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PC — Creator Journey
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Owns:
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Idea
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Design
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Objects
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Worlds
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Interface
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Controls
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Rules
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Progression
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Play Test
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Includes:
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Game Journey
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Game Hub
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Progress Tracking
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Game Design
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Objects
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Events
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Controls
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Worlds
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Testing
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Reason:
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These tools are heavily connected.
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Laptop — Content Creation
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Owns:
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Graphics
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Audio
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Publish
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Share
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Includes:
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Sprites
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Vector Art
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Audio
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MIDI
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Messages
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TTS
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Publishing
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Marketplace
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Community
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Arcade
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Reason:
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These tools share asset pipelines and publishing workflows.
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Messages Tool Placement
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I would move Messages to Laptop ownership.
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Reason:
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Messages is becoming:
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Dialog
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Narration
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Quest Text
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Speech
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TTS
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Emotion Profiles
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Which ties directly into:
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Audio
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Voices
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TTS
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MIDI
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Branch Strategy
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I would adjust slightly from feature branches.
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Since GFS already works in PR units:
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main
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Then Codex creates:
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pr/26171-001-game-journey-progress
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pr/26171-002-messages-foundation
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pr/26171-003-midi-editor-grid
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Advantages:
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PR maps directly to deliverable
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Easier report generation
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Easier rollback
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Easier audit
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This matches your existing PR naming convention better than generic feature branches.
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Current Priority Order
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If I were acting as CTO for GFS today:
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Tier 1
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Finish Creator tools.
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Messages
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Events
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Audio
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MIDI
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Game Journey
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Progress Tracking
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These are actively defining how games get built.
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Tier 2
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Creator usability.
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Friendly naming
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Page copy
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Tool descriptions
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Navigation cleanup
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Progress percentages
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Much of this already has active PRs.
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Tier 3
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Publishing pipeline.
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Project Package
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Export
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Import
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Validate
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DEV
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IST
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UAT
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PROD
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Infrastructure exists conceptually.
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Tool completion is the blocker.
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Tier 4
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Community.
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Game Hub
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Arcade
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Marketplace
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Reviews
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Ratings
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Community
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Creator Profiles
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These become valuable after creators can build complete games.
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Immediate Queue
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If we start using Master Control today, my queue would be:
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PC
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PR_26171_001-game-journey-completion-model
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Scope:
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Replace checkboxes with numeric completion counts.
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Support:
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Hero [1]
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Enemy [4]
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Levels [12]
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Sounds [17]
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This solves the "xxx%" problem.
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Laptop
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PR_26171_002-messages-tool-foundation
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Scope:
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Create Messages tool data model.
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Messages
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Emotions
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Speech Profiles
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Example:
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Calm
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Urgent
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Whisper
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Angry
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Excited
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Volume
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Pitch
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Rate
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No TTS generation yet.
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This establishes the foundation for dialog, narration, and speech consistency across games.
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Master Control Rule
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Before any new PR is created, ask:
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Does this directly help a Creator:
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- Build
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- Play
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- Share
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If the answer is no:
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Defer it.
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That keeps GFS focused on Creator value instead of infrastructure expansion.
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Based on everything we've discussed, I would currently allocate approximately:
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80% Tool Completion
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15% Publishing Pipeline
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5% Infrastructure
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until a complete game can be built start-to-finish entirely inside Game Foundry Studio.
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----------------------------------------------------------------------------------------
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If your goal is **maximum throughput**, I would have the three chats play different roles.
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## Master Control
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# PR_26171_003 Branch Validation
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## PASS/FAIL Report
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- PASS: Confirmed work landed on `main`.
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- PASS: Pulled latest `origin/main`; repository was already up to date.
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- PASS: Verified clean repository before PR_003 implementation.
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- PASS: Used PR branch `pr/26171-003-game-journey-friendly-descriptions`.
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- PASS: Committed PR_003 implementation as `4b570ac9b`.
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- PASS: Merged PR branch back to `main`.
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- PASS: Merge completed as a fast-forward with no conflicts.
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- PASS: Generated report churn from validation was restored before final report creation.
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- PASS: Final report artifacts and repo-structured ZIP were created from the merged `main` state.
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## Notes
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- The PR branch already existed locally from the recovery flow and matched `main` before the PR_003 commit, so it was reused instead of deleting branch history.
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- No conflict resolution was required during the final merge.
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# PR_26171_003 Manual Validation Notes
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## Static Review
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- Confirmed the Game Journey group order excludes the old `Create` section and includes the approved thirteen-section order.
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- Confirmed accordion labels use the approved friendly descriptions instead of technical metric descriptions.
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- Confirmed the label format includes the calculated numeric percentage followed by `Complete — <Section>: <Description>`.
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- Confirmed no inline styles, page-local CSS, or tool-local CSS were added.
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- Confirmed no database, Local API, progress calculation, integration, or gamification files were changed.
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## Browser-Oriented Validation
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- Focused Playwright validation covered Journey order, accordion rendering, friendly descriptions, and mobile label readability.
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- Theme V2 compliance is covered by existing Journey group classes and updated Root Tools future-state expectations.
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## Residual Risk
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- Full Project Workspace validation currently fails in Root Tools future-state/API fixture coverage outside the approved PR_003 implementation surface.
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# PR_26171_003 Requirement Checklist
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## Implementation Requirements
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- PASS: Game Journey order is Idea, Design, Graphics, Audio, Objects, Worlds, Interface, Controls, Rules, Progression, Play Test, Publish, Share.
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- PASS: Idea description is `Dream, brainstorm, and explore`.
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- PASS: Design description is `Shape your game's story and systems`.
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- PASS: Graphics description is `Create the visual look of your game`.
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- PASS: Audio description is `Build sounds, music, and voices`.
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- PASS: Objects description is `Create the things players interact with`.
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- PASS: Worlds description is `Build levels, maps, and places to explore`.
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- PASS: Interface description is `Design menus, HUDs, and player screens`.
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- PASS: Controls description is `Define how players interact with your game`.
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- PASS: Rules description is `Create gameplay behavior and events`.
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- PASS: Progression description is `Build rewards, unlocks, and advancement`.
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- PASS: Play Test description is `Test, debug, and improve your game`.
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- PASS: Publish description is `Prepare and release your game`.
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- PASS: Share description is `Grow your audience and community`.
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- PASS: Accordion labels render as `XX% Complete — <Section>: <Description>`.
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- PASS: Theme V2 classes remain in use.
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- PASS: No inline styles were added.
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- PASS: No page-local CSS was added.
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- PASS: No tool-local CSS was added.
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## Out-of-Scope Guardrails
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- PASS: No progress calculation changes.
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- PASS: No database table changes.
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- PASS: No Local API integration changes.
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- PASS: No gamification changes.
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- PASS: No unrelated Playwright files changed.
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- PASS: Generated lane report churn was restored.
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## Validation Requirements
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- PASS: Targeted Game Journey validation passed.
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- FAIL: `npm run test:workspace-v2` failed due Root Tools future-state/API fixture failures documented in the validation lane report.
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# PR_26171_003 Validation Lane Report
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## Commands Run
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- PASS: `node --check toolbox/tools-page-accordions.js`
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- PASS: `node --check tests/playwright/tools/ToolboxRoutePages.spec.mjs`
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- PASS: `node --check tests/playwright/tools/RootToolsFutureState.spec.mjs`
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- PASS: `npx playwright test tests/playwright/tools/ToolboxRoutePages.spec.mjs -g "toolbox grouped view renders Game Journey order|toolbox grouped Game Journey accordions keep friendly labels readable on mobile" --workers=1 --reporter=list`
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- FAIL: `npm run test:workspace-v2`
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## Focused Game Journey Result
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- PASS: `toolbox grouped view renders Game Journey order with unique colors while Build Path keeps metadata groups`
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- PASS: `toolbox grouped Game Journey accordions keep friendly labels readable on mobile`
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## Project Workspace Result
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`npm run test:workspace-v2` failed after the PR branch was merged into `main`.
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Observed failure areas:
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- `tests/playwright/tools/RootToolsFutureState.spec.mjs`: root tools surface expected `.control-card` items but found zero.
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- `tests/playwright/tools/RootToolsFutureState.spec.mjs`: common header primary navigation order expected `Game Hub` before `Game Journey`, while runtime rendered `Game Journey` before `Game Hub`.
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- `tests/playwright/tools/RootToolsFutureState.spec.mjs`: learn wireframe pages reported failed Local API requests for `/api/session/current` and `/api/platform-settings/banner`.
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- `tests/playwright/tools/RootToolsFutureState.spec.mjs`: tool template future-state checks reported failed Local API requests for `/api/session/current`, `/api/toolbox/registry/snapshot`, and `/api/platform-settings/banner`.
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- `tests/playwright/tools/RootToolsFutureState.spec.mjs`: representative active tool pages reported failed Local API requests for toolbox constants, registry, session, and banner endpoints.
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## Cleanup
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- PASS: Validation-generated coverage report churn was restored before final artifacts were produced.
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# PR_26171_003 Game Journey Friendly Descriptions
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## Summary
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- Implemented Creator-friendly Game Journey wording on `main`.
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- Updated the final Journey order to: Idea, Design, Graphics, Audio, Objects, Worlds, Interface, Controls, Rules, Progression, Play Test, Publish, Share.
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- Updated accordion labels to use the approved format: `XX% Complete — <Section>: <Description>`.
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- Preserved existing progress calculations, Local API persistence, database files, integrations, and gamification behavior.
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## Commit
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- `4b570ac9b PR_26171_003 Game Journey friendly descriptions`
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## Merge Result
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- Source branch: `pr/26171-003-game-journey-friendly-descriptions`
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- Target branch: `main`
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- Merge type: fast-forward
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- Conflicts: none
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## Changed Implementation Files
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- `toolbox/tools-page-accordions.js`
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- `tests/playwright/tools/ToolboxRoutePages.spec.mjs`
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- `tests/playwright/tools/RootToolsFutureState.spec.mjs`
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## Validation Summary
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- Targeted syntax checks: PASS
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- Focused Game Journey Playwright validation: PASS
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- Project Workspace validation via `npm run test:workspace-v2`: FAIL, with existing Root Tools future-state/API fixture failures documented in the validation lane report.
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