From a7a7e7061376f89a2a6097dd66d29c812c31c149 Mon Sep 17 00:00:00 2001 From: Bobby Battista Date: Tue, 11 Aug 2026 11:19:24 -0400 Subject: [PATCH] bugfix(file): Keep the resolved prefix when a write path has a missing directory --- .../Source/StdDevice/Common/StdLocalFileSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Core/GameEngineDevice/Source/StdDevice/Common/StdLocalFileSystem.cpp b/Core/GameEngineDevice/Source/StdDevice/Common/StdLocalFileSystem.cpp index d47e473f4d2..f480fae5145 100644 --- a/Core/GameEngineDevice/Source/StdDevice/Common/StdLocalFileSystem.cpp +++ b/Core/GameEngineDevice/Source/StdDevice/Common/StdLocalFileSystem.cpp @@ -111,7 +111,7 @@ static std::filesystem::path fixFilenameFromWindowsPath(const Char *filename, In } // Use the last known good path - pathFixed = p; + pathFixedPart = p; } // Copy of the current path to mirror the current depth