diff --git a/Core/GameEngineDevice/Source/StdDevice/Common/StdLocalFileSystem.cpp b/Core/GameEngineDevice/Source/StdDevice/Common/StdLocalFileSystem.cpp index d47e473f4d2..f480fae5145 100644 --- a/Core/GameEngineDevice/Source/StdDevice/Common/StdLocalFileSystem.cpp +++ b/Core/GameEngineDevice/Source/StdDevice/Common/StdLocalFileSystem.cpp @@ -111,7 +111,7 @@ static std::filesystem::path fixFilenameFromWindowsPath(const Char *filename, In } // Use the last known good path - pathFixed = p; + pathFixedPart = p; } // Copy of the current path to mirror the current depth