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ChronoKeeper edited this page Aug 12, 2018 · 13 revisions

Multi spells can be used to combine spells to form new spells.

Configuration Options:

Option Description Default Value
check-individual-cooldowns Whether to check the cooldowns of the individual spells making up the multi-spell. If this is true and one of those spells is on cooldown for the player, then this spell will also be on cooldown. If this is false, it will ignore the cooldowns of the spells. false
cast-random-spell-instead Casts a random spell from the list instead of casting all the spells. false
enable-custom-spell-cast-chance Whether to enable custom spell cast chance false
enable-individual-chances Whether to enable individual spell cast chances false
spells A list of spells to cast, in order. You can also use the special “DELAY #” fake spell to add a delay between spell casts (see below). empty

Delays:
You can add a delay between spells by using the special “DELAY #” fake spell, where # is a number of server ticks to delay (1 second = 20 ticks). Please keep in mind that this simply delays the cast of the spells and does not maintain any state when the multispell was cast. If the player moves or turns, the delayed spell will target whatever they are looking at when it fires, not what they were looking at when they first cast the spell.

Example:

multispell:
    spell-class: ".MultiSpell"
    name: multispell
    cooldown: 10
    cost:
        - mana 5
    str-cost: 5 mana
    check-individual-cooldowns: false
    spells:
        - leap
        - DELAY 20
        - explode

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