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Entity Data
JasperLorelai edited this page Mar 21, 2022
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This section explains how to properly configure entity data section in spells.
| Option | Description | Default Value |
|---|---|---|
size |
Sets the size of the entity (slime and pufferfish size) | 0 |
baby |
Spawns baby version of the entity | false |
tamed |
Spawns tamed version of the entity | false |
angry |
Spawns angry version of the entity | false |
chested |
Spawns chested version of the entity | false |
powered |
Spawns powered version of the entity | false |
saddled |
Spawns saddled version of the entity | false |
sheared |
Spawns sheared version of the entity | false |
material |
Defines the material. | "" |
type |
Defines entity type. | "" |
color |
Defines the entity color. | "" |
pattern-color |
Defines the pattern color. | "" |
style |
Defines the entity style | "" |
entity |
Defines the entity type | "" |
Supported entities and how options affect them:
| Entity | Options |
|---|---|
player |
- |
wither_skeleton |
- |
zombie_villager |
- |
creeper |
powered - makes the creeper powered |
villager |
type - sets the villager profession |
sheep |
color - sets the sheep color sheared - makes the sheep sheared |
rabbit |
type - sets the rabbit type |
wolf |
color - sets the wolf's collar color tamed - makes the wolf tamed angry - makes the wolf angry |
pig |
saddled - makes the pig saddled |
iron_golem |
- |
mooshroom |
- |
magma_cube |
size - sets the magma cube size |
ocelot |
- |
snow_golem |
- |
wither |
- |
ender_dragon |
- |
horse |
color - sets the horse color style - sets the horse style saddled - makes the horse wear a saddle |
skeleton_horse |
saddled - makes the horse wear a saddle |
zombie_horse |
saddled - makes the horse wear a saddle |
mule |
chested - makes the mule wear chests |
donkey |
chested - makes the mule wear chests |
elder_guardian |
- |
slime |
size - sets the slime size |
cod |
- |
salmon |
- |
pufferfish |
size - sets the pufferfish size |
tropical_fish |
type - sets the fish pattern color - sets the fish base color pattern-color - sets the pattern color |
llama |
color - sets the llama color material - sets the decor material |
polar_bear |
- |
armor_stand |
small - makes the armor stand small has-arms - should the armor stand have arms? marker - should it be a marker? (meaning it has a very small collision box) visible - should the armor stand be visible? has-base-plate - should the armor stand have its base plate? head-angle - head angle body-angle - body angle left-arm-angle - left arm angle right-arm-angle - right arm angle left-leg-angle - left leg angle right-leg-angle - right leg angle |
bat |
- |
blaze |
- |
dolphin |
- |
enderman |
material - sets the item in its hands |
ghast |
- |
guardian |
- |
illusioner |
- |
vindicator |
- |
evoker |
- |
skeleton |
- |
spider |
- |
cave_spider |
- |
giant |
- |
zombie |
baby - makes the zombie a baby |
zombie_pigman |
- |
silverfish |
- |
witch |
- |
endermite |
- |
shulker |
- |
cow |
- |
chicken |
- |
squid |
- |
parrot |
type - sets the parrot variant |
turtle |
- |
phantom |
size - sets the size of the phantom |
drowned |
- |
falling_block |
material - sets the falling block material |
item |
material - sets the item material |