If you have suggestions for better names, please comment below!
We're considering the following renames for classic 0.6 modes in our 0.7 reimplementation:
Sorry for forget these modes:
For vanilla modes, we plan to keep them fully compatible but mark them as archived because of master rules:
If you want to see other 0.6 modes remade in 0.7, you can suggest them in the comments.
Note: PVE modes (e.g., those requiring bots) will likely be refactored in a dedicated branch, since a full bot system adds significant complexity that isn’t needed for most PVP modes.
If you have suggestions for better names, please comment below!
We're considering the following renames for classic 0.6 modes in our 0.7 reimplementation:
infection→ ReinfectedinfClass→ ReinfClass (Reinfected Class)hunter→ Rehuntedfng→ ArchiveFNGBattlefield→ OpenBattlefieldRaceCatch(a custom PVP race mode I created — intended as a beginner-friendly example for new developers learning how to build race-based modes)Sorry for forget these modes:
zCatch→ zCatch*Foot→ RefootxPanic→ +PanicBomb→ RebombedFor vanilla modes, we plan to keep them fully compatible but mark them as archived because of master rules:
If you want to see other 0.6 modes remade in 0.7, you can suggest them in the comments.