EntityEffects seem to have a vardata array of 4 values, similar to a lot of other classes. While this is utilized for a number of things for a number of different effects, this is most notable for seemingly being where tearflags are kept for effects that store and use them (there even seems to be a dedicated function for setting tearflags on effects that uses this exact array). As tearflags are a pretty important thing and generally pretty hard to work with as is for effect entities, it would be very worthwhile to expose this vardata.
EntityEffects seem to have a vardata array of 4 values, similar to a lot of other classes. While this is utilized for a number of things for a number of different effects, this is most notable for seemingly being where tearflags are kept for effects that store and use them (there even seems to be a dedicated function for setting tearflags on effects that uses this exact array). As tearflags are a pretty important thing and generally pretty hard to work with as is for effect entities, it would be very worthwhile to expose this vardata.