diff --git a/.agents/index.md b/.agents/index.md
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--- a/.agents/index.md
+++ b/.agents/index.md
@@ -2,6 +2,33 @@
TanStack.com marketing site built with TanStack Start.
+## Core principles for every task
+
+Before writing code, walk this ladder. Stop at the first answer that works.
+
+1. **Does this need to exist?** → no: skip it (YAGNI)
+2. **Already in this codebase?** → reuse it, don't rewrite
+3. **Stdlib does it?** → use it
+4. **Native platform feature?** → use it
+5. **Installed dependency?** → use it
+6. **One line?** → one line
+7. **Only then:** the minimum that works
+
+Inspired by https://github.com/DietrichGebert/ponytail
+
+### Abstraction & repetition
+
+- **KISS** — keep it simple, stupid. Boring code beats clever code.
+- **WET > DRY** — write everything twice (or more) before abstracting. Three similar usages with diverging needs is the cue to extract; two is not.
+- Premature DRY couples unrelated code through a shared abstraction that ends up fighting both callers. Duplication is cheaper than the wrong abstraction.
+
+### What this means in practice
+
+- Don't add error handling, fallbacks, or validation for cases that can't happen.
+- Don't introduce helpers, wrappers, or config knobs "for later."
+- Don't refactor surrounding code while fixing a bug.
+- When tempted to abstract: count the call sites and check they actually want the same behavior. If not, leave the duplication.
+
## Essentials
- Package manager: `pnpm`
diff --git a/.agents/skills/design-motion-principles/SKILL.md b/.agents/skills/design-motion-principles/SKILL.md
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+---
+name: design-motion-principles
+description: "Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting."
+---
+
+# Design Motion Principles
+
+You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:
+
+- **Create** — Build interactive components with purposeful motion → `workflows/create.md`
+- **Audit** — Review existing motion design and report findings → `workflows/audit.md`
+
+**Scope**: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.
+
+---
+
+## STEP 0: Detect Mode (DO THIS FIRST)
+
+| Signal in the request | Mode |
+| -------------------------------------------------------------------------------- | ------------ |
+| "build", "create", "add animation", "animate this", "implement", "make it feel…" | **Create** |
+| "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | **Audit** |
+| Ambiguous (e.g. "look at this modal animation") | Ask the user |
+
+For ambiguous requests, if `AskUserQuestion` is available, present:
+
+- **Create** — Build or improve the component's motion
+- **Audit** — Review existing motion and report findings
+
+Otherwise ask in plain text: "Should I build/improve the motion (Create mode), or review existing motion and report findings (Audit mode)?"
+
+**Once the mode is known, read the matching workflow file and follow it exactly.**
+
+---
+
+## The Three Designers
+
+- **Emil Kowalski** (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
+- **Jakub Krehel** (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
+- **Jhey Tompkins** (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.
+
+> These three lenses distill each designer's _publicly published_ work — courses, articles, talks, and open-source projects. The weighting framework and the "lens" framing are this skill's interpretation of their principles, named in tribute; they are not authored or endorsed by the designers themselves.
+
+Each designer answers a different question:
+
+- **Emil** — _"Should this animate at all?"_
+- **Jakub** — _"Is this subtle and polished enough for production?"_
+- **Jhey** — _"What could this become?"_
+
+**Critical insight**: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.
+
+---
+
+## Context-to-Perspective Mapping
+
+| Project Type | Primary | Secondary | Selective |
+| ----------------------------------- | ------- | --------- | ---------------------------------- |
+| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |
+| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |
+| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |
+| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |
+| SaaS dashboard | Emil | Jakub | Jhey (empty states) |
+| Mobile app | Jakub | Emil | Jhey (delighters) |
+| E-commerce | Jakub | Emil | Jhey (product showcase) |
+
+---
+
+## Core Principles (Both Modes)
+
+### The Frequency Gate
+
+Before adding or approving any animation, ask how often the user triggers it:
+
+| Frequency | Recommendation |
+| ------------------- | ------------------------------------- |
+| Rare (monthly) | Delightful, expressive motion welcome |
+| Occasional (daily) | Subtle, fast motion |
+| Frequent (100s/day) | No animation or instant transition |
+| Keyboard-initiated | Never animate |
+
+### Duration Guidelines (Context-Dependent)
+
+| Context | Guideline |
+| ---------------------------- | -------------------------- |
+| Productivity UI (Emil) | Under 300ms — 180ms ideal |
+| Production polish (Jakub) | 200-500ms for smoothness |
+| Creative/kids/playful (Jhey) | Whatever serves the effect |
+
+**Do not universally flag or cap durations.** Check the context weighting first.
+
+### The Golden Rule
+
+> "The best animation is that which goes unnoticed."
+
+If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)
+
+### Accessibility is NOT Optional
+
+Every animation — generated in Create mode or reviewed in Audit mode — must handle `prefers-reduced-motion`. No exceptions. See `references/accessibility.md`.
+
+---
+
+## Reference Index
+
+| File | Contents | Load When |
+| -------------------------------------------------- | ------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- |
+| [Motion Cookbook](references/motion-cookbook.md) | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Create mode (always); Audit mode for implementation recommendations |
+| [Creation Gotchas](references/creation-gotchas.md) | Claude's failure modes when writing motion | Create mode (always) |
+| [Audit Checklist](references/audit-checklist.md) | Systematic audit checklist | Audit mode (always) |
+| [Anti-Checklist](references/anti-checklist.md) | Quality gate — AI-slop motion categories + anti-patterns to flag | Audit mode (always) |
+| [Emil Kowalski](references/emil-kowalski.md) | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted |
+| [Jakub Krehel](references/jakub-krehel.md) | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted |
+| [Jhey Tompkins](references/jhey-tompkins.md) | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted |
+| [Accessibility](references/accessibility.md) | prefers-reduced-motion, vestibular safety | Both modes (mandatory) |
+| [Performance](references/performance.md) | GPU optimization, will-change, layout thrash | Either mode, for complex animations |
+| [Output Format](references/output-format.md) | Audit report template — HTML mode (default) + terminal mode (flag) | Audit mode only |
+| [Demo Shell](references/demo-shell.html) | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output |
+
+## Workflow Index
+
+| Workflow | Purpose |
+| ----------------------------- | ------------------------------------------------------------ |
+| [Create](workflows/create.md) | Build interactive components with purposeful motion |
+| [Audit](workflows/audit.md) | Review existing motion design, produce a per-designer report |
diff --git a/.agents/skills/design-motion-principles/references/accessibility.md b/.agents/skills/design-motion-principles/references/accessibility.md
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+# Accessibility
+
+**This is not optional.** Motion can cause discomfort, nausea, or distraction for many users.
+
+---
+
+## Respect User Preferences
+
+```css
+@media (prefers-reduced-motion: reduce) {
+ *,
+ *::before,
+ *::after {
+ animation-duration: 0.01ms !important;
+ animation-iteration-count: 1 !important;
+ transition-duration: 0.01ms !important;
+ scroll-behavior: auto !important;
+ }
+}
+```
+
+**What this does**: Effectively disables animations while preserving final states (so layouts don't break).
+
+---
+
+## Functional vs. Decorative Motion
+
+| Type | Purpose | Reduced Motion Behavior |
+| -------------- | ----------------------------------------------------------- | ---------------------------------------------------------- |
+| **Functional** | Indicates state changes, spatial relationships, orientation | May need alternative (instant state change, no transition) |
+| **Decorative** | Pure delight, visual interest | Can be fully removed |
+
+**The test**: Does removing this animation break the user's ability to understand what happened? If yes, it's functional.
+
+---
+
+## Motion Sensitivity Considerations
+
+- Avoid large-scale motion (full-screen transitions, parallax)
+- Avoid continuous or looping animations that can't be paused
+- Provide pause controls for any ambient animation
+- Be especially careful with vestibular triggers: zooming, spinning, parallax
+
+---
+
+## Implementation Checklist
+
+- [ ] Tested with `prefers-reduced-motion: reduce` enabled
+- [ ] No vestibular triggers (excessive zoom, spin, parallax)
+- [ ] Looping animations can be paused
+- [ ] Functional animations have non-motion alternatives
+- [ ] Users can complete all tasks with animations disabled
diff --git a/.agents/skills/design-motion-principles/references/anti-checklist.md b/.agents/skills/design-motion-principles/references/anti-checklist.md
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+# Anti-Checklist
+
+This file is the audit's quality gate. The categories below describe motion patterns to **flag** in audited code — AI-slop tells at the top (where most 2026 motion problems live), followed by perspective-specific anti-patterns from Emil, Jakub, and Jhey, then general motion mistakes and code-shaped red flags. When audited code matches a pattern here, the audit surfaces a finding and the agent generates a per-finding motion suggestion by reading the relevant philosophy reference (`emil-kowalski.md`, `jakub-krehel.md`, `jhey-tompkins.md`).
+
+The file frames patterns as "things to flag," not "mistakes to avoid" — language that makes the audit's adversarial posture explicit.
+
+---
+
+## AI-Slop Motion Patterns
+
+These are the recognizable motion fingerprints of AI-generated UIs in 2026. They're not always wrong in isolation — what makes them slop is _frequency_ and _uniformity_. Finding one instance is normal polish; finding the same pattern slapped across the codebase is the tell. Each category includes a flagging heuristic below the definition so the audit isn't tripped by single intentional uses.
+
+---
+
+### Pulsing indicators
+
+Glowing dots, breathing CTAs, throbbing rings, "live"/"online"/"recording"/"AI active" pulse animations, dark-mode pulse glows — any looped scale/opacity pulse used to draw attention to a status element.
+
+**Flag when you see:**
+
+- `@keyframes` rules with names containing `pulse`, `glow`, `breathe`, `throb`
+- `animation: ... infinite` on small UI elements (dots, badges, status indicators)
+- `box-shadow` or `opacity` loops on status icons
+- Tailwind `animate-pulse` on indicator dots or active-state elements
+
+**Heuristic:** Flag _any_ instance. Pulsing indicators are almost always slop — the only exception is a single brand element with explicit design rationale stated in code comments or design docs.
+
+**Fix lens:** Emil — purposeful restraint. See `references/emil-kowalski.md`.
+
+---
+
+### Blur-everywhere entrances
+
+`filter: blur(Npx)` applied to every entering element on mount — sections, cards, images, paragraphs. Jakub's enter recipe (`opacity + translateY + blur`) is excellent in moderation; AI-slop versions apply it uniformly across the page.
+
+**Flag when you see:**
+
+- `initial={{ filter: 'blur(Npx)' }}` or `from { filter: blur(Npx); }` on multiple distinct components in the same view
+- Identical blur values (e.g., `blur(4px)`) repeated across components without context distinction
+- Blur on text-bearing entrances (headings, paragraphs) where it impairs first-paint readability
+
+**Heuristic:** Flag when ≥3 distinct components in the same view share the same `filter: blur()` enter pattern. Single uses with intent (a hero element, a modal) are fine.
+
+**Fix lens:** Jakub — production polish, but selective. See `references/jakub-krehel.md`.
+
+---
+
+### Hover-scale-on-everything
+
+`transform: scale(1.0X)` on `:hover` applied to every card, button, and image without intent. The micro-bounce-on-hover feels polished in moderation; AI-slop versions slap it on indiscriminately.
+
+**Flag when you see:**
+
+- `transition` rules with `transform: scale(1.0X)` on `:hover` across multiple card/button/image components
+- Identical scale values (e.g., `scale(1.05)`) repeated across selectors with no discriminating context
+- Tailwind `hover:scale-105` applied to grids of repeated items
+
+**Heuristic:** Flag when ≥3 distinct components share the same `transform: scale(1.0X)` on `:hover` with no other discriminating selector context. Single intentional uses (e.g., a primary CTA) are fine.
+
+**Fix lens:** Emil for utility-shaped elements (none); Jakub for product-shaped elements (selective). See `references/emil-kowalski.md` and `references/jakub-krehel.md`.
+
+---
+
+### Stagger-spam-on-every-list
+
+`stagger`, `staggerChildren`, or hand-rolled `animation-delay: calc(var(--i) * 50ms)` patterns applied to every list, grid, or repeated-element block. Jhey-style stagger on a deliberate moment is delightful; AI-slop spreads it across every list as default polish.
+
+**Flag when you see:**
+
+- `staggerChildren` in framer-motion `variants` across multiple list components
+- `animation-delay: calc(...)` with item-index multipliers across multiple components
+- Sequential delays applied to lists that don't read as a moment (search results, settings options, table rows)
+
+**Heuristic:** Flag when ≥2 lists in the same view use stagger entrance. One intentional moment is fine; two or more is the tell.
+
+**Fix lens:** Emil for utility lists (no stagger); Jhey for delight moments (selective). See `references/emil-kowalski.md` and `references/jhey-tompkins.md`.
+
+---
+
+### Bouncy-springs-on-utility-actions
+
+`type: 'spring'` with bounce on dropdown opens, toggle switches, menu reveals, modal entrances — utility actions where bounce reads as "playful" but the action itself is productivity-oriented.
+
+**Flag when you see:**
+
+- `transition={{ type: 'spring', bounce: > 0 }}` on dropdowns, popovers, menus, toggles, modal opens, settings panels
+- CSS `cubic-bezier(...)` with overshoot values on utility elements
+- Identical spring configs across utility components
+
+**Heuristic:** Flag _any_ spring with bounce > 0 on a utility action (dropdown, menu, toggle, modal, settings panel). Bounce belongs on playful elements — celebration moments, kids apps, intentional delight — not productivity UI.
+
+**Fix lens:** Emil — speed and purpose. See `references/emil-kowalski.md`.
+
+---
+
+### Uniform-fade-in-on-every-element
+
+Identical `opacity + translateY` (with or without blur) enter animations applied to every section, card, paragraph, and heading. The "polished entrance" treatment from Jakub used uniformly across the page, regardless of element type or context.
+
+**Flag when you see:**
+
+- Multiple components sharing identical `initial`/`animate` opacity+translateY values
+- `whileInView` with identical viewport options applied to every block on a page
+- CSS keyframes with generic names (`fadeInUp`, `enter`, `reveal`) attached to many selectors
+
+**Heuristic:** Flag when ≥4 distinct components share identical enter animations (same opacity, same translateY, same duration, same easing). Three is acceptable polish baseline; four is uniformity slop.
+
+**Fix lens:** Jakub — selective polish with hierarchy. See `references/jakub-krehel.md`.
+
+---
+
+### Motion-on-mount-for-static-content
+
+Entrance animations on headings, body paragraphs, navigation links, and other content that should appear instantly. The "fade in everything" pattern that delays reading and makes the page feel sluggish.
+
+**Flag when you see:**
+
+- `initial`/`animate` on `
`, ``, ` `, `` elements
+- `whileInView` on body copy (paragraphs, articles, prose)
+- `animation` rules on text-only components without functional reason
+
+**Heuristic:** Flag any motion on a text-only or navigation element when the motion's only purpose is the entrance itself. Carousels, sliders, and hero animations are fine when the motion serves a function (orientation, narrative pacing, attention direction).
+
+**Fix lens:** Emil — animations should serve a purpose, not announce themselves. See `references/emil-kowalski.md`.
+
+---
+
+## From Emil's Perspective (Purposeful Restraint)
+
+- **Animating high-frequency interactions** — If users trigger this 100s of times daily, remove the animation
+- **Animating keyboard-initiated actions** — Keyboard shortcuts should NEVER animate
+- **Animations over 300ms** — UI animations should be under 300ms; 180ms feels more responsive than 400ms
+- **Animating from scale(0)** — Start from `scale(0.9)` or higher for natural motion
+- **Same tooltip behavior everywhere** — First tooltip: delayed + animated. Subsequent: instant
+- **Using default CSS easing** — Built-in `ease` and `ease-in-out` lack strength; use custom curves
+- **Ignoring transform-origin** — Dropdowns should expand from their trigger, not center
+- **Expecting delight in productivity tools** — Users of high-frequency tools prioritize speed over delight
+- **Using keyframes for interruptible animations** — Keyframes can't retarget mid-flight; use CSS transitions with state
+- **CSS variables for frequent updates** — Causes expensive style recalculation; update styles directly on element
+- **Distance thresholds for dismissal** — Use velocity (distance/time) instead; fast short gestures should work
+- **Abrupt boundary stops** — Use damping; things slow down before stopping in real life
+
+---
+
+## From Jakub's Perspective (Production Polish)
+
+- **Making enter and exit animations equally prominent** — Exits should be subtler
+- **Using solid borders when shadows would adapt better** — Especially on varied backgrounds
+- **Forgetting optical alignment** — Buttons with icons, play buttons, asymmetric shapes
+- **Over-animating** — If users notice the animation itself, it's too much
+- **Using the same animation everywhere** — Context should drive timing and easing choices
+- **Ignoring hover state transitions** — Even small transitions (150-200ms) feel more polished than instant changes
+
+---
+
+## From Jhey's Perspective (Creative Learning)
+
+- **Filtering ideas based on "usefulness" too early** — Make first, judge later
+- **Not documenting random creative sparks** — Keep notebooks everywhere, including by your bed
+- **Thinking CSS art is useless** — It teaches real skills (clip-path, layering, complex shapes)
+- **Focusing on "How do I learn X?" instead of "How do I make Y?"** — Let ideas drive learning
+- **Following tutorials without experimenting** — Tutorials teach techniques; experimentation teaches problem-solving
+- **Giving up when something doesn't work** — The struggle is where learning happens
+
+---
+
+## General Motion Design Mistakes
+
+- **Animating layout-triggering properties** (width, height, top, left) — Use transform instead
+- **No animation at all** — Instant state changes feel broken to modern users
+- **Same duration for all animations** — Smaller elements should animate faster
+- **Forgetting `prefers-reduced-motion`** — Not optional
+
+_Note: Duration is designer-dependent. Emil prefers under 300ms for productivity tools. Jakub and Jhey may use longer durations when polish or effect warrants it._
+
+---
+
+## Red Flags in Code Review
+
+Watch for these patterns:
+
+```jsx
+// BAD: Animating layout properties
+animate={{ width: 200, height: 100 }}
+
+// GOOD: Use transform
+animate={{ scale: 1.2 }}
+```
+
+```jsx
+// BAD: Same animation for enter and exit
+initial={{ opacity: 0, y: 20 }}
+exit={{ opacity: 0, y: 20 }}
+
+// GOOD: Subtler exit
+initial={{ opacity: 0, y: 20 }}
+exit={{ opacity: 0, y: -8 }}
+```
+
+```css
+/* BAD: No reduced motion support */
+.animated {
+ animation: bounce 1s infinite;
+}
+
+/* GOOD: Respects user preference */
+@media (prefers-reduced-motion: no-preference) {
+ .animated {
+ animation: bounce 1s infinite;
+ }
+}
+```
+
+```css
+/* BAD: will-change everywhere */
+* {
+ will-change: transform;
+}
+
+/* GOOD: Targeted will-change */
+.animated-button {
+ will-change: transform, opacity;
+}
+```
+
+```jsx
+// BAD: Animating from scale(0) (Emil)
+initial={{ scale: 0 }}
+animate={{ scale: 1 }}
+
+// GOOD: Start from higher scale
+initial={{ scale: 0.9, opacity: 0 }}
+animate={{ scale: 1, opacity: 1 }}
+```
+
+```jsx
+// Per Emil: Too slow for productivity UI
+transition={{ duration: 0.4 }}
+
+// Per Emil: Fast, snappy (but Jakub/Jhey might use 0.4 for polish)
+transition={{ duration: 0.18 }}
+```
+
+```css
+/* BAD: Dropdown expanding from center (Emil) */
+.dropdown {
+ transform-origin: center;
+}
+
+/* GOOD: Origin-aware animation */
+.dropdown {
+ transform-origin: top center;
+}
+```
+
+```css
+/* BAD: Keyframes can't be interrupted (Emil) */
+@keyframes slideIn {
+ from {
+ transform: translateY(100%);
+ }
+ to {
+ transform: translateY(0);
+ }
+}
+.toast {
+ animation: slideIn 400ms ease;
+}
+
+/* GOOD: Transitions can retarget mid-flight */
+.toast {
+ transform: translateY(100%);
+ transition: transform 400ms ease;
+}
+.toast.mounted {
+ transform: translateY(0);
+}
+```
+
+```javascript
+// BAD: CSS variables cause cascade recalc (Emil)
+element.style.setProperty('--drag-y', `${y}px`)
+
+// GOOD: Direct style update
+element.style.transform = `translateY(${y}px)`
+```
+
+```javascript
+// BAD: Distance threshold for dismissal (Emil)
+if (dragDistance > 100) dismiss()
+
+// GOOD: Velocity-based (fast short gestures work)
+const velocity = dragDistance / elapsedTime
+if (velocity > 0.11) dismiss()
+```
diff --git a/.agents/skills/design-motion-principles/references/audit-checklist.md b/.agents/skills/design-motion-principles/references/audit-checklist.md
new file mode 100644
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+# Audit Checklist
+
+Use this checklist when reviewing motion design in any UI code.
+
+---
+
+## Philosophy Check (Do First)
+
+- [ ] **How often will users trigger this?** (Frequent = less/no animation — Emil's rule)
+- [ ] **Is this keyboard-initiated?** (If yes, don't animate — Emil's rule)
+- [ ] **Does this animation serve a purpose?** (orientation, feedback, continuity—not just decoration)
+- [ ] **Will users notice this animation consciously?** (If yes for production UI, probably too much)
+- [ ] **Have I tested this with `prefers-reduced-motion: reduce`?**
+- [ ] **Does this feel natural after the 10th interaction?** (Test repeatedly, not just once)
+- [ ] **Is the easing appropriate for my brand/context?**
+- [ ] **Is the duration appropriate for context?** (Emil prefers under 300ms; Jakub/Jhey may use longer for polish or effect)
+
+---
+
+## Motion Gap Analysis (Check BEFORE Reviewing Existing Animations)
+
+Conditional UI changes that **lack** animation are often worse than poorly-tuned animations:
+
+- [ ] **Searched for conditional renders** — `{condition && }` patterns
+- [ ] **Searched for ternary swaps** — `{condition ? : }` patterns
+- [ ] **Searched for dynamic inline styles** — `style={{ prop: dynamicValue }}` without transition
+- [ ] **Each conditional render** either has AnimatePresence wrapper OR doesn't need animation (static content)
+- [ ] **Mode switches** (tabs, toggles) animate their content changes, not just the switch itself
+- [ ] **Settings panels** with conditional controls have enter/exit animations
+- [ ] **Expandable sections** animate height, not just show/hide
+- [ ] **Loading → Content** transitions are smooth, not instant swaps
+
+---
+
+## Enter/Exit States
+
+- [ ] Enter animations combine opacity + translateY + blur
+- [ ] Exit animations are subtler than enters (smaller translateY, same blur/opacity)
+- [ ] `animation-fill-mode: backwards` used for delayed sequences
+- [ ] Elements don't flash before their delayed animation starts
+
+---
+
+## Easing & Timing
+
+- [ ] Appropriate easing for context (not default `ease` everywhere)
+- [ ] Custom Bézier curves used instead of built-in easing (Emil's rule)
+- [ ] Spring animations for interactive elements
+- [ ] Durations appropriate for context (Emil: under 300ms; others: whatever serves the design)
+- [ ] Consistent timing values across related animations
+- [ ] Transform-origin matches interaction source (dropdowns from trigger)
+
+---
+
+## Visual Polish
+
+- [ ] Shadows instead of borders where background varies
+- [ ] Gradients using oklch color space for smooth blending
+- [ ] Blur used intentionally as a state signal
+
+---
+
+## Optical Alignment
+
+- [ ] Buttons with icons have adjusted padding
+- [ ] Asymmetric icons (play, arrows) are visually centered
+- [ ] Text and icons feel balanced
+
+---
+
+## State Transitions
+
+- [ ] Icon swaps are animated (opacity, scale, blur)
+- [ ] Loading states have smooth transitions
+- [ ] Hover states have transitions (150-200ms minimum)
+- [ ] Button press has scale feedback (`scale(0.97)` on `:active`)
+- [ ] Elements don't animate from `scale(0)` (use `0.9+` instead)
+
+---
+
+## Interaction Patterns (Emil's Rules)
+
+- [ ] Tooltips: first delayed + animated, subsequent instant
+- [ ] Animations are interruptible (can change mid-animation)
+- [ ] Clip-path used for reveals instead of width/height
+- [ ] High-frequency actions have minimal or no animation
+- [ ] Keyboard shortcuts don't animate
+
+---
+
+## Performance
+
+- [ ] `will-change` used sparingly and specifically
+- [ ] Animations use transform/opacity (not layout properties)
+- [ ] Tested on low-end devices
+- [ ] No continuous animations without purpose
+- [ ] CSS transitions (not keyframes) for interruptible animations (Emil)
+- [ ] Direct style updates for drag operations (not CSS variables) (Emil)
+- [ ] Velocity-based thresholds (not distance) for swipe dismiss (Emil)
+
+---
+
+## Accessibility
+
+- [ ] Respects `prefers-reduced-motion`
+- [ ] No vestibular triggers (excessive zoom, spin, parallax)
+- [ ] Looping animations can be paused
+- [ ] Functional animations have non-motion alternatives
+
+---
+
+## Quick Reference: Severity Levels
+
+**Critical (Must Fix)**:
+
+- Missing `prefers-reduced-motion` support
+- Animating layout properties (width, height, top, left)
+- No exit animations (elements just disappear)
+- **Motion gaps in primary UI** — Conditional controls/panels that snap in/out without animation
+- Animating keyboard-initiated actions (Emil)
+- Animations on high-frequency actions (100s/day)
+
+**Important (Should Fix)**:
+
+- Exit animations as prominent as enter animations
+- Missing blur in enter animations
+- Animating from `scale(0)` instead of `0.9+` (Emil)
+- Default CSS easing instead of custom curves (Emil)
+- Wrong transform-origin on dropdowns/popovers (Emil)
+
+**Context-Dependent (Check Against Designer Perspective)**:
+
+- Durations over 300ms (Emil flags this; Jakub/Jhey may approve for polish)
+
+**Nice to Have**:
+
+- Optical alignment refinements
+- oklch color space for gradients
+- Spring animations instead of ease
+- Button scale feedback on press
+- Tooltip delay pattern (first delayed, subsequent instant)
diff --git a/.agents/skills/design-motion-principles/references/creation-gotchas.md b/.agents/skills/design-motion-principles/references/creation-gotchas.md
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+# Creation Gotchas
+
+Where Claude typically fails when **writing** motion (as opposed to auditing it). Self-check generated code against every item before presenting.
+
+---
+
+## Motion that shouldn't exist
+
+- **Don't animate just because you can.** Decorative motion added "for polish" is the default failure mode. Every animation needs a purpose — feedback, orientation, or continuity. If you can't name the purpose, remove it.
+- **Don't animate high-frequency interactions.** If the user triggers it dozens of times a session, motion becomes friction. Instant is correct.
+- **Don't animate keyboard-initiated actions.** Keyboard shortcuts should never animate — the user wants speed, not a show.
+- **Don't add looping attention-seeking motion.** No pulsing dots, glowing status rings, breathing CTAs, throbbing indicators, or any looped scale/opacity pulse to draw the eye. They age badly, harm accessibility, and rarely serve the user. Use a static treatment unless the user explicitly asks for a pulse.
+
+## Wrong defaults
+
+- **Don't start from `scale(0)`.** It produces unnatural motion. Start from `scale(0.9)` or higher.
+- **Don't use bare `ease` or `ease-in-out`.** Built-in curves lack strength. Use a custom `cubic-bezier` or a spring.
+- **Don't give enter and exit equal weight.** Exits should be subtler — smaller translate, the user's attention is already moving on.
+- **Don't use one duration for everything.** Smaller elements animate faster. Match duration to element size and context.
+- **Don't ignore `transform-origin`.** Dropdowns, popovers, and tooltips should expand from their trigger, not from center.
+
+## Performance failures
+
+- **Don't animate layout properties.** `width`, `height`, `top`, `left`, `margin`, `padding` trigger reflow. Use `transform` and `opacity`.
+- **Don't sprinkle `will-change` everywhere.** It's a targeted hint for elements about to animate, not a global fix.
+- **Don't use keyframes for interruptible animations.** Keyframes can't retarget mid-flight. Use state-driven CSS transitions for anything the user can re-trigger rapidly.
+
+## Accessibility omissions
+
+- **Don't ship motion without `prefers-reduced-motion`.** Every animation you generate needs a reduced-motion path. This is not optional and not a follow-up — include it in the same code.
+- **Don't use vestibular triggers casually.** Large-scale zoom, spin, and parallax can cause genuine discomfort. Avoid unless the design explicitly calls for it, and gate them behind reduced-motion.
+
+## Context blindness
+
+- **Don't apply one designer's rules universally.** Emil's sub-300ms restraint is wrong for a kids' app; Jhey's elastic playfulness is wrong for a banking dashboard. Confirm the weighting before generating.
+- **Don't ignore the existing codebase.** If the project already animates with 500ms springs, a new 150ms ease-out component will feel foreign. Match established conventions unless they are the thing being fixed.
diff --git a/.agents/skills/design-motion-principles/references/demo-shell.html b/.agents/skills/design-motion-principles/references/demo-shell.html
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+
+
+
+
+
+
+ Demo Shell — design-motion-principles
+
+
+
+
+
+
+
+
+
+
+
+
+ Recommended motion title
+ 300ms · ease-out
+
+
+
+ Auto
+ Light
+ Dark
+
+
↻
+
+
+
+
+
+
+
Placeholder
+
+
+
+
(motion preview renders here per finding)
+
+
+
+
+
+
+
diff --git a/.agents/skills/design-motion-principles/references/emil-kowalski.md b/.agents/skills/design-motion-principles/references/emil-kowalski.md
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+# Emil Kowalski's Animation Principles
+
+Emil Kowalski is a Design Engineer at Linear (previously Vercel). Creator of Sonner, Vaul, and the "Animations on the Web" course. His approach emphasizes **restraint, speed, and purposeful motion**.
+
+This file is Emil's **philosophy and decision frameworks** — the judgment for _whether_ and _when_ to animate. Implementation code lives in `motion-cookbook.md` (cross-referenced below).
+
+---
+
+## Core Philosophy: Restraint & Purpose
+
+Emil's defining contribution to motion design thinking is knowing **when NOT to animate**.
+
+> "The goal is not to animate for animation's sake, it's to build great user interfaces."
+
+His key question for any interaction: **"Should this animate at all?"**
+
+### The Frequency Rule
+
+Animation appropriateness depends on interaction frequency:
+
+| Frequency | Recommendation |
+| ------------------- | --------------------------------------- |
+| Rare (monthly) | Delightful, morphing animations welcome |
+| Occasional (daily) | Subtle, fast animations |
+| Frequent (100s/day) | No animation or instant transitions |
+| Keyboard-initiated | Never animate |
+
+**The Raycast example**: A tool used constantly throughout the day benefits from zero animation. Users with clear goals "don't expect to be delighted" and prioritize frictionless workflow.
+
+### Speed is Non-Negotiable
+
+> "UI animations should generally stay under 300ms."
+
+A 180ms animation feels more responsive than 400ms. Speed creates perceived performance. When in doubt, go faster.
+
+---
+
+## The 7 Practical Animation Tips
+
+Emil's decision checklist. Code for each is in the cookbook section noted.
+
+1. **Scale your buttons** — Subtle `scale(0.97)` on `:active` for immediate tactile feedback. → cookbook §10
+2. **Don't animate from `scale(0)`** — It creates unnatural motion. Start from `scale(0.9)` or higher. → cookbook §10
+3. **Tooltip delay patterns** — First tooltip in a group: delay + animation. Subsequent: instant. → cookbook §10
+4. **Custom easing is essential** — _"Easing is the most important part of any animation. It can make a bad animation feel great."_ Built-in `ease`/`ease-in-out` lack strength; use custom Bézier curves (easing.dev, easings.co). → cookbook §2
+5. **Origin-aware animations** — Motion should originate from its logical source; a dropdown expands from its trigger, not from center. → cookbook §13
+6. **Keep animations fast** — Under 300ms for UI; remove animation entirely for high-frequency interactions.
+7. **Use blur when nothing else works** — `filter: blur(2px)` masks imperfections during rough state transitions. → cookbook §10
+
+---
+
+## Signature Techniques (decision context — code in cookbook)
+
+| Technique | When Emil reaches for it | Cookbook |
+| ------------------------------ | --------------------------------------------------------------------------------- | -------- |
+| Clip-path animations | Reveals and tab transitions — hardware-accelerated, no layout shift, no extra DOM | §9 |
+| Spring physics | Any value that should interpolate smoothly rather than snap (e.g. mouse position) | §12 |
+| CSS transitions over keyframes | Anything the user can rapidly re-trigger — keyframes can't retarget mid-flight | §11 |
+| Direct style updates | Frequent updates like drag — CSS variables cause cascade recalculation | §11 |
+| Momentum-based dismissal | Swipe-to-dismiss — use velocity, not distance thresholds | §11 |
+
+---
+
+## Interruptibility
+
+Great animations can be interrupted mid-play and respond naturally. Framer Motion supports this natively; CSS transitions allow smooth interruption before completion. **Test by clicking rapidly** — animations should blend, not queue.
+
+---
+
+## When to Use Each Approach
+
+| Context | Approach |
+| ---------------------- | ---------------------------------- |
+| Keyboard shortcuts | No animation |
+| High-frequency tool | Minimal or no animation |
+| Daily-use feature | Fast, subtle animation (180-250ms) |
+| Onboarding/first-time | Delightful animations welcome |
+| Marketing/landing page | Full creative expression |
+| Banking/serious UI | Minimal, functional motion |
+| Playful brand | Bouncy, elastic easing appropriate |
+
+---
+
+## Invisible Quality: Lessons from Sonner & Vaul
+
+Emil's open-source libraries (Sonner for toasts, Vaul for drawers) reveal his philosophy in shipped code. The throughline: every detail serves **invisible quality** — users shouldn't notice polished interactions, they should just feel right.
+
+> "When a feature functions as you assume it should, you proceed without giving it a second thought, which is our goal."
+
+Details that matter: matching native motion curves for familiarity (Vaul uses iOS's `cubic-bezier(0.32, 0.72, 0, 1)`), damping near boundaries (_"things in real life don't suddenly stop, they slow down first"_), multi-touch protection, pointer capture during drags, pausing timers when the tab is inactive.
+
+### Sonner Defaults
+
+| Setting | Value | Rationale |
+| ----------- | ------------ | ---------------------------------------------- |
+| Duration | 4000ms | Long enough to read, short enough to not annoy |
+| Animation | 400ms ease | Smooth but snappy |
+| Position | bottom-right | Convention, out of primary content |
+| Dismissible | true | User control by default |
+
+### Vaul Defaults
+
+| Setting | Value | Rationale |
+| --------- | ------------------------------ | ---------------------------- |
+| Duration | 500ms | Match iOS sheet feel |
+| Easing | cubic-bezier(0.32, 0.72, 0, 1) | iOS-native curve |
+| Modal | true | Focus management, overlay |
+| Direction | bottom | Convention for mobile sheets |
+
+---
+
+## Emil vs. Jakub vs. Jhey
+
+| Aspect | Emil | Jakub | Jhey |
+| ----------------------- | ------------------------- | --------------------------- | ------------------------- |
+| **Focus** | Restraint & speed | Subtle polish | Playful experimentation |
+| **Key question** | "Should this animate?" | "Is this subtle enough?" | "What could this become?" |
+| **Signature technique** | Frequency-based decisions | Blur + opacity + translateY | CSS custom properties |
+| **Ideal context** | High-frequency tools | Production polish | Learning & exploration |
+
+**Synthesis**: Use Emil's framework to decide IF you should animate. Use Jakub's techniques for HOW to animate in production. Use Jhey's approach for learning and experimentation.
diff --git a/.agents/skills/design-motion-principles/references/jakub-krehel.md b/.agents/skills/design-motion-principles/references/jakub-krehel.md
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+# Jakub Krehel's Animation Principles
+
+Jakub Krehel is a design engineer known for his work at jakub.kr. His approach emphasizes **subtle production polish** — animations that enhance the experience invisibly, designed for real client work where users interact repeatedly.
+
+This file is Jakub's **philosophy and decision frameworks** — the judgment for _how polished_ and _how subtle_ motion should be. Implementation code lives in `motion-cookbook.md` (cross-referenced below).
+
+---
+
+## Core Philosophy: Invisible Enhancement
+
+> "The best animation is that which goes unnoticed."
+
+His key question for any interaction: **"Is this subtle and polished enough for production?"**
+
+Jakub's work embodies **refinement for production use**. His animations are:
+
+- **Barely noticeable** — If users consciously notice the animation, it's probably too much
+- **Production-ready** — Designed for real client work, not demos
+- **Contextually appropriate** — Adapts to light mode, varied backgrounds, real content
+- **Subtle over flashy** — The goal is to make interfaces feel smooth and responsive, not impressive
+
+**The best compliment**: "This feels really nice" — not "cool animation!"
+
+**The test**: If you remove the animation, do users feel something is missing? Good. If users comment "nice animation!" every time they see it? Too prominent.
+
+---
+
+## When to Apply Jakub's Mindset
+
+- Production applications and client work
+- Professional/enterprise interfaces
+- When users will interact repeatedly (animations must not get tiresome)
+- When accessibility and performance are critical
+- When you need polish without distraction
+
+---
+
+## Signature Techniques (decision context — code in cookbook)
+
+| Technique | When Jakub reaches for it | Cookbook |
+| -------------------------------------------- | ---------------------------------------------------------------------------------------------------- | -------------------- |
+| Enter recipe (opacity + translateY + blur) | Any element appearing — blur creates a "materializing" feel more physical than fade alone | §1 |
+| Subtler exits | Always — exits don't need the same movement or attention as enters; the user is moving on | §1 |
+| Spring animations (`bounce: 0`) | Production motion — smooth deceleration without overshoot; reserve `bounce > 0` for playful contexts | §2 |
+| Shadows instead of borders | Light mode on varied backgrounds — shadows adapt via transparency where solid borders clash | §3 |
+| oklch gradients | Any gradient — interpolates through perceptually uniform space, avoiding muddy midpoints | §3 |
+| Blur as a signal | Materializing in/out — blur→sharp = entering focus, sharp→blur = losing relevance | §3 |
+| Optical alignment | Buttons with icons, play buttons, asymmetric shapes — trust your eyes over math | §4 |
+| Animated icon swaps (opacity + scale + blur) | Contextual icon changes (copy→check) — instant swaps feel jarring and get missed | §5 |
+| Shared layout via `layoutId` | Smooth FLIP transitions between different components (card→modal) | §6 |
+| Targeted `will-change` | Specific properties about to animate — never global | see `performance.md` |
+
+**Decision rules baked into the techniques:**
+
+- Exits should always be subtler than enters — smaller movement, same blur.
+- `bounce: 0` is the production default; bounce above zero reads as playful.
+- Borders are fine in dark mode or when you want intentional hard edges.
+
+---
+
+## Common Mistakes (Jakub's Perspective)
+
+- **Making enter and exit animations equally prominent** — Exits should be subtler
+- **Using solid borders when shadows would adapt better** — Especially on varied backgrounds
+- **Forgetting optical alignment** — Buttons with icons, play buttons, asymmetric shapes
+- **Over-animating** — If users notice the animation itself, it's too much
+- **Using the same animation everywhere** — Context should drive timing and easing choices
+- **Ignoring hover state transitions** — Even small transitions (150-200ms) feel more polished than instant changes
+
+---
+
+## Jakub vs. Emil vs. Jhey
+
+| Aspect | Jakub | Emil | Jhey |
+| ----------------------- | --------------------------- | ------------------------- | ------------------------- |
+| **Focus** | Subtle polish | Restraint & speed | Playful experimentation |
+| **Key question** | "Is this subtle enough?" | "Should this animate?" | "What could this become?" |
+| **Signature technique** | Blur + opacity + translateY | Frequency-based decisions | CSS custom properties |
+| **Ideal context** | Production polish | High-frequency tools | Learning & exploration |
+
+**When to use Jakub**: You've decided something should animate (passed Emil's gate) and need to make it production-ready and polished.
diff --git a/.agents/skills/design-motion-principles/references/jhey-tompkins.md b/.agents/skills/design-motion-principles/references/jhey-tompkins.md
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+# Jhey Tompkins' Animation Principles
+
+Jhey Tompkins (@jh3yy) is a design engineer known for pushing the boundaries of CSS and creative coding. His approach emphasizes **playful experimentation** — learning through building whimsical projects where the joy of creation drives skill development.
+
+This file is Jhey's **philosophy and decision frameworks** — the judgment for _creative expression_ and _easing personality_. Implementation code lives in `motion-cookbook.md` (cross-referenced below).
+
+---
+
+## Core Philosophy: Learn Through Play
+
+> "I went from 'I want to learn X, so how do I fit it into Y' to 'I want to make Y, can I learn X to do it?'"
+
+His key question for any interaction: **"What could this become?"**
+
+**The motivation should be making something cool — learning is a happy side effect.**
+
+### Core Beliefs
+
+- **No idea is a bad idea** — Document every spark, however weird
+- **Don't ask "Why?" or "Is this practical?"** — Make what brings you joy first
+- **"Useless" demos teach real skills** — CSS art teaches clip-path mastery, border-radius tricks, stacking contexts
+- **Lateral learning** — Building diverse demos trains you to switch contexts and rise to challenges
+- **You'll never have time to make everything** — And that's okay. The act of documenting ideas matters.
+
+**Keep notebooks everywhere** — including by your bed. Creative sparks happen at random times.
+
+---
+
+## When to Apply Jhey's Mindset
+
+- Creative sites, portfolios, kids apps — contexts where delight is the point
+- Learning new techniques
+- Personal projects and experiments
+- When you're stuck in a creative rut
+- Exploring what's possible with new CSS features
+
+---
+
+## The Golden Rule (Even in Play)
+
+> "The best animation is that which goes unnoticed."
+
+Even in playful contexts, effective motion enhances the experience without demanding attention, feels natural and expected, serves a functional purpose, and doesn't fatigue users on repeated interactions.
+
+---
+
+## Easing Has Personality (Decision Framework)
+
+> "Duration is all about timing, and timing has a big impact on the movement's naturalness."
+
+Each easing curve communicates something. **Context matters more than rules.**
+
+> "You wouldn't use 'Elastic' for a bank's website, but it might work perfectly for an energetic site for children."
+
+Brand personality should drive easing choices — a playful brand can use bouncy/elastic easing, a professional brand should use subtle springs or `ease-out`.
+
+**When NOT to use bouncy/elastic easing:**
+
+- Professional/enterprise applications
+- Frequently repeated interactions (gets tiresome)
+- Error states or serious UI
+- When users need to complete tasks quickly
+
+(Easing-feel reference table and the `linear()` recipe for pure-CSS bounce/elastic/spring → cookbook §2.)
+
+---
+
+## Signature Techniques (decision context — code in cookbook)
+
+| Technique | When Jhey reaches for it | Cookbook |
+| --------------------------- | ------------------------------------------------------------------------ | -------- |
+| `linear()` function | Pure-CSS bounce, elastic, spring effects without JS | §2 |
+| `@property` | Animating CSS custom properties — type declaration unlocks interpolation | §7 |
+| Decomposed transforms | Curved motion paths impossible with a monolithic transform | §7 |
+| `animation-fill-mode` | Delayed fade-in sequences — `backwards` prevents the pre-animation flash | §1 |
+| Negative delays | "Already in progress" stagger effects | §2 |
+| Scoped CSS variables | Varied behavior from a single animation definition | §7 |
+| 3D CSS ("think in cubes") | Decompose 3D objects into cuboids; `preserve-3d` + `perspective` | §8 |
+| Scroll-driven with duration | Decouple animation timing from scroll speed | §14 |
+
+---
+
+## Why "Useless" CSS Art Matters
+
+CSS art teaches real skills that transfer to production: clip-path mastery, border-radius tricks, stacking contexts, complex gradients, pseudo-element layering. For complex illustrations — break into simple shapes, use pseudo-elements liberally, layer with z-index carefully, use CSS variables for repeated values, don't fear many elements.
+
+---
+
+## When to Experiment vs. Ship
+
+| Situation | Approach |
+| -------------------------- | --------------------------------------- |
+| Learning a new CSS feature | Build something weird and fun |
+| Portfolio piece | Push boundaries, show creativity |
+| Personal project | Follow your joy |
+| Client work | Apply Jakub's production polish instead |
+| High-frequency tool | Apply Emil's restraint instead |
+
+The playful approach is for **learning and exploration**. For production, switch to Jakub or Emil's mindset.
+
+---
+
+## Common Mistakes (Jhey's Perspective)
+
+- **Filtering ideas based on "usefulness" too early** — Make first, judge later
+- **Not documenting random creative sparks** — Keep notebooks everywhere
+- **Thinking CSS art is useless** — It teaches real skills
+- **Focusing on "How do I learn X?" instead of "How do I make Y?"** — Let ideas drive learning
+- **Following tutorials without experimenting** — Tutorials teach techniques; experimentation teaches problem-solving
+- **Giving up when something doesn't work** — The struggle is where learning happens
+
+---
+
+## Jhey vs. Emil vs. Jakub
+
+| Aspect | Jhey | Emil | Jakub |
+| ----------------------- | ------------------------- | ------------------------- | --------------------------- |
+| **Focus** | Playful experimentation | Restraint & speed | Subtle polish |
+| **Key question** | "What could this become?" | "Should this animate?" | "Is this subtle enough?" |
+| **Signature technique** | CSS custom properties | Frequency-based decisions | Blur + opacity + translateY |
+| **Ideal context** | Learning & exploration | High-frequency tools | Production polish |
+
+**When to use Jhey**: You're building something where delight is the goal, exploring what's possible, or learning a new technique. The skills transfer to production work later.
diff --git a/.agents/skills/design-motion-principles/references/motion-cookbook.md b/.agents/skills/design-motion-principles/references/motion-cookbook.md
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+# Motion Cookbook
+
+The single source of truth for motion **recipes** — implementation patterns and code. In Create mode this is your primary reference; in Audit mode load it when making implementation recommendations. Designer philosophy and decision frameworks live in the per-designer reference files; the code lives here.
+
+---
+
+## 1. Enter & Exit Animations
+
+### Enter Animation Recipe (Jakub)
+
+A standard enter animation combines three properties:
+
+- **Opacity**: 0 → 1
+- **TranslateY**: ~8px → 0 (or calc(-100% - 4px) for full container slides)
+- **Blur**: 4px → 0px
+
+```jsx
+initial={{ opacity: 0, translateY: "calc(-100% - 4px)", filter: "blur(4px)" }}
+animate={{ opacity: 1, translateY: 0, filter: "blur(0px)" }}
+transition={{ type: "spring", duration: 0.45, bounce: 0 }}
+```
+
+**Why blur?** It creates a "materializing" effect that feels more physical than opacity alone. The element appears to come into focus, not just fade in.
+
+### Exit Animation Subtlety (Jakub)
+
+**Key Insight**: Exit animations should be subtler than enter animations.
+
+When a component exits, it doesn't need the same amount of movement or attention as when entering. The user's focus is moving to what comes next, not what's leaving.
+
+```jsx
+// Instead of full exit movement:
+exit={{ translateY: "calc(-100% - 4px)" }}
+
+// Use a subtle fixed value:
+exit={{ translateY: "-12px", opacity: 0, filter: "blur(4px)" }}
+```
+
+**Why this works**: Exits become softer, less jarring, and don't compete for attention with whatever is entering or remaining.
+
+**When NOT to use subtle exits**:
+
+- When the exit itself is meaningful (user-initiated dismissal)
+- When you need to emphasize something leaving (error clearing, item deletion)
+- Full-page transitions where directional continuity matters
+
+### Fill Mode for Persistence (Jhey)
+
+Use `animation-fill-mode` to prevent jarring visual resets:
+
+- `forwards`: Element retains animation styling after completion
+- `backwards`: Element retains style from first keyframe before animation starts
+- `both`: Retains styling in both directions
+
+**Critical for**: Fade-in sequences with delays. Without `backwards`, elements flash at full opacity before their delayed animation starts, then pop to invisible, then fade in.
+
+---
+
+## 2. Easing & Timing
+
+### Duration Impacts Naturalness
+
+> "Duration is all about timing, and timing has a big impact on the movement's naturalness." — Jhey Tompkins
+
+### Custom Easing is Essential (Emil)
+
+> "Easing is the most important part of any animation. It can make a bad animation feel great."
+
+Built-in CSS easing (`ease`, `ease-in-out`) lacks strength. Always use custom Bézier curves for professional results. Resources: easing.dev, easings.co
+
+### Easing Selection Guidelines (Jhey)
+
+Each easing curve communicates something to the viewer. **Context matters more than rules.**
+
+| Easing | Feel | Good For |
+| ------------- | ----------------------- | ------------------------------------- |
+| `ease-out` | Fast start, gentle stop | Elements entering view (arriving) |
+| `ease-in` | Gentle start, fast exit | Elements leaving view (departing) |
+| `ease-in-out` | Gentle both ends | Elements changing state while visible |
+| `linear` | Constant speed | Continuous loops, progress indicators |
+| `spring` | Natural deceleration | Interactive elements, professional UI |
+
+**The Context Rule**:
+
+> "You wouldn't use 'Elastic' for a bank's website, but it might work perfectly for an energetic site for children."
+
+Brand personality should drive easing choices. A playful brand can use bouncy, elastic easing. A professional brand should use subtle springs or ease-out.
+
+**When NOT to use bouncy/elastic easing**:
+
+- Professional/enterprise applications
+- Frequently repeated interactions (gets tiresome)
+- Error states or serious UI
+- When users need to complete tasks quickly
+
+### Spring Animations (Jakub)
+
+Prefer spring animations over linear/ease for more natural-feeling motion:
+
+```jsx
+transition={{ type: "spring", duration: 0.45, bounce: 0 }}
+transition={{ type: "spring", duration: 0.55, bounce: 0.1 }}
+```
+
+**Why `bounce: 0`?** It gives smooth deceleration without overshoot—professional and refined. Reserve bounce > 0 for playful contexts.
+
+### The linear() Function (Jhey)
+
+CSS `linear()` enables bounce, elastic, and spring effects in pure CSS:
+
+```css
+:root {
+ --bounce-easing: linear(
+ 0,
+ 0.004,
+ 0.016,
+ 0.035,
+ 0.063,
+ 0.098,
+ 0.141 13.6%,
+ 0.25,
+ 0.391,
+ 0.563,
+ 0.765,
+ 1,
+ 0.891 40.9%,
+ 0.848,
+ 0.813,
+ 0.785,
+ 0.766,
+ 0.754,
+ 0.75,
+ 0.754,
+ 0.766,
+ 0.785,
+ 0.813,
+ 0.848,
+ 0.891 68.2%,
+ 1 72.7%,
+ 0.973,
+ 0.953,
+ 0.941,
+ 0.938,
+ 0.941,
+ 0.953,
+ 0.973,
+ 1,
+ 0.988,
+ 0.984,
+ 0.988,
+ 1
+ );
+}
+```
+
+Use Jake Archibald's linear() generator for custom curves: https://linear-easing-generator.netlify.app/
+
+### Stagger Techniques (Jhey)
+
+`animation-delay` only applies once (not per iteration). Approaches:
+
+1. **Different delays with finite iterations** — Works for one-time sequences
+2. **Pad keyframes** to create stagger within the animation:
+
+```css
+@keyframes spin {
+ 0%,
+ 50% {
+ transform: rotate(0deg);
+ }
+ 100% {
+ transform: rotate(360deg);
+ }
+}
+```
+
+3. **Negative delays** for "already in progress" effects:
+
+```css
+.element {
+ animation-delay: calc(var(--index) * -0.2s);
+}
+```
+
+This makes animations appear mid-flight from the start—useful for staggered continuous animations.
+
+---
+
+## 3. Visual Effects
+
+### Shadows Instead of Borders (Jakub)
+
+In light mode, prefer subtle multi-layer box-shadows over solid borders:
+
+```css
+.card {
+ box-shadow:
+ 0px 0px 0px 1px rgba(0, 0, 0, 0.06),
+ 0px 1px 2px -1px rgba(0, 0, 0, 0.06),
+ 0px 2px 4px 0px rgba(0, 0, 0, 0.04);
+}
+
+/* Slightly darker on hover */
+.card:hover {
+ box-shadow:
+ 0px 0px 0px 1px rgba(0, 0, 0, 0.08),
+ 0px 1px 2px -1px rgba(0, 0, 0, 0.08),
+ 0px 2px 4px 0px rgba(0, 0, 0, 0.06);
+}
+```
+
+**Why shadows over borders?**
+
+- Shadows adapt to any background (images, gradients, varied colors) because they use transparency
+- Borders are solid colors that may clash with dynamic backgrounds
+- Multi-layer shadows create depth; single borders feel flat
+- Shadows can be transitioned smoothly with `transition: box-shadow`
+
+**When borders are fine**:
+
+- Dark mode (shadows less visible anyway)
+- When you need hard edges intentionally
+- Simple interfaces where depth isn't needed
+
+### Gradients & Color Spaces (Jakub)
+
+- Use `oklch` for gradients to avoid muddy midpoints:
+
+```css
+element {
+ background: linear-gradient(in oklch, blue, red);
+}
+```
+
+- **Color hints** control where the blend midpoint appears (different from color stops)
+- Layer gradients with `background-blend-mode` for unique effects
+
+**Why oklch?** It interpolates through perceptually uniform color space, avoiding the gray/muddy zone that sRGB hits when blending complementary colors.
+
+### Blur as a Signal (Jakub)
+
+Blur (via `filter: blur()`) combined with opacity and translate creates a "materializing" effect. Use blur to signal:
+
+- **Entering focus**: blur → sharp
+- **Losing relevance**: sharp → blur
+- **State transitions**: blur during, sharp after
+
+---
+
+## 4. Optical Alignment
+
+### Geometric vs. Optical (Jakub)
+
+> "Sometimes it's necessary to break out of geometric alignment to make things feel visually balanced."
+
+**Buttons with icons**: Reduce padding on the icon side so content appears centered:
+
+```
+[ Icon Text ] ← Geometric (mathematically centered, feels off)
+[ Icon Text ] ← Optical (visually centered, feels right)
+```
+
+**Play button icons**: The triangle points right, creating visual weight on the left. Shift it slightly right to appear centered.
+
+**Icons in general**: Many icon packs account for optical balance, but asymmetric shapes (arrows, play, chevrons) may need manual margin/padding adjustment.
+
+**The rule**: If it looks wrong despite being mathematically correct, trust your eyes and adjust.
+
+---
+
+## 5. Icon & State Animations (Jakub)
+
+### Contextual Icon Transitions
+
+When icons change contextually (copy → check, loading → done), animate:
+
+- Opacity
+- Scale
+- Blur
+
+```jsx
+
+ {isCopied ? (
+
+
+
+ ) : (
+
+
+
+ )}
+
+```
+
+**Why animate icon swaps?** Instant swaps feel jarring and can be missed. Animated transitions:
+
+- Draw attention to the state change
+- Feel responsive and polished
+- Give the user confidence their action registered
+
+---
+
+## 6. Shared Layout Animations (Jakub)
+
+### FLIP Technique via layoutId
+
+Motion's `layoutId` prop enables smooth transitions between completely different components:
+
+```jsx
+// In one location:
+
+
+// In another location:
+
+```
+
+Motion automatically animates between them using the FLIP technique (First, Last, Inverse, Play).
+
+### Best Practices
+
+- Keep elements with `layoutId` **outside** of `AnimatePresence` to avoid conflicts
+- If inside `AnimatePresence`, the initial/exit animations will trigger during layout animation (looks bad with opacity)
+- Multiple elements can animate if each has a unique `layoutId`
+- Works for different heights, widths, positions, and even component types (card → modal)
+
+---
+
+## 7. CSS Custom Properties & @property (Jhey)
+
+### Type Specification Unlocks Animation
+
+The `@property` rule lets you declare types for CSS variables, enabling smooth interpolation:
+
+```css
+@property --hue {
+ initial-value: 0;
+ inherits: false;
+ syntax: '';
+}
+
+@keyframes rainbow {
+ to {
+ --hue: 360;
+ }
+}
+```
+
+**Available types**: length, number, percentage, color, angle, time, integer, transform-list
+
+**Why this matters**: Without `@property`, CSS sees custom properties as strings. Strings can't interpolate—they just swap. With a declared type, the browser knows how to smoothly transition between values.
+
+### Decompose Complex Transforms
+
+Instead of animating a monolithic transform (which can't interpolate curved paths), split into typed properties:
+
+```css
+@property --x {
+ syntax: '';
+ initial-value: 0%;
+ inherits: false;
+}
+@property --y {
+ syntax: '';
+ initial-value: 0%;
+ inherits: false;
+}
+
+.ball {
+ transform: translateX(var(--x)) translateY(var(--y));
+ animation: throw 1s;
+}
+
+@keyframes throw {
+ 0% {
+ --x: -500%;
+ }
+ 50% {
+ --y: -250%;
+ }
+ 100% {
+ --x: 500%;
+ }
+}
+```
+
+This creates curved motion paths that would be impossible with standard transform animation—the ball arcs through space rather than moving in straight lines.
+
+### Scoped Variables for Dynamic Behavior (Jhey)
+
+CSS custom properties respect scope, enabling powerful patterns:
+
+```css
+.item {
+ --delay: 0;
+ animation-delay: calc(var(--delay) * 100ms);
+}
+.item:nth-child(1) {
+ --delay: 0;
+}
+.item:nth-child(2) {
+ --delay: 1;
+}
+.item:nth-child(3) {
+ --delay: 2;
+}
+```
+
+Use scoped variables to create varied behavior from a single animation definition.
+
+---
+
+## 8. 3D CSS (Jhey)
+
+### Think in Cuboids
+
+> "Think in cubes instead of boxes" — Jhey Tompkins
+
+Complex 3D scenes are assemblies of cube-shaped elements (like LEGO). Decompose any 3D object into cuboids.
+
+### Essential Setup
+
+```css
+.scene {
+ transform-style: preserve-3d;
+ perspective: 1000px;
+}
+```
+
+### Responsive 3D
+
+Use CSS variables for dimensions and `vmin` units:
+
+```css
+.cube {
+ --size: 10vmin;
+ width: var(--size);
+ height: var(--size);
+}
+```
+
+---
+
+## 9. Clip-Path Animations (Emil)
+
+### Why clip-path?
+
+- Hardware-accelerated rendering
+- No layout shifts
+- No additional DOM elements needed
+- Smoother than width/height animations
+
+### Basic Syntax
+
+```css
+clip-path: inset(top right bottom left);
+clip-path: circle(radius at x y);
+clip-path: polygon(coordinates);
+```
+
+### Image Reveal Effect
+
+```css
+.reveal {
+ clip-path: inset(0 0 100% 0); /* Hidden */
+ animation: reveal 1s forwards cubic-bezier(0.77, 0, 0.175, 1);
+}
+
+@keyframes reveal {
+ to {
+ clip-path: inset(0 0 0 0);
+ } /* Fully visible */
+}
+```
+
+### Tab Transitions
+
+Duplicate tab lists with different styling. Animate the overlay's clip-path to reveal only the active tab—creates smooth color transitions without timing issues.
+
+### Scroll-Driven with clip-path
+
+```javascript
+const clipPathY = useTransform(scrollYProgress, [0, 1], ['100%', '0%'])
+const motionClipPath = useMotionTemplate`inset(0 0 ${clipPathY} 0)`
+```
+
+### Text Mask Effect
+
+Stack elements with complementary clip-paths:
+
+```css
+.top {
+ clip-path: inset(0 0 50% 0);
+} /* Shows top half */
+.bottom {
+ clip-path: inset(50% 0 0 0);
+} /* Shows bottom half */
+```
+
+Adjust values on mouse interaction for seamless transitions.
+
+---
+
+## 10. Button & Interactive Feedback (Emil)
+
+### Scale on Press
+
+Add immediate tactile feedback:
+
+```css
+button:active {
+ transform: scale(0.97);
+}
+```
+
+### Don't Animate from scale(0)
+
+```jsx
+// BAD: Unnatural motion
+initial={{ scale: 0 }}
+
+// GOOD: Natural, gentle motion
+initial={{ scale: 0.9, opacity: 0 }}
+animate={{ scale: 1, opacity: 1 }}
+```
+
+### Tooltip Delay Pattern
+
+First tooltip in a group: delay + animation. Subsequent tooltips: instant.
+
+```css
+[data-instant] {
+ transition-duration: 0ms;
+}
+```
+
+### Blur as a Bridge
+
+When state transitions aren't smooth enough, add blur to mask imperfections:
+
+```css
+.transitioning {
+ filter: blur(2px);
+}
+```
+
+---
+
+## 11. CSS Transitions vs Keyframes (Emil)
+
+### Interruptibility Problem
+
+CSS keyframes can't be interrupted mid-animation. When users rapidly trigger actions, elements "jump" to new positions rather than smoothly retargeting.
+
+**Solution**: Use CSS transitions with state-driven classes:
+
+```jsx
+useEffect(() => {
+ setMounted(true)
+}, [])
+```
+
+```css
+.element {
+ transform: translateY(100%);
+ transition: transform 400ms ease;
+}
+.element.mounted {
+ transform: translateY(0);
+}
+```
+
+### Direct Style Updates for Performance
+
+CSS variables cause style recalculation across all children. For frequent updates (drag operations), update styles directly:
+
+```javascript
+// BAD: CSS variable (expensive cascade)
+element.style.setProperty('--drag-y', `${y}px`)
+
+// GOOD: Direct style (no cascade)
+element.style.transform = `translateY(${y}px)`
+```
+
+### Momentum-Based Dismissal
+
+Use velocity (distance / time) instead of distance thresholds:
+
+```javascript
+const velocity = dragDistance / elapsedTime
+if (velocity > 0.11) dismiss()
+```
+
+Fast, short gestures should work—users shouldn't need to drag far.
+
+### Damping for Natural Boundaries
+
+When dragging past boundaries, reduce movement progressively. Things in real life slow down before stopping.
+
+---
+
+## 12. Spring Physics (Emil)
+
+### Key Parameters
+
+| Parameter | Effect |
+| ------------- | ------------------------------------------------------ |
+| **Stiffness** | How quickly spring reaches target (higher = faster) |
+| **Damping** | How quickly oscillations settle (higher = less bounce) |
+| **Mass** | Weight of object (higher = more momentum) |
+
+### Spring for Mouse Position
+
+```javascript
+const springConfig = { stiffness: 300, damping: 30 }
+const x = useSpring(mouseX, springConfig)
+const y = useSpring(mouseY, springConfig)
+```
+
+Use `useSpring` for any value that should interpolate smoothly rather than snap—nothing in the real world changes instantly.
+
+### Interruptibility
+
+Great animations can be interrupted mid-play:
+
+- Framer Motion supports interruption natively
+- CSS transitions allow smooth interruption before completion
+- Test by clicking rapidly—animations should blend, not queue
+
+---
+
+## 13. Origin-Aware Animations (Emil)
+
+Animations should originate from their logical source:
+
+```css
+/* Dropdown from button should expand from button, not center */
+.dropdown {
+ transform-origin: top center;
+}
+```
+
+**Component library support:**
+
+- Base UI: `--transform-origin` CSS variable
+- Radix UI: `--radix-dropdown-menu-content-transform-origin`
+
+---
+
+## 14. Scroll-Driven Animations (Jhey)
+
+### The Core Problem
+
+Scroll-driven animations are tied to scroll **speed**. If users scroll slowly, animations play slowly. This feels wrong for most UI—you want animations to trigger at a scroll position, not be controlled by scroll speed.
+
+### Duration Control Pattern
+
+Use two coordinated animations:
+
+1. **Trigger animation**: Scroll-driven, toggles a custom property when element enters view
+2. **Main animation**: Traditional duration-based, activated via Style Query
+
+This severs the connection between scroll speed and animation timing—the animation runs over a fixed duration once triggered, regardless of how fast the user scrolled.
+
+### Progressive Enhancement
+
+Always provide fallbacks:
+
+```javascript
+// IntersectionObserver fallback for browsers without scroll-driven animation support
+if (!CSS.supports('animation-timeline', 'scroll()')) {
+ // Use IntersectionObserver instead
+}
+```
diff --git a/.agents/skills/design-motion-principles/references/output-format.md b/.agents/skills/design-motion-principles/references/output-format.md
new file mode 100644
index 000000000..7b2dd76a3
--- /dev/null
+++ b/.agents/skills/design-motion-principles/references/output-format.md
@@ -0,0 +1,357 @@
+# Output Format
+
+The audit produces one of two outputs:
+
+- **HTML mode (default)** — a self-contained `.html` file written to the audited project's `motion-audits/` directory and opened in the user's default browser. Each Critical or Important finding gets a live, looping CSS demo card beside it.
+- **Terminal mode (flag-triggered)** — a decorated-markdown report rendered inline in the conversation. Use when the user passes `--terminal`, `--inline`, `--no-html`, "show the full report inline," or any natural-language equivalent. No HTML file is written.
+
+Both modes carry the same audit content; only the rendering differs. Do not summarize — users want full per-lens perspectives.
+
+---
+
+## HTML mode
+
+### Canonical references
+
+| File | Role |
+| --------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
+| `references/report-template.html` | **Source of truth.** Full worked example (fictional "Tally" habit tracker, React + Framer Motion). Every section, every token, every pattern. When in doubt about layout, structure, or styling, READ this file. |
+| `references/demo-shell.html` | Minimal isolated example of a single demo card with the per-finding slot pattern. Used as a per-finding template snippet. |
+
+The agent builds the report by reading these two files and adapting them to the audited project — same architecture, audit-specific content.
+
+### File structure
+
+Single self-contained `.html`. All CSS inlined. No external JS. Fonts loaded via Google Fonts CDN (Familjen Grotesk / Public Sans / Geist Mono) with full system-stack fallbacks so the file degrades gracefully offline.
+
+```
+
+
+
+
+
+ {project-name} motion audit — {ISO date}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+```
+
+### Design system
+
+Neutral-default, dual-mode, severity-driven.
+
+- **Neutrals.** Cool slate-graphite at hue 255, very low chroma (0.003–0.010). `--ink` is the page background; `--paper` is the foreground text. In light mode the two swap values via the `:root:has(#theme-light:checked)` override — every other token derives from these two and flips automatically.
+- **Severity (FIXED, never adaptive).** Red `oklch(0.655 0.185 25)` (critical) · Amber `oklch(0.805 0.125 78)` (important) · Green `oklch(0.745 0.135 152)` (opportunity). Light-mode counterparts deepen L for contrast on white; hues stay constant.
+- **Timing-budget ramp (FIXED).** Same hues as severity; used in section 02 only. Instant + responsive = green, deliberate = amber, sluggish = red.
+- **Accent (NEUTRAL by default).** `--accent`, `--accent-soft`, `--accent-tint` alias to `--paper`, `--paper-dim`, and a low-alpha paper tint. The report has no chromatic primary color — severity is the only color in the document. An individual audit MAY repoint these three to a sampled brand color, but ONLY if the brand has at least ~40° hue clearance from each of the severity hues and is verified not to fall in the AI-cliché zone (neon cyan, purple-to-blue gradients).
+- **Fonts.** Display = Familjen Grotesk, body = Public Sans, mono = Geist Mono. The mono carries timing values (`240ms · ease-out`) and all small labels — never substitute a more generic mono for the timing values.
+
+### Dual theme
+
+Pure-CSS toggle. Two radios (`#theme-dark` default-checked, `#theme-light`) live inside `.theme-switch` at the top of `.wrap`. `:root:has(#theme-light:checked)` overrides every theme-dependent token. No JS. Selector compatibility: `:has()` is Baseline 2023, supported by all modern browsers.
+
+The global toggle's visual control is a segmented `Dark / Light` pill, top-right of the page, styled to match the per-demo stage segmented control.
+
+### The report's motion posture
+
+**The report itself has no entrance, scroll, or mount animation.** No staggered reveals. No fade-in-on-scroll. No motion on mount outside the demo cards. The demo cards are the only animated elements in the document — anything else would reproduce the AI-slop patterns this skill audits against.
+
+The one allowed transition: `border-color 0.2s ease` on lens-table rows and finding-rows for hover feedback. That's it.
+
+### Sections (in render order)
+
+#### Global theme switch
+
+First element inside `.wrap`, right-aligned segmented `Dark / Light` pill.
+
+#### Header
+
+```
+.eyebrow ("MOTION AUDIT · DESIGN-MOTION-PRINCIPLES")
+h1.title ({project name} — {one-line audit framing})
+p.lede ({1–2 sentence project description})
+.meta-row (what it is · stack)
+.stats (Findings · Critical · Important · Opportunities — each is an anchor link to its rec table)
+```
+
+Each severity count pairs the number with a text label so the signal is readable under red-green color vision deficiency. Each count is an anchor link (`#rec-crit`, `#rec-imp`, `#rec-opp`) to the corresponding recommendation table.
+
+#### Overall Assessment
+
+One short paragraph in larger display type. Does this feel polished? Too much? Too little? What's working, what's not? Wraps in `` with a `mono-label` "OVERALL" eyebrow.
+
+#### 01 · Lens summary
+
+3-row table, one row per practitioner. Columns: Lens (with name and weight chip) · Verdict (`Strong` / `Concern` / `Problem` / `Mixed` with a colored dot) · One-line read. Weight chips indicate `Primary` / `Secondary` / `Selective` per audit context.
+
+#### 02 · Where the timings land — duration-budget diagram
+
+Motion-native analog of thumb-first's thumb-zone diagram. A horizontal SVG (`viewBox="0 0 660 300"`) plots Tally's animations as numbered dots on a 0–600ms scale with four zone bands:
+
+| Zone | Range | Color |
+| ---------- | --------- | ------------------ |
+| Instant | 0–100ms | green (`--t-good`) |
+| Responsive | 100–300ms | green (`--t-good`) |
+| Deliberate | 300–500ms | amber (`--t-mid`) |
+| Sluggish | 500ms+ | red (`--t-slow`) |
+
+Animations with NO transition are plotted as hollow dashed circles at `x=40` (= 0ms). The paired key list to the right carries the action names and durations. A "What's off" block below explains the misalignments.
+
+The SVG uses CSS-class-driven fills (via an inline `
+
+
+
+
+
+
+
+
+ Motion audit · design-motion-principles
+ Tally — what to slow down, speed up, and finish
+
+ A pass over Tally's core loop — check-off, tab switches, the add-habit
+ sheet, and the streak milestones — read through three motion
+ practitioners' lenses, ordered by what users feel most and the order
+ to fix it.
+
+
+
+
+
+
+
+ Overall
+
+ Tally has real motion personality — but it's uneven . The
+ highest-frequency action, the check-off, is the most over-animated;
+ the add-habit sheet that should glide just snaps shut. Tighten the
+ frequent moments toward speed, finish the half-built transitions, then
+ spend delight where it's earned: the streaks.
+
+
+
+
+
+ 01
+ How each practitioner reads the motion
+
+ Three lenses, weighted for this context — a frequently-opened utility
+ where most motion should get out of the way, and a little should be
+ memorable. The read is what each would push on hardest today.
+
+
+
+
+ Lens
+ Verdict
+ One-line read
+
+
+
+
+
+ Restraint & Speed Emil Kowalski Secondary
+
+ Concern
+
+ The check-off and tab switches are over-animated for actions
+ this frequent — durations run long.
+
+
+
+
+ Production Polish Jakub Krehel Primary
+
+ Problem
+
+ Several transitions are half-built:
+ enters without exits , state changes that snap. Craft is
+ uneven.
+
+
+
+
+ Experimentation & Delight
+ Jhey Tompkins Selective
+
+ Strong
+
+ Restraint is mostly right. The open prize is making the streak
+ milestones actually feel earned.
+
+
+
+
+
+
+
+
+ 02
+ Where the timings land
+
+ Duration is a budget. A 320ms sheet is correct — a large surface earns
+ the time. A 600ms tab switch on an action you fire dozens of times a
+ session is the mistake. Each dot is one of Tally's animations, plotted
+ where it runs today.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 0
+ 100
+ 300
+ 500
+ 600ms
+
+
+
+
+
+ INSTANT
+
+
+ RESPONSIVE
+
+
+ DELIBERATE
+
+
+ SLUGGISH
+
+
+
+
+
+
+ 5
+
+
+
+
+
+
+ 3
+
+
+ 7
+
+
+ 6
+
+
+ 4
+
+
+ 2
+
+
+ 1
+
+
+
+
+
+ fire most often
+
+
+
+
+
The animations
+
+
+ 1 Tab switch 600ms
+
+
+ 2 Check-off (bounce) 450ms
+
+
+ 3 Card hover lift 80ms
+
+
+ 4 Add-habit sheet enter 320ms
+
+
+ 5 Streak counter change none
+
+
+ 6 Page route 250ms
+
+
+ 7 Toast 200ms
+
+
+
+
+
+
+
+ Instant / Responsive · 0–300ms —
+ where almost everything belongs. Taps, toggles, tabs,
+ hovers.
+
+
+
+
+
+ Deliberate · 300–500ms —
+ earned by large surfaces: sheets, modals, full-screen
+ routes.
+
+
+
+
+
+ Sluggish · 500ms+ —
+ feels laggy. Reserve for rare, deliberately cinematic
+ moments — or nothing.
+
+
+
+
+
+
What's off
+
+ The two dots furthest right — tab switch (1) and check-off (2) —
+ are the actions that fire most. Frequency and duration are
+ inversely related: the more often it runs, the faster it should
+ be. And the streak counter (5) has no transition at all.
+
+
+
+
+
+
+
+
+ 03
+
+
Jakub Krehel — Production Polish
+ Primary lens
+
+
+ Problem
+
+
+
+
What's working well
+
+
+ ✓ Page routes use a clean opacity + 8px translate at 250ms — the
+ right shape and duration.
+ routes/transition.tsx:14
+
+
+ ✓ Toasts enter and exit symmetrically — the exit isn't
+ an afterthought. ui/Toast.tsx:31
+
+
+
+
+
+
Issues to address
+
+
+
+
+
+ Critical Jakub
+
+
+ The add-habit sheet enters, then snaps shut with no exit
+
+
+
+ What The bottom sheet animates up
+ on open (320ms, good), but on dismiss it's removed from the
+ tree instantly — no exit. The component renders
+ conditionally with no AnimatePresence wrapper,
+ so Framer Motion never gets to play the exit.
+
+
+ Why it matters A surface that
+ glides in and vanishes reads as broken — the eye
+ expects symmetry. It's the single most common "half-built
+ motion" tell, and it's on the app's primary create flow.
+
+
+
+ Recommended motion Wrap the
+ sheet in AnimatePresence and mirror the
+ enter: slide down + fade over 300ms with the same
+ ease-out-quint. The demo shows the enter; the
+ exit is its reverse.
+
+
+
+ screens/Habits/AddSheet.tsx:48
+
+
+
+
+
+
+
+
+
+ Sheet enter (mirror for exit) 300ms · ease-out-quint
+
+
+
+ Auto Light Dark
+
+
↻
+
+
+
+
+
+
+ New habit
+
+
+ Drink water
+ Add
+
+
+
+
+
+
+
+
+
+
+
+ Important Jakub
+
+
+ Streak counter jumps between values with no transition
+
+
+
+ What When a streak increments, the
+ number is replaced in place — a hard swap. There's no
+ transition on the value change, so the most rewarding number
+ in the app updates with the least ceremony.
+
+
+ Why it matters The streak count is
+ the payoff of the whole interaction. A snap makes a hard-won
+ number feel like a re-render, not an achievement.
+
+
+
+ Recommended motion Roll the new
+ value in: opacity + 10px translateY + a 5px blur that
+ clears, 220ms. Subtle, but it tells the eye
+ something changed and it's good .
+
+
+
+ components/StreakBadge.tsx:22
+
+
+
+
+
+
+
+
+
+ Number roll-in 220ms · opacity + Y + blur
+
+
+
+ Auto Light Dark
+
+
↻
+
+
+
+
+
+ Current streak
+
+
+ 7
+ days
+
+
+
+
+
+
+
+
+
+
Opportunities
+
+
+ 💡 Habit cards lean on a drop shadow that's invisible on the dark
+ theme — a 1px border would carry the elevation on both.
+ components/HabitCard.tsx:9
+
+
+
+
+
+
Through Jakub's lens
+
+ The vocabulary is right; the sentences are unfinished. Pair every
+ enter with an exit, give the streak its moment, and Tally crosses
+ from "animated" to "polished."
+
+
+
+
+
+
+ 04
+
+
Emil Kowalski — Restraint & Speed
+ Secondary lens
+
+
+ Concern
+
+
+
+
What's working well
+
+
+ ✓ Card hover lift is 80ms — instant, exactly right for a passive
+ affordance. components/HabitCard.tsx:18
+
+
+ ✓ No animation on keyboard-driven navigation — keyboard users
+ aren't taxed with motion they didn't ask for.
+
+
+
+
+
+
Issues to address
+
+
+
+
+
+ Critical Emil
+
+
+ Tab switches slide for 600ms — far too slow for the most
+ frequent action
+
+
+
+ What The four bottom tabs
+ cross-slide the full panel width over 600ms with an
+ ease-in-out. Tabs are the app's
+ highest-frequency navigation; a 600ms slide means every
+ switch holds the user behind an animation.
+
+
+ Why it matters Emil's rule: the
+ more often an action fires, the less it should animate. At
+ this duration the motion stops being feedback and becomes a
+ toll. ease-in-out also adds a slow start,
+ compounding the lag.
+
+
+
+ Recommended motion Drop to a
+ 180ms opacity crossfade with a 7px slide,
+ ease-out. Better still: consider no slide at
+ all — a fast crossfade is plenty of orientation for a tab.
+
+
+
navigation/TabView.tsx:63
+
+
+
+
+
+
+
+
+ Quick tab crossfade 180ms · ease-out
+
+
+
+ Auto Light Dark
+
+
↻
+
+
+
+
+
+ Today
+
+
+
+ Read 10 pages
+
+
+
+
+
+
+
+
+
+
+ Important Emil
+
+
+ Check-off pops from scale(0) with a spring bounce
+
+
+
+ What Ticking a habit animates the
+ checkmark from scale(0) with a bouncy spring
+ (~450ms to settle). It's the app's core, most-repeated
+ gesture, and it's the showiest animation in the product.
+
+
+ Why it matters Bounce on a
+ high-frequency confirm gets tiring fast — the overshoot
+ draws attention to motion the user has already mentally
+ completed. Starting from scale(0) exaggerates
+ the distance and the time.
+
+
+
+ Recommended motion Scale
+ 0.9 → 1 with opacity, 200ms
+ ease-out, no overshoot. Confident and done
+ before the finger lifts.
+
+
+
+ components/HabitCheck.tsx:27
+
+
+
+
+
+
+
+
+
+ Calm check, no bounce 200ms · ease-out
+
+
+
+ Auto Light Dark
+
+
↻
+
+
+
+
+
+
+
+
+
+
Through Emil's lens
+
+ Speed up everything the user touches constantly. The tab switch and
+ the check-off should feel instant; their current durations are the
+ difference between an app that feels fast and one that feels fussy.
+
+
+
+
+
+
+ 05
+
+
Jhey Tompkins — Experimentation & Delight
+ Selective lens
+
+
+ Strong
+
+
+
+
What's working well
+
+
+ ✓ Tally resists the urge to animate everything — restraint
+ is the right default for a daily utility. Delight is
+ rationed, which makes room for it to land where it counts.
+
+
+
+
+
+
Issues to address
+
+
+
+
+
+ Important Jhey
+
+
+ Hitting a milestone streak passes by with no celebration
+
+
+
+ What Crossing a 7-, 30-, or
+ 100-day streak looks identical to any other day — the number
+ just increments. The one moment in the app that has
+ genuinely earned a flourish gets none.
+
+
+ Why it matters This is where
+ delight pays for itself. A milestone is rare, emotionally
+ loaded, and shareable — exactly the place to spend motion
+ the rest of the app withholds. Skipping it leaves the payoff
+ flat.
+
+
+
+ Recommended motion On a
+ milestone only: a badge that scales
+ 0.8 → 1 (260ms ease-out) with a
+ short, one-shot sparkle burst. Fires once on the event —
+ not a looping pulse.
+
+
+
+ components/StreakBadge.tsx:40
+
+
+
+
+
+
+
+
+
+ Milestone badge enter 260ms · ease-out + sparkle
+
+
+
+ Auto Light Dark
+
+
↻
+
+
+
+
+
+
+
+
+
+
Opportunities
+
+
+ 💡 The today-list could stagger its rows in on first paint — 30ms
+ apart, opacity + 6px rise. One orchestrated load beats scattered
+ micro-interactions. screens/Today.tsx:51
+
+
+
+
+
+
Through Jhey's lens
+
+ Don't add more motion — add it in one right place. The
+ streak milestone is the moment worth engineering; everywhere else,
+ keeping your hands off the controls is the sophisticated move.
+
+
+
+
+
+
+ 06
+ In the order I'd fix them
+
+ Ordered by what users feel: critical (degrades the core loop
+ on every use) → important (real friction or a missed payoff)
+ → opportunity (could enhance).
+
+
+
+
+ Critical · must fix 2
+
+
+
+
+ Issue
+ File
+ Fix
+
+
+
+
+ Tab switch runs 600ms on the highest-frequency action
+ TabView.tsx:63
+ 180ms opacity crossfade + 7px slide, ease-out
+
+
+ Add-habit sheet has no exit — snaps shut
+ AddSheet.tsx:48
+ Wrap in AnimatePresence; mirror the 300ms enter on exit
+
+
+
+
+
+
+
+ Important · should fix 3
+
+
+
+
+ Issue
+ File
+ Fix
+
+
+
+
+ Check-off pops from scale(0) with a bounce
+ HabitCheck.tsx:27
+ scale 0.9→1 + opacity, 200ms ease-out, no overshoot
+
+
+ Streak counter swaps with no transition
+ StreakBadge.tsx:22
+ 220ms opacity + translateY + blur roll-in
+
+
+ Milestone streaks have no celebration moment
+ StreakBadge.tsx:40
+ One-shot badge scale-in + sparkle, milestones only
+
+
+
+
+
+
+
+ Opportunities · could enhance 2
+
+
+
+
+ Enhancement
+ Where
+ Impact
+
+
+
+
+ Habit-card elevation invisible on dark theme
+ HabitCard.tsx:9
+ 1px border carries elevation on both themes
+
+
+ Today-list could stagger in on first paint
+ Today.tsx:51
+
+ 30ms stagger, opacity + 6px rise — one orchestrated load
+
+
+
+
+
+
+
+
+
+ 07
+ Which lens carried this audit
+
+
Referenced most
+
Jakub Krehel — Production Polish
+
+ Tally's gaps are craft gaps, not taste gaps: enters without exits,
+ state changes that snap. That's Jakub's territory — finishing what's
+ been started — so his lens drove the ordering. Emil set the
+ durations; Jhey marked the one place to spend.
+
+
+
+ Lean Emil Treat every duration as a budget. Push tab, check, and toggle
+ timings under 200ms and question any motion on a high-frequency
+ action.
+
+
+ Lean Jakub Audit every conditional render for a missing exit. Pair enters
+ and exits, and give meaningful state changes a transition.
+
+
+ Lean Jhey Pick the single highest-emotion moment — the milestone — and
+ over-invest there, with @property, springs, or scroll-driven
+ touches.
+
+
+
+
+
+
+ Tally motion audit · design-motion-principles
+ 7 findings · 2 critical · 3 important · 2 opportunities
+
+
+
+