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Add @tmhs/godot-correctness-mcp to the catalog: an offline static correctness
MCP server for Godot 4.x GDScript (tree-sitter linting, cross-version API
lookup/diff for 4.4/4.5, and scene/resource/registry validation). 10 MCP tools.
Regenerated README, CLAUDE.md, and docs via scripts/sync_from_registry.py.
Registration only; no STANDARDS_VERSION change.
Signed-off-by: fOuttaMyPaint <154358121+TMHSDigital@users.noreply.github.com>
|**Local AI MCP**| Unified MCP server for managing local model runtimes (Ollama, LM Studio, and more): provider-agnostic discovery, lifecycle, hardware-fit, and delegated inference. |
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|**Screencast MCP**| MCP server for Windows screen recording, frame sampling, and minimal ffmpeg edits (capture, watch, trim/concat/convert). |
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|**Tailscale MCP**| MCP server for safe programmatic access to the local Tailscale daemon: tailnet discovery, SSH config generation, port sharing via Serve/Funnel, and latency matrices. |
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|**Godot Correctness MCP**| Offline static correctness for Godot 4.x GDScript projects: anti-pattern linting via tree-sitter, cross-version API lookup and diff (4.4/4.5), and scene/resource/registry validation. Headless, offline, CI-first. |
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