diff --git a/README.md b/README.md index 144be1d..d2d162e 100644 --- a/README.md +++ b/README.md @@ -310,7 +310,7 @@ consumed-input compositing contract, and a save/reload round-trip. -Light link studio: a blazing orange hero sphere over a LINKED plaque beside a dim steel decoy over UNLINKED on a dark studio floor - one key light restricted to the hero collection +Light link studio: a blazing orange hero sphere beside a dim steel decoy on a dark studio floor, upright LINKED and UNLINKED plaques below each, a warm light pool raking the wall behind - one key light restricted to the hero collection @@ -326,7 +326,7 @@ honors linking too (measured), with Cycles pinned for deterministic samples. -VSE gamma cross: a mixing bench in a dark studio - eight emissive panels fading crimson to teal across the cross, with the brighter naive-lerp midpoint framed in hazard orange on the console below +VSE gamma cross: a mixing bench in a dark studio - four large emissive panels fading crimson to teal across the cross, with the true midpoint swatch beside the brighter naive-lerp midpoint framed in hazard orange at frame center diff --git a/docs/gallery/assets/light-link-studio-hero.webp b/docs/gallery/assets/light-link-studio-hero.webp index c3be2c9..25ac8dc 100644 Binary files a/docs/gallery/assets/light-link-studio-hero.webp and b/docs/gallery/assets/light-link-studio-hero.webp differ diff --git a/docs/gallery/assets/vse-gamma-cross-hero.webp b/docs/gallery/assets/vse-gamma-cross-hero.webp index 170f42a..007ce70 100644 Binary files a/docs/gallery/assets/vse-gamma-cross-hero.webp and b/docs/gallery/assets/vse-gamma-cross-hero.webp differ diff --git a/docs/gallery/contact-sheets/light-link-studio-contact-sheet.webp b/docs/gallery/contact-sheets/light-link-studio-contact-sheet.webp index fc62a7c..145fd82 100644 Binary files a/docs/gallery/contact-sheets/light-link-studio-contact-sheet.webp and b/docs/gallery/contact-sheets/light-link-studio-contact-sheet.webp differ diff --git a/docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp b/docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp index ec1c42b..e5b1816 100644 Binary files a/docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp and b/docs/gallery/contact-sheets/vse-gamma-cross-contact-sheet.webp differ diff --git a/docs/gallery/index.html b/docs/gallery/index.html index 3e5be68..59f0b8b 100644 --- a/docs/gallery/index.html +++ b/docs/gallery/index.html @@ -524,14 +524,14 @@

vse-gamma-cross

View example -
+
light-link-studio — One key, one hero: a light linked to a receiver collection lights only the hero, proven by two pixel renders in one pass.

light-link-studio

-

One key, one hero: a light linked to a receiver collection lights only the hero, proven by two pixel renders in one pass. Linked: 4.0x luminance ratio; unlinked in the same check: the decoy rises 244% while the hero holds at 0.0% drift.

-

witnesses The API is obj.light_linking on the light OBJECT (ld.light_linking is an AttributeError). Luminance is sampled at each sphere's projected center; EEVEE Next honors linking too (5.5x on 4.5, 5.9x on 5.1), Cycles pinned for deterministic samples.

+

One key, one hero: a light linked to a receiver collection lights only the hero, proven by two pixel renders in one pass. Linked: 3.6x luminance ratio; unlinked in the same check: the decoy rises 206% while the hero holds at 0.0% drift.

+

witnesses The API is obj.light_linking on the light OBJECT (ld.light_linking is an AttributeError). Luminance is sampled at each sphere's projected center; EEVEE honors linking too (probe-measured 3.7x on 4.5.11 EEVEE Next and 5.1.2 EEVEE), Cycles pinned for deterministic samples.

View example
diff --git a/docs/gallery/light-link-studio/index.html b/docs/gallery/light-link-studio/index.html index 9721638..0debdd8 100644 --- a/docs/gallery/light-link-studio/index.html +++ b/docs/gallery/light-link-studio/index.html @@ -4,18 +4,18 @@ light-link-studio — Examples — Blender Developer Tools - + - + - +