Commit 1a671b2
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fix: restage the game-prop pair heroes from deployed-page review (#98)
Second pass after seeing both heroes at gallery scale:
collision-hull-proxy: the bonnet gains its overhanging brim (the pawn-like
silhouette is gone; the proud brim is paid for with a cage row, exactly the
containment trade-off the example teaches — the hull still measures 70
faces because the enlarged nut cage swallows the now-interior top dome
ring), the operating nut is enlarged and re-materialized in lighter cast
iron so it actually reads inside the shell peak, the barrel groove deepens
(free — concave), and Cycles rises to 64 samples against enamel blotch.
Measured values shift accordingly and every published number is corrected:
body volume 1.022381, containment 4.4e-08, convexity 4.8e-08, dense-mesh
hull 380 faces (was 368; ROADMAP still carried the pre-correction 374).
Checks re-proven byte-identical on 4.5.11 and 5.1.2; all three
falsification probes re-confirmed (exit 3 escape 0.730000, exit 5 volume
-1.022381, exit 4 three border edges).
custom-normals-shade: render-only — the flat-shaded can lifts (fill
120->150 W), the strip light softens and narrows its energy (460->400 W,
size 1.0->1.35) so the by-angle can's highlight band stops short of
clipping, the olive deepens, 64 samples. Geometry untouched; check values
unchanged, re-verified exit 0 on both binaries.
Luminance: hydrant 137.0, cans 144.6 (was 146.3, now inside the
calibration band). Contact sheets re-composited in place.
Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>1 parent c85a935 commit 1a671b2
15 files changed
Lines changed: 49 additions & 41 deletions
File tree
- docs/gallery
- assets
- collision-hull-proxy
- contact-sheets
- custom-normals-shade
- examples
- collision-hull-proxy
- custom-normals-shade
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