From c9ac7edfa55ea58c9093d0ba11d1fa75dc076622 Mon Sep 17 00:00:00 2001 From: LunaShark <121734810+lunairekitty@users.noreply.github.com> Date: Sat, 25 Apr 2026 23:25:33 -0400 Subject: [PATCH 1/3] Enhance volumetric lighting troubleshooting section Added troubleshooting tips for volumetric lighting issues related to light source cutoffs. --- docs/lighting/volumetrics/troubleshooting.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/docs/lighting/volumetrics/troubleshooting.md b/docs/lighting/volumetrics/troubleshooting.md index 59c50df8..d75092fb 100644 --- a/docs/lighting/volumetrics/troubleshooting.md +++ b/docs/lighting/volumetrics/troubleshooting.md @@ -23,6 +23,10 @@ This is a list of currently known issues and some troubleshooting tips for any i * Volumetric lighting is shadow dependant, you need to make sure the `Shadowed` flag is checked when making shadowed volumetrics. If the flag is enabled but volumetrics are still leaking, then you might have too many dynamic shadows updating at once. See [clustered troubleshooting page](/lighting/clustered/troubleshooting) for more information related to the issue. +### "The volumetrics are just a bright white sphere on the light!" + +* Volumetric lighting relies on the light's 50% and 0% cutoff distances to know how long and far to display the volumetric effect. Make sure that these are set. If you need example settings, check out the [clustered quick start guide](/lighting/clustered/quick_start). + ### "My volumetrics are broken and corrupt!" * Certain AMD GPU models are known to have trouble running the clustered renderer, and since volumetrics are shadow dependant, this issue relates to them as well. **If you experience this, let us know what GPU brand/model, operating system and other hardware specs you're using.** Clustered lights may also act weird when running the game on Linux under DXVK, however the circumstances in which they break should not be possible in production. From e7e95fd8a081ef5d1230a54887c7fe449519bee6 Mon Sep 17 00:00:00 2001 From: LunaShark <121734810+lunairekitty@users.noreply.github.com> Date: Thu, 14 May 2026 14:38:03 -0400 Subject: [PATCH 2/3] Update volumetric lighting troubleshooting details Clarified the explanation of volumetric lighting settings and recommended using 50-0% distances for better control. --- docs/lighting/volumetrics/troubleshooting.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/lighting/volumetrics/troubleshooting.md b/docs/lighting/volumetrics/troubleshooting.md index d75092fb..45b0c0af 100644 --- a/docs/lighting/volumetrics/troubleshooting.md +++ b/docs/lighting/volumetrics/troubleshooting.md @@ -25,7 +25,7 @@ This is a list of currently known issues and some troubleshooting tips for any i ### "The volumetrics are just a bright white sphere on the light!" -* Volumetric lighting relies on the light's 50% and 0% cutoff distances to know how long and far to display the volumetric effect. Make sure that these are set. If you need example settings, check out the [clustered quick start guide](/lighting/clustered/quick_start). +* Volumetric lighting uses either the 50-0% distances or the Linear-Quadratic-Constant falloff to detrimine the length and size of volumetrics. Either of these needs to be set, but it's reccomnded you use the former for better control over the light. If you need some example settings, check out the [clustered quick start guide](/lighting/clustered/quick_start). ### "My volumetrics are broken and corrupt!" From eb8ef124ebfd28b90928b93bb9b3fe953605842e Mon Sep 17 00:00:00 2001 From: LunaShark <121734810+lunairekitty@users.noreply.github.com> Date: Thu, 14 May 2026 14:41:23 -0400 Subject: [PATCH 3/3] Fix spelling errors in volumetric lighting troubleshooting Corrected spelling errors and improved clarity in troubleshooting documentation for volumetric lighting. --- docs/lighting/volumetrics/troubleshooting.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/lighting/volumetrics/troubleshooting.md b/docs/lighting/volumetrics/troubleshooting.md index 45b0c0af..684e8673 100644 --- a/docs/lighting/volumetrics/troubleshooting.md +++ b/docs/lighting/volumetrics/troubleshooting.md @@ -25,7 +25,7 @@ This is a list of currently known issues and some troubleshooting tips for any i ### "The volumetrics are just a bright white sphere on the light!" -* Volumetric lighting uses either the 50-0% distances or the Linear-Quadratic-Constant falloff to detrimine the length and size of volumetrics. Either of these needs to be set, but it's reccomnded you use the former for better control over the light. If you need some example settings, check out the [clustered quick start guide](/lighting/clustered/quick_start). +* Volumetric lighting uses either the 50-0% distances or the Linear-Quadratic-Constant falloff to detrimine the length and size of volumetrics. Either of these needs to be set, but it's recommended you use the former for better control over the light. If you need some example settings, check out the [clustered quick start guide](/lighting/clustered/quick_start). ### "My volumetrics are broken and corrupt!"