diff --git a/fgd/brush/trigger/trigger_teleport.fgd b/fgd/brush/trigger/trigger_teleport.fgd index 61798d582..b03fa7b51 100644 --- a/fgd/brush/trigger/trigger_teleport.fgd +++ b/fgd/brush/trigger/trigger_teleport.fgd @@ -33,6 +33,8 @@ uselandmarkangles(boolean) : "Use Destination Angles" : 1 : "Forces the teleported object to snap to the angles of the destination." + snapvelocitytodestinationangles[MOMENTUM](boolean) : "Snap Velocity To Destination Angles" : 1 : "If Use Destination Angles is enabled, also snap the teleported object's horizontal velocity direction to the angles of the destination." + checkdestifclearforplayer[-MOMENTUM](boolean) : "Only Spawn-Valid Destinations" : 0 : "Only teleport if there is a clear teleport destination." TeleportOnEndTouch(choices) : "Teleport On" : 0 = diff --git a/fgd/point/point/point_teleport.fgd b/fgd/point/point/point_teleport.fgd index 6c8faee31..40b27ed73 100644 --- a/fgd/point/point/point_teleport.fgd +++ b/fgd/point/point/point_teleport.fgd @@ -16,6 +16,8 @@ UseDestinationAngles[MOMENTUM](boolean) : "Use Destination Angles" : 0 : "Forces the teleported object to snap to the angles of the destination." + snapvelocitytodestinationangles[MOMENTUM](boolean) : "Snap Velocity To Destination Angles" : 1 : "If Use Destination Angles is enabled, also snap the teleported object's horizontal velocity direction to the angles of the destination." + VelocityMode[MOMENTUM](choices) : "Velocity Mode" : 0 = [ 0 : "Keep Velocity"